Senior Engineer
San Francisco, California, Us
Joined Booyah, a Silicon Valley startup funded initially by Kleiner Perkins, as one of the initial founding staff tasked with building Booyah's 3D technolgy stack for the iPhone. Wrote Booyah 3D Engine and Pipeline for iOS for Booyah's MyTown iOS location based game.Moved to Facebook and co-wrote Booyah's Nightclub City, Nominated for Best Social Game of 2010. AI systems, content and resource systems, game persistence model, UI, playfield, avatar system.3D Engine Programming in OpenGL, Pipelines and Tools programmer for mobile platforms. Vfx engine system and tools. Character animation system, avatar parts system, tools. Languages C, C++, Objective-C Cg shader language. Platforms iOS, OSX, Windows.