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Benjamin Harry Email & Phone Number

Real-Time Streaming Media Software Engineer at Apple
Location: Cupertino, California, United States 11 work roles 2 schools
1 work email found @apple.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email b****@apple.com
LinkedIn Profile matched
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Current company
Role
Real-Time Streaming Media Software Engineer
Location
Cupertino, California, United States

Who is Benjamin Harry? Overview

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Quick answer

Benjamin Harry is listed as Real-Time Streaming Media Software Engineer at Apple, based in Cupertino, California, United States. AeroLeads shows a work email signal at apple.com and a matched LinkedIn profile for Benjamin Harry.

Benjamin Harry previously worked as AR/VR SW Developer at Apple and Software Engineer - Social Gaming at Apple. Benjamin Harry holds B.S., Electrical Engineering from University Of Nebraska-Lincoln.

Company email context

Email format at Apple

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{first_initial}{last}@apple.com
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AeroLeads found 1 current-domain work email signal for Benjamin Harry. Compare company email patterns before reaching out.

Profile bio

About Benjamin Harry

• 10+ years of experience in software development - passion for creating exceptional software.• Extensive experience in object-oriented design and development and design patterns.• Team oriented engineer who enjoys working with others to innovate and solve complexproblems.• Continuous learner who thrives when faced with challenging problems and new technologies.Specialties: Objective-C, Swift, C/C++, Metal, C#, XML, JSON, iOS, Mobile development, Unity, game development, object oriented design, design patterns

Listed skills include Objective C, Software Development, Mobile Applications, Game Development, and 35 others.

Current workplace

Benjamin Harry's current company

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Apple
Apple
Real-Time Streaming Media Software Engineer
AeroLeads page
11 roles

Benjamin Harry work experience

A career timeline built from the work history available for this profile.

Real-Time Streaming Media Software Engineer

Current

Cupertino, California, Us

Sep 2023 - Present

Ar/Vr Sw Developer

Cupertino, California, Us

Feb 2020 - Sep 2023

Software Engineer - Social Gaming

Cupertino, California, Us

Jan 2018 - Feb 2020

Game Technologies Spritekit Engineer

Cupertino, California, Us

Feb 2017 - Jan 2018

Game Center Ios Software Developer

Cupertino, California, Us

Jul 2014 - Feb 2017

Software Engineer

Lincoln, Ne, Us

Implement new software features into iPad apps used by the medical profession. Duties also include debugging code base using Xcode, fixing memory and performance problems using Instruments, and performing regular code reviews.

Oct 2012 - Jul 2014

Senior Software Engineer

Recruited to mobile development team to enhance mobile ad platform with new features and functionality that differentiate SAY Media from competitors. Adapted company’s mobile ad platform to run on other mobile ad networks. Implemented new features in development tool used by creative team for building new mobile ads.

Oct 2011 - Jul 2012

Principal Software Engineer

Las Vegas, Nv, Us

Promoted to help lead integration of development team with R&D team based in Chicago while also spearheading software engineering for game prototypes. Collaborate with Lead Producer to translate game visions into code. Supervise the programming work of multimedia artists, training them in engineering best practice and conducting code reviews on a regular basis.Overview: Deliver cutting-edge prototypes that generate positive reactions and 'buzz' by constantly updating skills and utilizing emerging technologies.* Developed iPhone app in Objective-C that captured, saved, and transmitted player photograph data to a remote server. This was a key feature of "Wall of Winners" project showcased at the 2010 Global Gaming Expo.* Worked with Lead Producer and 3D Artist to create unique real-time 3D communal game that was revealed at 2011 Global Gaming Expo. Developed robust code base utilizing object-oriented design and design patterns.* Incorporated real-time physics into Flash game for prototype game cabinet featuring two interacting screens. Utilized Box2D physics engine and ActionScript 3 Local Connections to synchronize events on the two screens.

May 2010 - Aug 2011

Senior Software Engineer

Las Vegas, Nv, Us

Promoted as a result of work ethic, contributions and ability to communicate with remote development team. Established and maintained development best practices and formal code standards. Assumed responsibility for increasingly advanced projects and led development of prototypes for new multi-touch tablets and iPhone 3GS. Worked closely with artists at all stages of development.Overview: Created consistent code standards that were adopted by R&D team.* Developed innovative video poker game for the iPhone (using Objective-C and iOS 3.0), garnering rave reviews during market research phase as a result of innovative game features.* Developed a four-player video slot platform with ActionScript 3 in collaboration with Lead Artist, with platform subsequently used to create Star Trek game.* Built handheld application that allowed players to make multiple bets on video roulette game running on the TouchTable multi-touch display. * Received "G2E Hero" award for work done preparing for 2009 Global Gaming Expo.

Oct 2008 - May 2010

Associate Software Engineer

Las Vegas, Nv, Us

Joined research and development department with accountability for helping to develop casino game prototypes and researching third-party software/hardware. As one of first software engineers on the team, inherited ad-hoc development methods and an inefficient code base.Overview: Transformed the approach to development, creating code base that was reusable, extendable and fully documented, thus reducing development time for future prototypes.* Developed ActionScript 3 framework used as a starting point for multiple video slot prototypes. Subsequently expanded the framework and optimized code to enhance game performance.

Sep 2006 - Oct 2008

3D Developer

Cytek Studios

Recruited to design 3D models, textures, and animations for client websites, collaborating with existing designers to bring a new element to the company’s designs. Created animated character used by CyTek in all branding and marketing efforts including integration into the website and all promotional videos.

Sep 2005 - Sep 2006
2 education records

Benjamin Harry education

B.S., Electrical Engineering

University Of Nebraska-Lincoln

Education record

Lincoln East
FAQ

Frequently asked questions about Benjamin Harry

Quick answers generated from the profile data available on this page.

What company does Benjamin Harry work for?

Benjamin Harry works for Apple.

What is Benjamin Harry's role at Apple?

Benjamin Harry is listed as Real-Time Streaming Media Software Engineer at Apple.

What is Benjamin Harry's email address?

AeroLeads has found 1 work email signal at @apple.com for Benjamin Harry at Apple.

Where is Benjamin Harry based?

Benjamin Harry is based in Cupertino, California, United States while working with Apple.

What companies has Benjamin Harry worked for?

Benjamin Harry has worked for Apple, Macpractice Inc., Say Media, Wms Gaming, and Cytek Studios.

How can I contact Benjamin Harry?

You can use AeroLeads to view verified contact signals for Benjamin Harry at Apple, including work email, phone, and LinkedIn data when available.

What schools did Benjamin Harry attend?

Benjamin Harry holds B.S., Electrical Engineering from University Of Nebraska-Lincoln.

What skills is Benjamin Harry known for?

Benjamin Harry is listed with skills including Objective C, Software Development, Mobile Applications, Game Development, Xml, Software Engineering, Javascript, and Object Oriented Design.

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