Benjamin Groves

Benjamin Groves Email and Phone Number

Build Programmer at Bethesda Game Studios @ Bethesda Game Studios
Benjamin Groves's Location
Dallas-Fort Worth Metroplex, United States, United States
Benjamin Groves's Contact Details

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About Benjamin Groves

Experienced Developer with 25 years in the entertainment software industry. Specializes in management, process automation, and software testing. Skilled in team coordination and communication, enhancing productivity through Agile methodology and automation.Automation: Jenkins, GrafanaLanguages: Python, C#, GroovyTeam Management: Jira, Agile MethodologyComputer Management: Windows, OSX, Linux, Android, iOS, Git, SSH, VirtualBoxDocumentation: Microsoft Office Suite, ConfluenceCoding Tools: Unity, PyCharm, Rider, IntelliJ, Visual StudioGraphics Tools: draw.io, Lucid Chart, Maya, Photoshop, IllustratorProject and Staff Managemento Implemented Agile workflow using Jira, enhancing team tracking and efficiencyo Facilitated team communication with Slack and Confluence wikio Established and maintained a GitHub-based revision control system with continuous integrationo Collaborated with other managers to maintain roadmaps and strategic planso Conducted daily standup meetings, ensuring staff engagement and Jira board maintenanceo Mentored and coached team members through COVID and challenging situationsAutomated Build and Distribution Systemo Developed and maintained a Jenkins build server for Unity builds (Windows, Mac, Android, and iOS)o Automated app signing and installer creation for Windows and Mac buildsData Collection and Reportingo Utilized the build system to generate nightly .xlsx spreadsheets for GitHub branch and Jira task trackingo Collected and processed app usage, installation, sales, and marketing spend data for dashboard viewing in GrafanaApp Submission and Approvalo Managed the app submission and approval process for Android on Google Play and iOS on Apple ConnectUnity Developmento Wrote and maintained Unity code for in-app purchases, analytics collection, and radio station data curationAutomated Backup Systemo Developed and maintained an automated backup system for local, cloud, and off-site storage with minimal cost

