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Benjamin Cooley Email & Phone Number

Principal Engineer at Proof of Play at Proof of Play
Location: San Francisco, California, United States 9 work roles 2 schools
1 work email found @riotgames.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email b****@riotgames.com
LinkedIn Profile matched
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Current company
Role
Principal Engineer at Proof of Play
Location
San Francisco, California, United States

Who is Benjamin Cooley? Overview

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Quick answer

Benjamin Cooley is listed as Principal Engineer at Proof of Play at Proof of Play, based in San Francisco, California, United States. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for Benjamin Cooley.

Benjamin Cooley previously worked as Principal Engineer at Proof Of Play and Principal Engineer at Riot Games. Benjamin Cooley holds Computer Science from Arizona State University.

Company email context

Email format at Proof of Play

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{first_initial}{last}@riotgames.com
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AeroLeads found 1 current-domain work email signal for Benjamin Cooley. Compare company email patterns before reaching out.

Profile bio

About Benjamin Cooley

Veteran engineer and team lead with a reputation and appetite for tackling complex tech challenges, translating ideas into workable tech and products, and developing and executing sensible and effective tech within and across teams.- Broad experience acquired across multiple successful products: rendering and graphics, 20+ years C/C++, game engine architecture, optimization, backend full-stack, mobile, language VM and interpreters, low level and embedded.- Ability to leverage broad experience to define solutions to complex tech problems, with hands on coding ability to work within teams to help deliver success.- Effective team leader with the ability to motivate and mentor.- Comfortable in roles from focused IC to technical leadership depending on org needs.

Listed skills include Objective C, Scripting, Opengl, Video Games, and 15 others.

Current workplace

Benjamin Cooley's current company

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Proof of Play
Proof Of Play
Principal Engineer at Proof of Play
AeroLeads page
9 roles

Benjamin Cooley work experience

A career timeline built from the work history available for this profile.

Principal Engineer

Current

Fully Remote, Us

Proof of Play is revolutionizing gaming by leveraging blockchain technology to create immersive, decentralized gaming experiences. We're focused on building games that empower players and communities through true ownership and innovation in the crypto space.

Sep 2024 - Present

Principal Engineer

Los Angeles, Ca, Us

Working at Riot Games was a truly exceptional experience, surrounded by a dedicated and passionate team of gamers. Riot's core value of "Player Experience First" was not just a motto—it was reflected in every aspect of our work. The developers were not only experts in their fields but also ardent players of League of Legends, bringing a deep, personal commitment to enhancing the gameplay experience.In my role as Principal Engineer, I oversaw the technology and tools that powered League of Legends. This included the build pipeline, content editor, game database engine, and core game engine. My team supported a diverse community of artists, engineers, and designers working on League, Teamfight Tactics (TFT), and other R&D projects built on the League platform. We tackled the challenges of maintaining and evolving a large, bespoke game engine for some of the most popular live games in the world, continuously advancing our technology to meet the high expectations of our teams and players.Key Responsibilities:- Led the Tech Team for the League of Legends Sustainability Initiative.- Served as Tech Lead for Teamfight Tactics Mobile.- Oversaw the Tools Core Tech Team.- Led the Hextech Foundations Team.Working alongside a talented group of engineers, delivery leads, and product owners, I was committed to developing a robust core platform that enhanced the experience for our players and supported the ongoing success of our games.

Dec 2018 - Sep 2024

Director Of Engineering

Malibu & Corte Madera, Ca, Us

At Telltale Games, I had the opportunity to work with an award-winning team and tech leadership to plan and implement a critical transition of our core tech stack from a proprietary in-house engine to Unity. Collaborating with the CTO, engineers, art, design, and production teams, we organized and executed the first phase of a multi-year plan. This involved building bridging pipelines from our existing tools to the Unity engine, ensuring minimal disruption to production schedules while retaining valuable workflows and expertise.I worked hands-on with team members to manage various aspects of the transition, while delegating and overseeing work led by talented team leads. I also contributed directly to key areas, including coding components for our cinematics and environment pipelines, and implementing modifications in C++ to the Unity engine to meet our animation requirements.This transition was complex, running alongside active production work on key projects. Thanks to the hard work and dedication of the engineers and production staff, we met our schedule, allowing Unity-based projects to proceed as planned.

