Benjamin Lopez Barba Email & Phone Number
@disney.com
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Who is Benjamin Lopez Barba? Overview
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Benjamin Lopez Barba is listed as Senior Software Engineer at Meta, a with 136862 employees, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at disney.com and a matched LinkedIn profile for Benjamin Lopez Barba.
Benjamin Lopez Barba previously worked as Software Engineer at Meta and Software Engineer at The Walt Disney Company. Benjamin Lopez Barba holds Bachelor Of Arts (B.A.), Architectural + Digital Design from Harvard University.
Email format at Meta
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AeroLeads found 1 current-domain work email signal for Benjamin Lopez Barba. Compare company email patterns before reaching out.
About Benjamin Lopez Barba
Creativity and technology are the two strands of my DNA and accordingly I've worked as a designer and software engineer at places that reflect this - Disney, Rockstar Games, PBS Kids, McKinsey & Company's Game-Based Innovations Lab, and most recently at Meta. I thrive working at the intersection of design and engineering.
Listed skills include Creative Writing, Event Planning, Editing, Research, and 20 others.
Benjamin Lopez Barba's current company
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Benjamin Lopez Barba work experience
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Software Engineer
CurrentOverview: Building the metaverse!Develop features to improve the user experience and retention for the Onboarding Team.Evaluate, design, develop, debug and test real-time AR and VR software.Work effectively with XFN partners and stakeholders to drive feature development.Make architectural and design tradeoffs required to rapidly deliver software solutions.
Software Engineer
Overview: Drive new product development and innovation initiatives for the Walt Disney Company.Research and develop tech stacks and new software products for NFTs and the metaverse.Write enterprise-quality, full-stack software in a variety of languages and platforms.Create interactive experiences ranging from drawing apps to remote-control droids.Drive and steward app development with Disney client partners and internal stakeholders.Ideate and build out engineering prototypes in support of innovation concepts.Pitch new technology, experiences, or products internally to stakeholdersthroughout TWDC and externally to Disney partners.
Software Engineer - Innovations Lab
Overview: Architect and build web-games with Vue.js for Game-Based Innovations Lab. Quickly devise plans and solutions for new features and hard-to-solve bugs. Develop web-based games using reactive frameworks and game engines.Spearhead UX/UI development for games through design and implementation.Drive refactoring efforts to maintain a stable, modular, and legible code base.Devise new game-based solutions for internal and client problems.About the Game-Based Innovations Lab:The Game-Based Innovations Lab at McKinsey & Company designs, develops, and deploys games and interactive applications that transform the measurement of human potential. We design robust, immersive, simulation-based assessments that evaluate people's cognitive skills through a scientifically-grounded and data-driven process. We are a cross-functional team of scientists, technologists, and product leaders who are expanding how people think about games in many domains—and having fun while making an impact!
Software Engineer - Imbellus Startup
Lead development of game-based assessments in a reactive framework using Javascript for ed-tech startup acquired by McKinsey.Refactor code base to promote legibility, modularity, and efficiency.Drive the development and enhancement of core tools.Refactor and update code base to maintain high quality of code and product.Contribute UX/UI designs in Axure and and art asset creation.Wrangle large databases and convert data for different platforms.About Imbellus:Imbellus is an interdisciplinary team of learning scientists, game developers, artists, data scientists, and AI engineers. We build assessments that measure how people think, not just what they know. Imbellus was successfully acquired by McKinsey & Company.
Technical Designer
Video Game Project: Red Dead Redemption IISystems Implementation:Implement and maintain in-game databases and systems, scalingand patching them as required for the project. Systems include inventories, input prompts, UI menus, looting, animation move networks.Content:Script ambient content across the game world. Hook up animation sequences and player interactions. Create motion-capture documents.API/Database Management:Document new API’s and instruct designers on usage of new tools and systems. Respond to feedback in order to fine-tune implementations. Maintained online databases and integrated database into existing systems.Production:Manage and oversee production tasks, coordinating art, code, and design departments on an international team. Track, scope, and assign bugs in order to keep on schedule.
Web Development Intern
Developed branding and created social media material for Season 4 programming. Supported outreach and communications efforts by updating twitter, conducting email blasts, and finding partnerships.Assisted in web production, specifically redesigning POV’s “For Filmmakers” resource website.Screened and edited films, managed the front desk, and performed administrative duties.
Pbs Kids Game Design Intern
Prototyped and iterated from conception to implementation on a touchscreen game for Android devices.Created custom models and textures, animated quadrupeds, and scripted custom shaders and touch control systems in Unity3D. Contributed art and code to various digital products.Conducted market research and compiled reports.
Colleagues at Meta
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Nahal Norouzi
Colleague at MetaGreater Orlando, United States
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JD
John-Vincent Dimailig
Colleague at MetaGreater Seattle Area, United States
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MH
Matthew Hahn
Colleague at MetaSan Mateo, California, United States
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Daria Maria Kluczewska
Colleague at MetaIreland
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ВЯ
Валерия Якушева
Colleague at MetaKyiv, Kyiv City, Ukraine
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UK
Uday K
Colleague at MetaUnited States
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NK
Nic Kelly
Colleague at MetaAustin, Texas, United States
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MM
Mekhfioui Mohammed
Colleague at MetaAgadir, Souss-Massa, Morocco
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JC
Jacob Constantin
Colleague at MetaAtlanta Metropolitan Area, United States
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JY
Jingying Yang
Colleague at MetaSan Francisco Bay Area, United States
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Benjamin Lopez Barba education
Bachelor Of Arts (B.A.), Architectural + Digital Design
Master'S Degree, Mcit, Computer Science
Frequently asked questions about Benjamin Lopez Barba
Quick answers generated from the profile data available on this page.
What company does Benjamin Lopez Barba work for?
Benjamin Lopez Barba works for Meta.
What is Benjamin Lopez Barba's role at Meta?
Benjamin Lopez Barba is listed as Senior Software Engineer at Meta.
What is Benjamin Lopez Barba's email address?
AeroLeads has found 1 work email signal at @disney.com for Benjamin Lopez Barba at Meta.
Where is Benjamin Lopez Barba based?
Benjamin Lopez Barba is based in Los Angeles Metropolitan Area, United States while working with Meta.
What companies has Benjamin Lopez Barba worked for?
Benjamin Lopez Barba has worked for Meta, The Walt Disney Company, Mckinsey & Company, Rockstar Games, and American Documentary | Pov & America Reframed.
Who are Benjamin Lopez Barba's colleagues at Meta?
Benjamin Lopez Barba's colleagues at Meta include Nahal Norouzi, John-Vincent Dimailig, Matthew Hahn, Daria Maria Kluczewska, and Валерия Якушева.
How can I contact Benjamin Lopez Barba?
You can use AeroLeads to view verified contact signals for Benjamin Lopez Barba at Meta, including work email, phone, and LinkedIn data when available.
What schools did Benjamin Lopez Barba attend?
Benjamin Lopez Barba holds Bachelor Of Arts (B.A.), Architectural + Digital Design from Harvard University.
What skills is Benjamin Lopez Barba known for?
Benjamin Lopez Barba is listed with skills including Creative Writing, Event Planning, Editing, Research, Journalism, Public Speaking, Graphic Design, and Photoshop.
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