Benjamin Carson Email & Phone Number
@phxlabs.ca
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Who is Benjamin Carson? Overview
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Benjamin Carson is listed as Technical Director at Critical Path Games, based in Burnaby, British Columbia, Canada. AeroLeads shows a work email signal at phxlabs.ca and a matched LinkedIn profile for Benjamin Carson.
Benjamin Carson previously worked as Technical Director at Phoenix Labs and Software Engineer at Capcom Game Studio Vancouver. Benjamin Carson holds B.Sc., Computer Science from University Of Alberta.
Email format at Critical Path Games
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AeroLeads found 1 current-domain work email signal for Benjamin Carson. Compare company email patterns before reaching out.
About Benjamin Carson
15+ years experience in the video game industry.20+ years experience in the software industry.B.Sc. Computer Science and B.Sc. Electrical Engineering.Passionate, a quick learner, and driven to succeed.
Listed skills include Gameplay, Ps3, Xbox 360, Game Development, and 18 others.
Benjamin Carson's current company
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Benjamin Carson work experience
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Technical Director
Unannounced Projects- Responsible for coordinating all aspects of engineering on two new cross-platform IPs: - Identified technical risks & mitigations - Developed project technical vision - Managed & supported 5-6 direct reports - Led and mentored technical team of 10+ developers - Implemented novel locomotion and movement systems along the way- Interim delivery lead - Responsible for defining & leading team rituals - Responsible for developing pre-production plans - Provided overall team support, management, & hiring Dauntless- Coordinated technical aspects of certification and approval of Dauntless across three platforms- Responsible for game client and server engineering- Led team of 10+ engineers- Gameplay & animation programming for behemoths, player character, & cinematics.
Software Engineer
Dead Rising 4 - Gameplay & Animation Programmer- Designed & implemented new animation scripting system for use across gameplay team.- Implemented core locomotion system used by both NPCs and the player character.- Implemented navmesh-based climbing & traversal system used by both NPCs and the player character.- Assisted in design & implementation of various AI systems, including pathfinding.- Assisted in planning, scheduling & scoping the gameplay team.Dead Rising 3 - Gameplay & Animation Programmer- Designed and implemented multiple animation engine features and improvements including hand & foot IK, procedural & additive blending systems, head tracking and cinematics.- Responsible for animation system optimization plan & implementation. Improved core job manager technology and multi-threaded animation decompression and blending.- Created low-level cross-platform VPU (SIMD/SSE) library, used to optimize animation decompression and other systems.- Inherited lead responsibilities for latter part of project.
Software Engineer
FIFA Vita - Gameplay Programmer- Ported PS3 / Xbox version of FIFA to Sony PS VITA.- Developed optimization plan for gameplay and animation systems.- Executed plan and successfully hit our framerate target on hardware roughly 1/5 as powerful as a PS3 / Xbox.EA Sports Active 2 - Kinect / PS3 - Controls Lead Programmer- Led team of 6 engineers in development of Kinect systems and gameplay features- Designed and implemented animation retargeting system for 1:1 control of in game character using the Kinect skeleton- Designed and implemented input system to support Kinect, custom heart rate monitoring hardware and traditional gamepadsGrand Slam Tennis – Gameplay Programmer- Implemented MotionPlus control mechanic for Tennis: “Once mastered you’ll be able to put the ball wherever you want on the court, and doing that with real motion control is very, very rewarding.” - IGN review- Mentored SEs, shared knowledge studio-wide via presentations at special interest groups, and contributed improvements to company-wide tools.Madden 09 Wii, FIFA 08 Wii - Generalist Programmer
Software Developer
Developed a successful, large-scale work-flow tracking system for three major home building companies in Edmonton, AB.
Benjamin Carson education
B.Sc., Computer Science
B.Sc., Electrical Engineering
Frequently asked questions about Benjamin Carson
Quick answers generated from the profile data available on this page.
What company does Benjamin Carson work for?
Benjamin Carson works for Critical Path Games.
What is Benjamin Carson's role at Critical Path Games?
Benjamin Carson is listed as Technical Director at Critical Path Games.
What is Benjamin Carson's email address?
AeroLeads has found 1 work email signal at @phxlabs.ca for Benjamin Carson at Critical Path Games.
Where is Benjamin Carson based?
Benjamin Carson is based in Burnaby, British Columbia, Canada while working with Critical Path Games.
What companies has Benjamin Carson worked for?
Benjamin Carson has worked for Critical Path Games, Phoenix Labs, Capcom Game Studio Vancouver, Electronic Arts, and Self Employed.
How can I contact Benjamin Carson?
You can use AeroLeads to view verified contact signals for Benjamin Carson at Critical Path Games, including work email, phone, and LinkedIn data when available.
What schools did Benjamin Carson attend?
Benjamin Carson holds B.Sc., Computer Science from University Of Alberta.
What skills is Benjamin Carson known for?
Benjamin Carson is listed with skills including Gameplay, Ps3, Xbox 360, Game Development, Wii, Animation, Xbox, and C++.
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