Apr 2018 - Sep 2018

Engineer, Co-Founder And Ceo

Waygate

WayGate (3veo) is a venture funded startup focused on client side streaming of interactive 3D and VR content. At 3veo we developed and patented technology which makes possible the distribution of long form high quality 3D and VR entertainment at a constant QOS similar to popular video on demand services but with full interactivity. As CEO and Core Engineer: - Co-developed streaming technology (2 US patents granted) Unity, C#, Python.- Architected and built full stack core tech including backend, streaming engine, web and mobile (NodeJS, AWS, ElasticSearch, React, Typescript).- Lead fundraising and evangelism.- Developed and managed relationships with partners.

Mar 2015 - Apr 2018

Cto Stg Group, Distinguished Engineer

San Francisco, California, Us

As Distinguished Engineer/Architect at Zynga's Shared Tech Group (STG), I served as the technical lead responsible for developing and deploying the studio’s shared engine, tools, server, and licensed technology for Zynga’s internal studios. I also spearheaded the development of the next-generation backend, client, tools, and game engine for both mobile and web platforms.Led key technical initiatives to transition teams and processes to mobile-first development, including the transition to mobile-first or cross-platform stacks, as well as architecting and developing proprietary tools for porting web products.Shared Tech Group:- Managed and developed the core engine used across Zynga web games.- Architected & developed a common 2D/3D engine to optimize performance across Zynga products.- Took over and developed content management tools across multiple Zynga products.- Developed and deployed technology to successfully bring Zynga games to mobile.As CTO and Distinguished Engineer:- Led diligence for tech strategy for mobile-first games via Unity/C++.- Continued the development of the common game platform.

Feb 2011 - Feb 2015

Senior Engineer

San Francisco, California, Us

Joined Booyah, a Silicon Valley startup funded initially by Kleiner Perkins, as one of the initial founding staff tasked with building Booyah's 3D technolgy stack for the iPhone. Wrote Booyah 3D Engine and Pipeline for iOS for Booyah's MyTown iOS location based game.Moved to Facebook and co-wrote Booyah's Nightclub City, Nominated for Best Social Game of 2010. AI systems, content and resource systems, game persistence model, UI, playfield, avatar system.3D Engine Programming in OpenGL, Pipelines and Tools programmer for mobile platforms. Vfx engine system and tools. Character animation system, avatar parts system, tools. Languages C, C++, Objective-C Cg shader language. Platforms iOS, OSX, Windows.

Oct 2008 - Feb 2011

Senior Tools Architect

San Francisco, Ca, Us

As a senior tools architect, collaborated with ILM R&D to develop Lucas shared C++ tools framework for Film and Games.Senior tools engineer and architect for XBox-360/PS3 title "Indiana Jones and the Staff of Kings" (unreleased) and "The Force Unleashed" 2008. Led team developing content tools including combat systems editor, audio tools, camera tools, lighting tools, character nav-mesh system.

Feb 2006 - Oct 2008

Embedded Software Engineer

Digital Stream Technology, Inc.

Led development of platform to distribute high definition demo video content over the internet using a central web based administration interface.Developed a Flash compatible UI engine for embedded platforms allowing for rapid development of set top module user interfaces.Developed embedded software for high definition television demo display systems for Samsung, LG, and other manufacturers.

May 2003 - Sep 2005

Ceo And Co-Founder

Cinematix Studios

Co-founded and served as lead engineer and game designer. Developed two products for Eidos Games, Total Mayhem PC (1996) and Revenant PC (1999).

Aug 1993 - Sep 2002
2 education records

Benjamin Cooley education

Computer Science

Arizona State University

Computer Science

Brigham Young University
FAQ

Frequently asked questions about Benjamin Cooley

Quick answers generated from the profile data available on this page.

What company does Benjamin Cooley work for?

Benjamin Cooley works for Proof of Play.

What is Benjamin Cooley's role at Proof of Play?

Benjamin Cooley is listed as Principal Engineer at Proof of Play at Proof of Play.

What is Benjamin Cooley's email address?

AeroLeads has found 1 work email signal at @riotgames.com for Benjamin Cooley at Proof of Play.

Where is Benjamin Cooley based?

Benjamin Cooley is based in San Francisco, California, United States while working with Proof of Play.

What companies has Benjamin Cooley worked for?

Benjamin Cooley has worked for Proof Of Play, Riot Games, Telltale Games, Waygate, and Zynga.

How can I contact Benjamin Cooley?

You can use AeroLeads to view verified contact signals for Benjamin Cooley at Proof of Play, including work email, phone, and LinkedIn data when available.

What schools did Benjamin Cooley attend?

Benjamin Cooley holds Computer Science from Arizona State University.

What skills is Benjamin Cooley known for?

Benjamin Cooley is listed with skills including Objective C, Scripting, Opengl, Video Games, C++, User Interface, Character Animation, and Game Development.

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