Benjamin Jordan

Benjamin Jordan Email and Phone Number

St. Louis, MO, US
Benjamin Jordan's Location
St Louis, Missouri, United States, United States
Benjamin Jordan's Contact Details

Benjamin Jordan personal email

Benjamin Jordan phone numbers

About Benjamin Jordan

I am a hands-on, full-stack technical executive with extensive experience in real-time interactive applications, AR, gaming, Web3, and SaaS. I dive deep and make difficult things simple.My superpowers include:- Building world-class teams from scratch.- Decomposing big problems and conveying solutions through writing: I eat complexity for breakfast.- Growing leaders who grow leaders!- Transitioning empty repos to fully-scaled products.- The ability to dive deep at every level of a stack.Tech:- Languages: C#, Go, Typescript, JS, C, C++, Objective C, Java, Python- Game Tech: Unity, Pixi, THREE.js, Cinder, Processing, Cocos2d, Flash- Shading Languages: CG, GLSL, AGAL- Server Tech: Akka.NET, DotNetty, WebAPI, Nakama, Express.js, Sails.js, Socket.io- Data Tech: AWS (Kinesis + EMR), Snowflake, GCP Big Query, Tableau- Cloud Tech: AWS, GCP, Azure, Docker, K8s- Web3 Tech: Thirdweb, Viem, Solidity, IPFS, Remix, Hardhat- Build Tech: Make, Gradle, Maven, Ant, Jenkins

