Benjamin Cooley

Benjamin Cooley Email and Phone Number

Principal Engineer at Proof of Play @ Proof of Play
Benjamin Cooley's Location
San Francisco, California, United States, United States
Benjamin Cooley's Contact Details
About Benjamin Cooley

Veteran engineer and team lead with a reputation and appetite for tackling complex tech challenges, translating ideas into workable tech and products, and developing and executing sensible and effective tech within and across teams.- Broad experience acquired across multiple successful products: rendering and graphics, 20+ years C/C++, game engine architecture, optimization, backend full-stack, mobile, language VM and interpreters, low level and embedded.- Ability to leverage broad experience to define solutions to complex tech problems, with hands on coding ability to work within teams to help deliver success.- Effective team leader with the ability to motivate and mentor.- Comfortable in roles from focused IC to technical leadership depending on org needs.

Benjamin Cooley's Current Company Details
Proof of Play

Proof Of Play

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Principal Engineer at Proof of Play
Benjamin Cooley Work Experience Details
  • Proof Of Play
    Principal Engineer
    Proof Of Play Sep 2024 - Present
    Fully Remote, Us
    Proof of Play is revolutionizing gaming by leveraging blockchain technology to create immersive, decentralized gaming experiences. We're focused on building games that empower players and communities through true ownership and innovation in the crypto space.
  • Riot Games
    Principal Engineer
    Riot Games Dec 2018 - Sep 2024
    Los Angeles, Ca, Us
    Working at Riot Games was a truly exceptional experience, surrounded by a dedicated and passionate team of gamers. Riot's core value of "Player Experience First" was not just a motto—it was reflected in every aspect of our work. The developers were not only experts in their fields but also ardent players of League of Legends, bringing a deep, personal commitment to enhancing the gameplay experience.In my role as Principal Engineer, I oversaw the technology and tools that powered League of Legends. This included the build pipeline, content editor, game database engine, and core game engine. My team supported a diverse community of artists, engineers, and designers working on League, Teamfight Tactics (TFT), and other R&D projects built on the League platform. We tackled the challenges of maintaining and evolving a large, bespoke game engine for some of the most popular live games in the world, continuously advancing our technology to meet the high expectations of our teams and players.Key Responsibilities:- Led the Tech Team for the League of Legends Sustainability Initiative.- Served as Tech Lead for Teamfight Tactics Mobile.- Oversaw the Tools Core Tech Team.- Led the Hextech Foundations Team.Working alongside a talented group of engineers, delivery leads, and product owners, I was committed to developing a robust core platform that enhanced the experience for our players and supported the ongoing success of our games.
  • Telltale Games
    Director Of Engineering
    Telltale Games Apr 2018 - Sep 2018
    Malibu & Corte Madera, Ca, Us
    At Telltale Games, I had the opportunity to work with an award-winning team and tech leadership to plan and implement a critical transition of our core tech stack from a proprietary in-house engine to Unity. Collaborating with the CTO, engineers, art, design, and production teams, we organized and executed the first phase of a multi-year plan. This involved building bridging pipelines from our existing tools to the Unity engine, ensuring minimal disruption to production schedules while retaining valuable workflows and expertise.I worked hands-on with team members to manage various aspects of the transition, while delegating and overseeing work led by talented team leads. I also contributed directly to key areas, including coding components for our cinematics and environment pipelines, and implementing modifications in C++ to the Unity engine to meet our animation requirements.This transition was complex, running alongside active production work on key projects. Thanks to the hard work and dedication of the engineers and production staff, we met our schedule, allowing Unity-based projects to proceed as planned.
  • Waygate
    Engineer, Co-Founder And Ceo
    Waygate Mar 2015 - Apr 2018
    WayGate (3veo) is a venture funded startup focused on client side streaming of interactive 3D and VR content. At 3veo we developed and patented technology which makes possible the distribution of long form high quality 3D and VR entertainment at a constant QOS similar to popular video on demand services but with full interactivity. As CEO and Core Engineer: - Co-developed streaming technology (2 US patents granted) Unity, C#, Python.- Architected and built full stack core tech including backend, streaming engine, web and mobile (NodeJS, AWS, ElasticSearch, React, Typescript).- Lead fundraising and evangelism.- Developed and managed relationships with partners.
