Benjamin Sansom

Benjamin Sansom Email and Phone Number

Artist and Asset Pipeline Engineer @ Glasgow, GB
Glasgow, GB
Benjamin Sansom's Location
Glasgow, Scotland, United Kingdom, United Kingdom
About Benjamin Sansom

I am currently working full-time as an artist and asset pipeline engineer at Brilliant Skies, a Scottish games company, while side-hustling as a freelance graphic designer. The grind is real. As am I.While I have always had a passion for creativity, my professional journey into design started with studying Product Design Engineering at Strathclyde University, graduating in 2015 with a 2:1 MEng. While I only worked in the industrial design industry briefly, my studies gave me an intimate knowledge of the design process and how to problem solve.It also introduced me to Adobe’s creative suite, from where my interest in graphic design developed. I thoroughly enjoy exploring their software, and no matter how much I learn it always feels like there is still so much more to be uncovered.I worked with a design mentor to develop strong branding skills, though I also have extensive experience in typesetting and am always eager for music related design projects such as gig posters and album artwork. I am currently accepting new work so if you have a project you’d like to discuss then light me up.

Benjamin Sansom's Current Company Details
Brilliant Skies

Brilliant Skies

Artist and Asset Pipeline Engineer
Glasgow, GB
Benjamin Sansom Work Experience Details
  • Brilliant Skies
    Artist And Asset Pipeline Engineer
    Brilliant Skies
    Glasgow, Gb
  • Brilliant Skies
    Artist & Asset Pipeline Engineer
    Brilliant Skies Mar 2024 - Present
    Glasgow, Scotland, United Kingdom
    As an artist and asset pipeline engineer at Brilliant Skies, I play a pivotal role in managing theinventory of assets, importing and exporting them and potentially working on them to fix any problems so they can be used in our game projects. My artistic and design skills are also used to create artwork for use in marketing or in the game itself.Responsibilities:Asset Optimisation: Ensuring that 3D models, textures, and animations are optimised for performance(reducing file sizes, improving loading times, etc.) without sacrificing quality.Tool Development: Collaborating with programmers to develop or improve tools that automate assetprocessing, such as importing, exporting, or converting assets into game-ready formats.Pipeline Integration: Working on the smooth integration of assets into the game engine, ensuring compatibility across different platforms and minimising issues during development.Workflow Improvement: Identifying bottlenecks in the asset creation process and propose/implement solutions to make the workflow more efficient (e.g., creating scripts or plug-ins for tools like Maya, Blender, or Photoshop).File Management: Maintaining and organising the asset library, making sure assets are correctly named,categorised, and versioned.Performance Monitoring: Collaborating with the team to monitor the performance of assets in-game,ensuring they meet frame rate and memory usage requirements.Artwork: Utilising my skills in graphic and product design to create marketing art if required and artwork for use in the game such as signs, logos, products.3D Art: Developing 3D assets to be used in game, either by modifying existing assets of creating new ones from scratch.
  • Sansom Design
    Graphic Designer
    Sansom Design May 2020 - Present
    Glasgow, Scotland, United Kingdom
  • John White & Son (Weighing Machines) Ltd
    Design Consultant
    John White & Son (Weighing Machines) Ltd Jun 2015 - Nov 2015
    Fife, Scotland
    I was taken on by JWS to conduct the initial research stage of a design project that aims to develop and market a new, modern weight indicator that could compete with other high-end indicators currently on offer from the market leaders within the weighing industry.Primarily this involved meeting with customers to discover their specific needs and using this information to develop an outline of the requirements of such a product, as well as further research into current designs and applicable technology.
  • Malakoff Limited
    Cad Assistant
    Malakoff Limited Jun 2014 - Sep 2014
    Lerwick, United Kingdom
    Working on CAD drawings of an older boat design to produce a larger and updated version for a potential customer.
  • Shetland Composites Limited
    General Worker
    Shetland Composites Limited Jun 2013 - Sep 2013
    Lerwick, Shetland
    Working to produce custom fiberglass products and structures, made to customer specifications, plus on site installations.

Benjamin Sansom Skills

Microsoft Office Customer Service Project Management Microsoft Excel Research Microsoft Word Time Management Social Media Solidworks Rapid Prototyping Indesign Creo Parametric Keyshot Computer Aided Design Adobe Photoshop Adobe Illustrator Design For Assembly Design For Manufacturing Production Technology

Benjamin Sansom Education Details

Frequently Asked Questions about Benjamin Sansom

What company does Benjamin Sansom work for?

Benjamin Sansom works for Brilliant Skies

What is Benjamin Sansom's role at the current company?

Benjamin Sansom's current role is Artist and Asset Pipeline Engineer.

What schools did Benjamin Sansom attend?

Benjamin Sansom attended University Of Strathclyde, Anderson High School.

What are some of Benjamin Sansom's interests?

Benjamin Sansom has interest in Science And Technology, Environment, Arts And Culture, Health.

What skills is Benjamin Sansom known for?

Benjamin Sansom has skills like Microsoft Office, Customer Service, Project Management, Microsoft Excel, Research, Microsoft Word, Time Management, Social Media, Solidworks, Rapid Prototyping, Indesign, Creo Parametric.

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