Benjamin G. Email & Phone Number
@netrefer.com
1 phone found area 562
LinkedIn matched
Who is Benjamin G.? Overview
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Benjamin G. is listed as Release Manager at FRVR at FRVR, a with 34 employees, based in Malta. AeroLeads shows a work email signal at netrefer.com, phone signal with area code 562, and a matched LinkedIn profile for Benjamin G..
Benjamin G. previously worked as Release Manager at Frvr and Product Manager - Games at Frvr. Benjamin G. holds Bachelor Of Communications from L-Università Ta' Malta.
Email format at FRVR
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AeroLeads found 1 current-domain work email signal for Benjamin G.. Compare company email patterns before reaching out.
About Benjamin G.
Benjamin G. is a Release Manager at FRVR at FRVR. He possess expertise in game development, unity3d, testing, game design, gameplay and 19 more skills. Colleagues describe him as "I have worked with Ben during my time at NetRefer. Ben is a self-motivated person with a wonderful personality. Ben is always positive, friendly, and willing to help others. He has a go-getter attitude which pushes him to get things done, meet deadlines and constantly deliver. Ben also has a great eye for detail and nothing slips past him. He has many traits that make him a great person, a great team member and a loyal employee to any organisation." and "An exceptional and patient communicator, who can break down complex issues in many ways to ensure that the respective audience can receive valuable information is what comes to mind when I think of my working experience with Benjamin. His critical eye to detail, focus on priorities and creativity are second to none. Always willing to give a helping hand as required and an exceptional team player. His traits make him a valuable asset to any team."
Listed skills include Game Development, Unity3D, Testing, Game Design, and 20 others.
Benjamin G.'s current company
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Benjamin G. work experience
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Product Manager - Games
Qa Lead
Qa Lead
Qa Analyst
Qa Tester (Contract)
Qa/Design Freelance
Freelance/contractual assignments with various companies and projects from a QA and design/UX point of view.Credited projects include:Gladiators Online: Death Before Dishonor (Dorado Games)Bungee Mummy: King's Escape (Steampunk Wizards)
Jr.Game Designer
Given my deep understanding of Game Mechanics, GDD analysis and thirst for knowledge, I was offered to role into the Design department.Learning and mastering the tools used by Game Designers in the company, I proved myself from Level Design, to Gameplay logic implementation in minigames/interactions spanning from puzzles, to story telling to physics based games.I was assigned to one of the mini-games to be released with "The Wishingtooth: Storybook Adventure". My first credited project - "The Wishingtooth: Silver Wing Flyer": Link below.During the project, I was specifically in charge of creating and implementing gameplay logic and mechanics from ground up through FSMs, which included systems as:- Item Spawners- Obstacle generation- Pause menu- Timers- Point counters and point acquisition balancing- VFX creation- Proxy Animation creation- VFX implementation- Replay option- Tutorial implementation- BI actions implementationOther Design daily tasks including but not limited to:- Design and develop IP driven ideas.- Creating, updating and maintaining Game design Documents from initial prototype till implementation.- Creating working prototypes which aid to demonstrate an idea or game feature.- Level Design (from environment setting to mechanics implementation)- Implementation of in-game systems using logic based tools (while keeping in mind programming best practices)- Ownership of such created in-game systems (as for alterations and bug fixes).- Balancing of created in-game systems to assure expected behaviour is achieved.- Creating placeholder VFX - Implementation of VFX in game- Story writing and story telling including story arcs/plots/character personality evolution- Ensuring a deep understanding of tools used (Game Engine, editor tools, FSMs and logic based systems)- Working closely with assigned developers to ensure requested tools meet expectations.- FSM Template creation ensuring re-usability and following best practices.
Qa Analyst
Tasks including test template creation, QC/Analysis, including QMS processes of whole product.My capabilities and and efforts were noticed, and after three months I was offered a position directly in the QA department. I was put on the largest Scrum team, previously assigned to the Lead QA. Shortly after, I was given the responsibility for the project quality standards and delivery of 3 Scrum/Strike teams simultaneously, while ensuring that the required information was clearly made available to all responsible parties, including other QA, designers, and production.I was entrusted with a daily product assessment. Following a daily meeting with Leads/production, I would oversee the delivery of such objectives, removing any hurdles and blockers that might arise.I was directly assisting the Design team through a user experience perspective, including possible alterations needed through play-testing sessions and common user perceptions of such products.
Game Tester
Following my goals, I took the first opportunity that this industry offered me. My first role, Game Tester, provided me with invaluable experience and knowledge of how this industry actually operates.Project Lead in the creation and delivering of a working prototype through game development practices including art/design/software (3 month assignment). At this point in time my expectations were to become a recognized Game designer, my personal ambitions grew, new possibilities expanded my initially short-sighted views, I realised that I'm still not aware of my full potential.
Colleagues at FRVR
Other employees you can reach at frvr.com. View company contacts for 34 employees →
Diogo Antunes
Colleague at FrvrAbrunheira, Lisbon, Portugal
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MT
Miguel Tejada Tauste
Colleague at FrvrGreater Sevilla Metropolitan Area, Spain
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MB
Margarida Branco
Colleague at FrvrLisbon, Portugal
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PJ
Petra Jagodic
Colleague at FrvrCroatia
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MS
Max Shkitin
Colleague at FrvrKazakhstan
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RF
Rita Faria
Colleague at FrvrPorto, Portugal
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MA
Marco António Cabral
Colleague at FrvrLisboa, Lisbon, Portugal
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YL
Yusra Laachir
Colleague at FrvrPortugal
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AR
Aaron Rudd
Colleague at FrvrMelbourne, Victoria, Australia
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WA
Will Andrews
Colleague at FrvrBath, England, United Kingdom
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Benjamin G. education
Bachelor Of Communications
Education record
Education record
Frequently asked questions about Benjamin G.
Quick answers generated from the profile data available on this page.
What company does Benjamin G. work for?
Benjamin G. works for FRVR.
What is Benjamin G.'s role at FRVR?
Benjamin G. is listed as Release Manager at FRVR at FRVR.
What is Benjamin G.'s email address?
AeroLeads has found 1 work email signal at @netrefer.com for Benjamin G. at FRVR.
What is Benjamin G.'s phone number?
AeroLeads has found 1 phone signal(s) with area code 562 for Benjamin G. at FRVR.
Where is Benjamin G. based?
Benjamin G. is based in Malta while working with FRVR.
What companies has Benjamin G. worked for?
Benjamin G. has worked for Frvr, Netrefer, Freelance, and Trc Family Entertainment Limited.
Who are Benjamin G.'s colleagues at FRVR?
Benjamin G.'s colleagues at FRVR include Diogo Antunes, Miguel Tejada Tauste, Margarida Branco, Petra Jagodic, and Max Shkitin.
How can I contact Benjamin G.?
You can use AeroLeads to view verified contact signals for Benjamin G. at FRVR, including work email, phone, and LinkedIn data when available.
What schools did Benjamin G. attend?
Benjamin G. holds Bachelor Of Communications from L-Università Ta' Malta.
What skills is Benjamin G. known for?
Benjamin G. is listed with skills including Game Development, Unity3D, Testing, Game Design, Gameplay, Game Mechanics, Video Games, and Level Design.
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