Benjamin Carson

Benjamin Carson Email and Phone Number

Technical Director at Critical Path Games @ Critical Path Games
Benjamin Carson's Location
Burnaby, British Columbia, Canada, Canada
Benjamin Carson's Contact Details

Benjamin Carson work email

Benjamin Carson personal email

About Benjamin Carson

15+ years experience in the video game industry.20+ years experience in the software industry.B.Sc. Computer Science and B.Sc. Electrical Engineering.Passionate, a quick learner, and driven to succeed.

Benjamin Carson's Current Company Details
Critical Path Games

Critical Path Games

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Technical Director at Critical Path Games
Benjamin Carson Work Experience Details
  • Critical Path Games
    Technical Director
    Critical Path Games Jan 2024 - Present
    Vancouver, British Columbia, Ca
  • Phoenix Labs
    Technical Director
    Phoenix Labs Mar 2017 - Dec 2023
    Vancouver, British Columbia, Ca
    Unannounced Projects- Responsible for coordinating all aspects of engineering on two new cross-platform IPs: - Identified technical risks & mitigations - Developed project technical vision - Managed & supported 5-6 direct reports - Led and mentored technical team of 10+ developers - Implemented novel locomotion and movement systems along the way- Interim delivery lead - Responsible for defining & leading team rituals - Responsible for developing pre-production plans - Provided overall team support, management, & hiring Dauntless- Coordinated technical aspects of certification and approval of Dauntless across three platforms- Responsible for game client and server engineering- Led team of 10+ engineers- Gameplay & animation programming for behemoths, player character, & cinematics.
  • Capcom Game Studio Vancouver
    Software Engineer
    Capcom Game Studio Vancouver Nov 2011 - Feb 2017
    Dead Rising 4 - Gameplay & Animation Programmer- Designed & implemented new animation scripting system for use across gameplay team.- Implemented core locomotion system used by both NPCs and the player character.- Implemented navmesh-based climbing & traversal system used by both NPCs and the player character.- Assisted in design & implementation of various AI systems, including pathfinding.- Assisted in planning, scheduling & scoping the gameplay team.Dead Rising 3 - Gameplay & Animation Programmer- Designed and implemented multiple animation engine features and improvements including hand & foot IK, procedural & additive blending systems, head tracking and cinematics.- Responsible for animation system optimization plan & implementation. Improved core job manager technology and multi-threaded animation decompression and blending.- Created low-level cross-platform VPU (SIMD/SSE) library, used to optimize animation decompression and other systems.- Inherited lead responsibilities for latter part of project.
  • Electronic Arts
    Software Engineer
    Electronic Arts Jan 2007 - Nov 2011
    Redwood City, Ca, Us
    FIFA Vita - Gameplay Programmer- Ported PS3 / Xbox version of FIFA to Sony PS VITA.- Developed optimization plan for gameplay and animation systems.- Executed plan and successfully hit our framerate target on hardware roughly 1/5 as powerful as a PS3 / Xbox.EA Sports Active 2 - Kinect / PS3 - Controls Lead Programmer- Led team of 6 engineers in development of Kinect systems and gameplay features- Designed and implemented animation retargeting system for 1:1 control of in game character using the Kinect skeleton- Designed and implemented input system to support Kinect, custom heart rate monitoring hardware and traditional gamepadsGrand Slam Tennis – Gameplay Programmer- Implemented MotionPlus control mechanic for Tennis: “Once mastered you’ll be able to put the ball wherever you want on the court, and doing that with real motion control is very, very rewarding.” - IGN review- Mentored SEs, shared knowledge studio-wide via presentations at special interest groups, and contributed improvements to company-wide tools.Madden 09 Wii, FIFA 08 Wii - Generalist Programmer
  • Self Employed
    Software Developer
    Self Employed Apr 2003 - Dec 2006
    Developed a successful, large-scale work-flow tracking system for three major home building companies in Edmonton, AB.

Benjamin Carson Skills

Gameplay Ps3 Xbox 360 Game Development Wii Animation Xbox C++ Game Programming Video Games Perforce Animation Programming Assembly Language Gameplay Programming Game Mechanics Cross Platform Development Lua Multiplayer Computer Games Console Xbox One Ai

Benjamin Carson Education Details

  • University Of Alberta
    University Of Alberta
    Computer Science
  • University Of Alberta
    University Of Alberta
    Electrical Engineering

Frequently Asked Questions about Benjamin Carson

What company does Benjamin Carson work for?

Benjamin Carson works for Critical Path Games

What is Benjamin Carson's role at the current company?

Benjamin Carson's current role is Technical Director at Critical Path Games.

What is Benjamin Carson's email address?

Benjamin Carson's email address is be****@****ail.com

What schools did Benjamin Carson attend?

Benjamin Carson attended University Of Alberta, University Of Alberta.

What skills is Benjamin Carson known for?

Benjamin Carson has skills like Gameplay, Ps3, Xbox 360, Game Development, Wii, Animation, Xbox, C++, Game Programming, Video Games, Perforce, Animation Programming.

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