Benjamin Jordan's Current Company Details
Goldenmule Media, Inc

Goldenmule Media, Inc

View
Founder
St. Louis, MO, US
Employees:
1
Benjamin Jordan Work Experience Details
  • Goldenmule Media, Inc
    Founder
    Goldenmule Media, Inc
    St. Louis, Mo, Us
  • Spyreio
    Founder
    Spyreio Sep 2024 - Present
    We make web games. :)
  • Goldenmule Media, Inc
    Founder
    Goldenmule Media, Inc Jan 2024 - Present
    Software development studio, specializing in Web3 tech.
  • Saint Louis University
    Adjunct Instructor
    Saint Louis University Jan 2022 - Present
    Saint Louis, Mo, Us
    Sometimes I teach CS classes for the SLU masters program:- Computer Graphics- Principles of Software Development
  • N3Twork Studios
    Vice President Of Engineering
    N3Twork Studios Mar 2023 - Dec 2023
    San Francisco, Ca, Us
    I ran engineering for three game teams, a central platform for 1st and 3rd party games, IT, and QA at N3twork. Coaching folk, helping level up the org, and slinging code where I could be helpful.
  • Big Run Studios Inc.
    Chief Technology Officer
    Big Run Studios Inc. Mar 2020 - Mar 2023
    Oakland, Ca, Us
    Built a team, shipped 6 games, and created a realtime multiplayer platform with Unity, Go, Nodejs, and Akka.NET. Lead development of fluid, iterative web tools with React + Nodejs. Worked on cutting edge crypto with EVM-compatible tech. Bleeding edge AI with OpenAI, AWS, and on-prem ML tech.
  • Enklu
    Chief Technology Officer And Cofounder
    Enklu Jul 2017 - Mar 2020
    Alameda, Ca, Us
    This was a hands-on technical co-founder role. I built the tech and team, while working the biz-dev and lecture circuits. I also worked in partnership with our CEO to successfully raise two rounds of funding.- Designed and built Enkluplayer, our content runtime for HoloLens 1, HoloLens 2, iOS, Android, WebGL, Magic Leap, and Windows.- We were selected as a Microsoft Mixed Reality Partner. "Wow" - Alex Kipman, MS Technical Fellow and director of the HoloLens, upon a demo of our platform on the HL2 prerelease.- Authored synchronous, real-time content authoring stack, as well as stateless services for auth and user data.- Designed and built scalable multiplayer server on top of DotNetty and Akka.NET.- Author of synchronous multi-user react/redux/websocket based WebGL editor for the web.- Built 3D space scanning technology for creating models of physical spaces into web and device editors in realtime.- Implemented asset processing server: 3D assets were uploaded through a web tool, decimated and compressed for separate target platform architectures, then served from the cloud.- Wrote cross-platform JS live coding environment for AR.- Invented and implemented markup language (VineML) for live coding user interfaces in AR.- Coded world's first 100 HoloLens immersive multiplayer experience at E3.- Created a resilient backend stack that could be run on multiple cloud providers, or onsite.- Developed native iOS and HoloLens plugins for image processing.- Prototyped and productized multiple multiplayer connected IoT controllers for Arduino, DSLRs, and Kinect.- Invited by MS to multiple public speaking engagements at MS Reactor and community AR events.- Built tech, team, and business in parallel.
  • Ncsoft
    Studio Technical Director
    Ncsoft Aug 2016 - Jul 2017
    Bellevue, Wa, Us
    I ran engineering for two game teams, a core tech group, and a tools engineering team.Leadership:* First engineering hire, built teams from nothing.* Led engineer hiring audit. Rewrote all JDs, tests, interview schedules, and process. Worked to ensure gender inclusive language and onsites.* Leading architecture of microservice solutions across all studio projects.* Heading up architecture for realtime socket-based multiplayer servers.* Very hands on-- wrote majority of client and server stack myself (see Lead Engineer role below).
  • Ncsoft
    Lead Engineer
    Ncsoft Feb 2015 - Aug 2016
    Bellevue, Wa, Us
    * Lead of client, server, and shared engineering for AAA mobile games.* First engineering hire, built teams from nothing. Helped establish hiring process, interview structure, potential hire evaluations, etc.* Primary client and server architect for all studio games going forward.* Wrote scripting system + node based editor in Unity. Javascript files are hotloaded at runtime, parsed, and interpreted even on iOS. Runs on both client and servers.* Made a dynamic shadow approximation at a fraction of the price of real dynamic shadows.* Implemented comprehensive, server-authoritative game data system.* Wrote studio wide tools framework.* Author and primary driver of studio server load testing infrastructure.* Designed and authored completely server authoritative actor and abilities systems that controls character animations, fx, damage, and attachments.* Author of a majority of NCSoft's shared C# libraries including: data structures, AI, socket communication, session management, logging, UI management, VFX, animation systems, and more.* Wrote studio wide asset archiving, streaming, caching, and versioning solution.
  • Kixeye
    Staff Engineer
    Kixeye Jan 2012 - Feb 2015
    Victoria, British Columbia, Ca
    * Key point of contact for team's graphics, architecture, and language needs.* Invented, designed, and implemented mobile megatexturing solution (streaming 32k x 32k pixel textures) that exceeded visual and performance goals across all iOS devices.* Wrote high performance post processing system for mobile.* Implemented 3D animation baking system for exceptionally fast rendering of skinned crowds on mobile.* Researched, developed, and delivered computational fluid dynamics solver for pathfinding and fluid effects.* Developed and helped enforce coding standards, best practices, and performance knowledge base.* Part of mentorship program to help train more junior engineers.
  • Electrotank
    Lead Engineer
    Electrotank Jun 2009 - Jan 2012
    Wilson, Nc, Us
    * Built gameplay, networking, rendering, and build systems from the ground up for a variety of realtime virtual worlds in AS3, JS, Obj-C, and Java.* Designed and delivered isometric engine, level editor, and asset streaming solution for mobile games.* Led architecture and implementation of cross platform Android, iOS, and web MMO using Adobe AIR.* Pioneered development of the company's social networking libraries.
  • Truman State University
    Its Student Worker
    Truman State University Aug 2005 - May 2009
    Kirksville, Mo, Us
    * Developed C and Perl-based open-source print management system for the entire campus.* Designed and implemented network monitoring services for continuous, realtime updates on system health.* Researched and prototyped VoIP systems to replace campus telephones.* Wrote tools for capturing and analysing WiFi signal data for campus wireless survey.* Linux/Unix/Windows systems administration and shell scripting.
  • Pixelwelders
    Lead Engineer
    Pixelwelders Aug 2007 - Jan 2009
    * Worked with a range of clients to design and deliver products for their core brands.* Architected client and server stacks, with heavy code contributions.* Created and maintained build systems as well as performing deploys.
  • How Machines Work
    Lead Flash Game Developer
    How Machines Work May 2006 - Aug 2007
    * Came into this job by licensing a physics engine to this company that I wrote my senior year of high school.* Designed and built physics, math, audio, and AI systems in Flash.* Developed several mathematical models for audio filters.

Benjamin Jordan Skills

Actionscript Javascript Game Development Flex Objective C Flash Php Video Games C# Unity C++ Mysql Html 5 Python Unity3d Mayonnaise Cocos2d Java User Interface

Benjamin Jordan Education Details

  • Truman State University
    Truman State University
    Mathematics

Frequently Asked Questions about Benjamin Jordan

What company does Benjamin Jordan work for?

Benjamin Jordan works for Goldenmule Media, Inc

What is Benjamin Jordan's role at the current company?

Benjamin Jordan's current role is Founder.

What is Benjamin Jordan's email address?

Benjamin Jordan's email address is be****@****slu.edu

What is Benjamin Jordan's direct phone number?

Benjamin Jordan's direct phone number is +161820*****

What schools did Benjamin Jordan attend?

Benjamin Jordan attended Truman State University.

What skills is Benjamin Jordan known for?

Benjamin Jordan has skills like Actionscript, Javascript, Game Development, Flex, Objective C, Flash, Php, Video Games, C#, Unity, C++, Mysql.

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