Benjamin Groves's Current Company Details
Bethesda Game Studios

Bethesda Game Studios

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Build Programmer at Bethesda Game Studios
Benjamin Groves Work Experience Details
  • Bethesda Game Studios
    Build Programmer
    Bethesda Game Studios Jun 2023 - Present
    Rockville, Maryland, Us
    I make builds. I automate making builds.
  • Cybernetic Entertainment
    Director Of Product Deployment
    Cybernetic Entertainment Jan 2019 - Feb 2023
    Irving, Texas, Us
    Department Head for:- Digital Delivery- Software Configuration Management- Quality Assurance- Documentation----o Implemented Agile workflow using Jira, enhancing team tracking and efficiencyo Facilitated team communication with Slack and Confluenceo Established and maintained a revision control system with continuous integration using GitHubo Coordinated with other managers to maintain roadmaps and optimize return on efforto Conducted daily Standup Meetings to keep staff engaged and maintain Jira boardo Mentored and coached team members through COVID and challenging timeso Developed an automated build and distribution system, minimizing company overheado Built and maintained a Jenkins build server for Windows, Mac, Android, and iOS platformso Scripted app signing and installer creation for Windows and Mac buildso Leveraged build system for automated data collection and processing, displayed on Grafana dashboardo Managed app submission and approval process for Google Play and Apple Connecto Wrote and maintained Unity code for in-app purchases, analytics, and radio station datao Developed and maintained an automated backup system for file server and off-site storage
  • Q Analysts Llc
    Test Automation Scripter Ii
    Q Analysts Llc Aug 2018 - Dec 2018
    Santa Clara, California, Us
    On assignment with Oculus VRo Maintained and improved automated testing system for Samsung VR devices, running 6000 tests dailyo Processed and communicated test results, metrics, and bugs to Oculus development staffo Worked on automated testing of Oculus Home VR interface
  • Q Analysts Llc
    Test Automation Scripter
    Q Analysts Llc Jul 2017 - Aug 2018
    Santa Clara, California, Us
    On assignment with Oculus VR
  • Rocket Gaming Systems
    Senior Automation Engineer
    Rocket Gaming Systems Dec 2008 - Feb 2017
    Las Vegas, Nevada, Us
    Design and implement automated processes that replace redundant, tedious, or complicated labor.o Served as test automation team leado Designed and developed test automation frameworks and integrated testing environmentso Supported emergent issues with bug forensics and analysiso Deployed automated deployment, configuration, and forensics toolso Performed hardware evaluation, testing, and on-site support for field trialso Developed Windows embedded images and performed Windows 64-bit evaluation of internal software
  • Paradigm Entertainment
    Level Design
    Paradigm Entertainment Oct 2001 - Nov 2008
    Us
    Designed levels and multiplayer game components for multiple released titleso First Person Shooter (Unpublished) - Asset Management - Designed a character animation systemo Stuntman Ignition (PS2, PS3, XBox 360 - Aug '07) - Environment Design - Level Design - Design Point-man for PS2 port - Asset Management / Tracking, Feature Testing, Debuggingo Terminator 3: The Redemption (PS2, XBox, GC - Sept '04) - Co-Operative Multiplayer Design and Level Designo Mission Impossible: Operation Surma (PS2, XBox, GC - Dec '03) - Level Design
  • Paradigm Entertainment
    3D Artist
    Paradigm Entertainment Mar 1997 - Oct 2001
    Us
    Created vehicle and terrain models for multiple released titleso Big Air Freestyle (GC - Sept '02) - [ Assets borrowed from MX Rider ] - Motorcycle Modeling / Art - Terrain Arto MX Rider (PS2 - Oct '01) - Motorcycle Modeling / Texture Art - Terrain Arto F1 World Grand Prix 3 (N64 - Unpublished) - AI Scripting - Miscellaneous graphics worko F1 World Grand Prix 2 (N64 - Europe Release Only) - AI Scriptingo Beetle Adventure Racing (N64 - March '99) - Terrain Arto Skies Prototype (unpublished) - Terrain Art - Character Art

Benjamin Groves Skills

Game Development Game Design Xbox 360 Level Design Ps3 Modeling Gameplay Xbox 3d Modeling Maya Lua Video Games Level Building Scripting Jira Computer Graphics Html Agile Methodologies User Interface Software Development Python C# System Design Automated Software Testing Process Automation Software Deployment Log Analysis Test Automation Test Automation Framework Windows Batch Powershell Robot Framework Project Management Wiki Wiki Development Confluence Onenote Microsoft Word Microsoft Excel Microsoft Powerpoint Microsoft Operating Systems Windows Server Clonezilla Adobe Photoshop Adobe Illustrator Subversion Quickbooks Infopath Forms Sharepoint

Benjamin Groves Education Details

  • The Art Institutes
    The Art Institutes
    Computer Graphics And Animation
  • University Of North Texas
    University Of North Texas
    Mathematics

Frequently Asked Questions about Benjamin Groves

What company does Benjamin Groves work for?

Benjamin Groves works for Bethesda Game Studios

What is Benjamin Groves's role at the current company?

Benjamin Groves's current role is Build Programmer at Bethesda Game Studios.

What is Benjamin Groves's email address?

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What is Benjamin Groves's direct phone number?

Benjamin Groves's direct phone number is +121473*****

What schools did Benjamin Groves attend?

Benjamin Groves attended The Art Institutes, University Of North Texas.

What are some of Benjamin Groves's interests?

Benjamin Groves has interest in Education, Environment, Science And Technology, Human Rights, Animal Welfare, Arts And Culture, Health.

What skills is Benjamin Groves known for?

Benjamin Groves has skills like Game Development, Game Design, Xbox 360, Level Design, Ps3, Modeling, Gameplay, Xbox, 3d Modeling, Maya, Lua, Video Games.

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