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Visionary, entrepreneurial, customer-focused, Gaming executive with over 15 years of experience leading cross-disciplinary development teams in the creation of over 25 games. My greatest impact has been in building and leading teams to excellence.As Studio Head of Pure Bang Games, I led an indie team of top developers in the creation of original IP and client projects that have had over 10 million downloads.I get it done!Specialties: business strategy, portfolio strategy, recruiting, ideation, game design, project management, game production, scheduling, budgeting, market analysis, creative direction, team direction and management, product evaluation, greenlight, due diligence, risk analysis and quality assurance.
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Director Of UefnBig Moxi GamesTowson, Md, Us -
Co-Founder, Coo, Business And Product DevelopmentA List Games May 2021 - Jul 2023As part of the management team at A List Games, I was responsible for overseeing the Business Development and Production disciplines and all related staff. This role was a mix of mentor, manager, and collaborator in the growth of A List Games as a world class, community first, games-as-a-service publisher. While building the internal production team, I also scouted external development studios, performed due diligence, negotiated deals, mentored developers, and consulted on art direction, game design, project planning, and KPI optimizations.
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Director Of DevelopmentA List Games Nov 2020 - May 2021Responsible for leading due diligence on potential partners and sheparding partners through the game development process. Also participated in business development, researching outsource partners, and performing game evaluations.
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Studio Head And Executive ProducerPure Bang Games Mar 2010 - Nov 2020Baltimore, Md, UsFounded in 2010, we are experts at developing top-performing social games and apps.Studio Head / Creative Director / Executive Producer Recruited, trained, managed, mentored, and provided strong leadership to a cross-functional team for an independent game studio working on 2-4 concurrent projects with budgets in the $50K - $400K range. Designed and directed development of mobile games with over 10M downloads. Grew the team from 0 to 20 top developers. Analyzed data, trends, and team capabilities to identify new game ideas. Improved KPIs around user acquisition, retention, and monetization for Free-to-play (F2P) games by identifying new game features and improvements using player behavior and data. Created and owned the strategic and financial plans for the company and steered the team through several pivots. Successfully pitched and secured over $2M in contracts from clients such as Riot Games, Discovery Channel, Johns Hopkins, and Simon & Schuster. Wrote an award winning business plan. Raised $250K from Angel Investors. Directed the day-to-day operations of the studio, owned the P&L, led daily scrums, created master schedules(roadmaps), project budgets, product and sprint backlogs. -
Founder And CuratorGamescape Apr 2010 - Dec 2018Founded a video game showcase and arcade adjacent to Artscape to introduce games and game development possibilities to the greater community while allowing developers to get feedback on their games. Organized, advertised, and curated content for annual video game showcase. Formed partnerships with BOPA, Big Huge Games, Firaxis, Magfest and University of Baltimore to provide sponsorship. Worked with representatives of MICA, UB, UMBC, American University, and the University of Miami to include student designed content. Created and organized “Best Game” award, ceremony, and post-event wrap-up party.
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Executive Director & FounderInnovate Baltimore Sep 2009 - Jan 2012 Founded an event organization to help connect creative tech entrepreneurs to the people they needed to grow and build their business. Organized and hosted 12 meet-ups over two years with average attendance exceeding 100. Recruited and managed volunteers. Successfully co-organized and hosted a silent art auction with the Baltimore Love project to raise funds for painting murals.
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Adjunct FacultyDrexel University Oct 2009 - Jun 2010Philadelphia, Pennsylvania, Us Taught a multi-discipline senior capstone class on game development. Led team of students from the Engineering and Art schools to create a free-to-play social game which had over 500,000 installs. -
ProducerBethesda Softworks May 2007 - Feb 2010Rockville, Md, UsExternal Producer (Publishing) Led teams with budgets from $250K to $20M Provided leadership in the roles of production, design, art, audio, localization, and QA to concurrent projects with multiple SKUs. Collaborated with development partners to set project schedules and to develop and refine product designs. Passed SONY, Microsoft, and Nintendo submissions on the first pass 12 out of 12. Took WET, a failing AAA title, and lead it to completion ahead of schedule. Designed narrative, UI, and systems for AMF Pinbusters, which sold 230% better than the average Wii title. Designed narrative and systems for Star Trek: Conquest, Winner of IGN’s Game of the Month. Co-developed projects with teams in England, Scotland, Poland, Canada, and the US. Collaborated with peers in Marketing, Sales, QA, Development, Finance, Operations, Legal, and HR to achieve successful partnerships and project launches.Business Development Grossed over $18M in 2 years with a development budget of only $2M by creating and implementing a casual game strategy for the Wii. Created Green Light process for new concepts and was heavily involved in a push to standardize development procedures within Bethesda Softwork’s product development department. Analyzed and recommended new business opportunities and revenue streams. Evaluated hundreds of pitches from external developers. Researched, performed due diligence, and signed external studios, vendors and contractors. Cultivated and managed trusted external partners. Developed game concepts for the Wii, 360, and PS3. -
Lead ProducerBig Huge Games Aug 2005 - May 2007Timonium, Md, UsLead Producer for Age of Empires 3: Asian Dynasties Led and empowered a team of 20 developers to create Age of Empires III: Asian Dynasties. Created and managed the entire budget, master schedule, staffing plan, and milestone deliverables. Slashed external contractor costs 25% by establishing a competitive bidding process that also increased quality. Increased the production of art assets 167% by developing and managing an asset creation plan and pipeline. Recruited, trained, and mentored production staff for entire company. Winner of Editor's Choice from Gamespy and Games for Windows Magazine and received a rating of 92% from PC Gamer. -
Investor Relations SpecialistChesapeake Group Llc Sep 2004 - Aug 2005- Convinced stock brokers to sell their clients stocks represented by Chesapeake.- Cold called stock brokers all over the United States.- Developed and managed positive relationships with brokers.
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Director Of SalesComputer Renaissance Dec 2002 - Aug 2004Us- Grew sales over 20% year over year by leading sales team to create new initiatives.- Increased gross profit 15% by improving merchandising, implementing better inventory control, and using sales data to stock the right products.- Participated in creating, refining, and achieving the overall strategic objective of the company to increase profitability by focusing on small businesses sales.- Won multiple awards of excellence for my location.
Benjamin Walsh Skills
Benjamin Walsh Education Details
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Monmouth UniversityComputer Science
Frequently Asked Questions about Benjamin Walsh
What company does Benjamin Walsh work for?
Benjamin Walsh works for Big Moxi Games
What is Benjamin Walsh's role at the current company?
Benjamin Walsh's current role is Director of UEFN.
What is Benjamin Walsh's email address?
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What is Benjamin Walsh's direct phone number?
Benjamin Walsh's direct phone number is +144376*****
What schools did Benjamin Walsh attend?
Benjamin Walsh attended Monmouth University.
What are some of Benjamin Walsh's interests?
Benjamin Walsh has interest in Social Games, Educational Games, Facebook Applications, Casual Games, Mobile Games, Games, Video Games.
What skills is Benjamin Walsh known for?
Benjamin Walsh has skills like Video Games, Mobile Games, Social Games, Game Development, Game Design, Mobile Applications, Ps3, Project Management, Mobile Devices, Casual Games, Creative Direction, Strategy.
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