  • Zynga
    Cto Stg Group, Distinguished Engineer
    Zynga Feb 2011 - Feb 2015
    San Francisco, California, Us
    As Distinguished Engineer/Architect at Zynga's Shared Tech Group (STG), I served as the technical lead responsible for developing and deploying the studio’s shared engine, tools, server, and licensed technology for Zynga’s internal studios. I also spearheaded the development of the next-generation backend, client, tools, and game engine for both mobile and web platforms.Led key technical initiatives to transition teams and processes to mobile-first development, including the transition to mobile-first or cross-platform stacks, as well as architecting and developing proprietary tools for porting web products.Shared Tech Group:- Managed and developed the core engine used across Zynga web games.- Architected & developed a common 2D/3D engine to optimize performance across Zynga products.- Took over and developed content management tools across multiple Zynga products.- Developed and deployed technology to successfully bring Zynga games to mobile.As CTO and Distinguished Engineer:- Led diligence for tech strategy for mobile-first games via Unity/C++.- Continued the development of the common game platform.
  • Booyah, Inc
    Senior Engineer
    Booyah, Inc Oct 2008 - Feb 2011
    San Francisco, California, Us
    Joined Booyah, a Silicon Valley startup funded initially by Kleiner Perkins, as one of the initial founding staff tasked with building Booyah's 3D technolgy stack for the iPhone. Wrote Booyah 3D Engine and Pipeline for iOS for Booyah's MyTown iOS location based game.Moved to Facebook and co-wrote Booyah's Nightclub City, Nominated for Best Social Game of 2010. AI systems, content and resource systems, game persistence model, UI, playfield, avatar system.3D Engine Programming in OpenGL, Pipelines and Tools programmer for mobile platforms. Vfx engine system and tools. Character animation system, avatar parts system, tools. Languages C, C++, Objective-C Cg shader language. Platforms iOS, OSX, Windows.
  • Lucasarts
    Senior Tools Architect
    Lucasarts Feb 2006 - Oct 2008
    San Francisco, Ca, Us
    As a senior tools architect, collaborated with ILM R&D to develop Lucas shared C++ tools framework for Film and Games.Senior tools engineer and architect for XBox-360/PS3 title "Indiana Jones and the Staff of Kings" (unreleased) and "The Force Unleashed" 2008. Led team developing content tools including combat systems editor, audio tools, camera tools, lighting tools, character nav-mesh system.
  • Digital Stream Technology, Inc.
    Embedded Software Engineer
    Digital Stream Technology, Inc. May 2003 - Sep 2005
    Led development of platform to distribute high definition demo video content over the internet using a central web based administration interface.Developed a Flash compatible UI engine for embedded platforms allowing for rapid development of set top module user interfaces.Developed embedded software for high definition television demo display systems for Samsung, LG, and other manufacturers.
  • Cinematix Studios
    Ceo And Co-Founder
    Cinematix Studios Aug 1993 - Sep 2002
    Co-founded and served as lead engineer and game designer. Developed two products for Eidos Games, Total Mayhem PC (1996) and Revenant PC (1999).

Benjamin Cooley Skills

Objective C Scripting Opengl Video Games C++ User Interface Character Animation Game Development Gameplay Social Games Mmo Mobile Devices Xbox 360 Ps3 Game Design Mobile Games Perforce Flash System Design

Benjamin Cooley Education Details

  • Arizona State University
    Arizona State University
    Computer Science
  • Brigham Young University
    Brigham Young University
    Computer Science

Frequently Asked Questions about Benjamin Cooley

What company does Benjamin Cooley work for?

Benjamin Cooley works for Proof Of Play

What is Benjamin Cooley's role at the current company?

Benjamin Cooley's current role is Principal Engineer at Proof of Play.

What is Benjamin Cooley's email address?

Benjamin Cooley's email address is be****@****ail.com

What schools did Benjamin Cooley attend?

Benjamin Cooley attended Arizona State University, Brigham Young University.

What skills is Benjamin Cooley known for?

Benjamin Cooley has skills like Objective C, Scripting, Opengl, Video Games, C++, User Interface, Character Animation, Game Development, Gameplay, Social Games, Mmo, Mobile Devices.

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