Ben Max Rubinstein work email
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Ben Max Rubinstein phone numbers
I'm an eng leader, product 'hybrid', former entrepreneur, and an active startup investor and advisor. I support impactful teams and founders on their journeys from 0->1s and 1->∞. Previously, I started and led the Camera and AR org at Instagram. Since, I led Core User Experience engineering at Oculus, and most recently, I've been leading XR Tech teams working on rapid prototyping and evaluation of new ML/GenAI capabilities, people-centric AI (e.g. Codec Avatars), AI Data (Ground Truth teams), and XR dev toolkits. We're building the future, and we're hiring! I am grateful for, but not interested in VPE opportunities. I'm more of a founder type :)
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Founder, CptoProtocolsLos Angeles, Ca, Us -
Group Lead, Xr Experiences Engineering, MetaMeta 2021 - PresentMenlo Park, Ca, UsI work to bring AR/VR and our Metaverse vision to life. We leverage the most advanced AI in highly complex, multi-year, multi-billion dollar programs that will help define the future of digital identity, and the social metaverse. We're shaping how people interact with machines, with the world, and with each-other. We're giving people new tools that were only available at your nearest Sci-Fi not long ago. I currently lead a focused team of 65 engineers and artists doing advanced directional work: features, frameworks, showcases, and prototypes that guide and inspire the most senior leads in the company, and Meta’s path and identity. We also build the dev kits that serve VR developers on the Quest.As we hire senior specialists, the team is heavily distributed between EMEA/NORAM (and remote). -
Senior Software Engineering ManagerMeta 2013 - PresentMenlo Park, Ca, UsI lead distributed, empowered engineering teams on some of Meta's largest products and surfaces serving over 3 billion people. Highly focused on our craft and simplicity within our mobile experiences, AI/ML, org leadership, and building self-sustainable, diverse teams that consistently accomplish their goals. I manage OpEx budgets in the 100mm ballpark.Prior to joining Reality Labs to work on AR/VR, and Instagram, I helped lead Facebook Groups for years, carrying the product from its early HTML5 days being a very small product (at Meta's scale), to a billion+ native users. Besides building the standalone for Groups (the first React Native app in the wild!), and working extensively on the UX of Groups, I helped guide the team to build a smart notifications engine that was able to cut through the noise and deliver folks with highlights from their groups, putting the product on a hockey-stick trajectory. -
Group Lead, Core Ux, Software EngineeringOculus Vr 2021 - 2021Menlo Park, Ca, UsCore UX builds the future of computing in VR. We're turning VR into a destination where you can have shared experiences with people you know or meet, and be co-present with them, embodied in virtual experiences that defy distance. Our group is comprised of many innovative teams. We're responsible for the value people get straight out of the box when they purchase one of our headsets, such as the popular Quest. We build consistent UI frameworks that teams can leverage to more easily ship a cohesive UX. We bridge 3D and 2D. We're also responsible for keeping you safe from obstacles, for navigation, linking to PCs, continued user education and new user experiences, parental controls, and many others.At Oculus, I led a team of over 100 System Generalists, Engineering Managers, Graphics specialists, System specialists, Backend experts, and senior software engineers. -
Head: Camera And Ar EngineeringInstagram 2016 - 2021I formed and led Camera and Augmented Reality engineering at IG, hired and trained its first 60 engineers (at the time, the largest engineering team at Instagram!). Camera sits at the heart of Instagram Stories, Live, Reels, and Direct's everyday surfaces. For a year, I also led Product for the broader group.Camera's teams build deep infra stacks, computer vision and graphics algorithms to render 3D in real time on mobile, and the creation flows for Instagram's main products. Whether broadcasting to Stories or Reels, using RTC, or visual messaging, we help hundreds of millions of people connect and share every day. While we started small just a few years ago, AR in IG has grown to serve a massive community of AR Creators (we took it from 0 to over a million AR creators), Content Producers, and consumers, enabling powerful, yet simple and reusable creative tools. Through novel tech we enable expressive and immersive interactions. We have strong collaboration models with many orgs in and out of Meta, and internally, engineering and art work closely together to come up with camera experiences we hope you will love. -
Head Of MobileMoment.Me (Acquired By Wix) May 2012 - Oct 2013Head of mobile development and mobile product for Moment.me (acq by Wix.com), a leading social-media startup backed by Blumberg Capital, Singtel Innov8, TripleFive, and Eilon Tirosh. Led and released a cross-platform app that was featured on both main App Stores, while scaling quickly and building the team.
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Mobile Software EngineerMako (Keshet Broadcasting Ltd) Jan 2011 - May 2012Tel Aviv, IlMobile Specialist for one of the best mobile engineering teams at the time, with multiple top 10 applications live in both app stores. Gained invaluable experience designing large-scale content apps, VOD, unique UI/UX, social integration, and interactive games (with the first dual-screen experiences globally, live games that were paired with popular TV-shows). Notable titles are mako mobile, The Sports Channel, Who Wants to be a Millionaire, The Million Pound Drop (live game), The "Good Food" app, "50 Things you must know" (live game) and others. -
Co-Founder And CtoMtp (Acquired By Oz) 2010 - 2011Led tech for a novel 0->1 SaaS scheduling application. Built and supported the engineering team and helped scale the company from the ground up, leading to a quick acquisition.
Ben Max Rubinstein Skills
Ben Max Rubinstein Education Details
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Tel Aviv UniversityComputer Science -
Tel Aviv UniversityGeneral -
Ironi Daled, Tel AvivMathematics And Computer Science
Frequently Asked Questions about Ben Max Rubinstein
What company does Ben Max Rubinstein work for?
Ben Max Rubinstein works for Protocols
What is Ben Max Rubinstein's role at the current company?
Ben Max Rubinstein's current role is Founder, CPTO.
What is Ben Max Rubinstein's email address?
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What is Ben Max Rubinstein's direct phone number?
Ben Max Rubinstein's direct phone number is +165073*****
What schools did Ben Max Rubinstein attend?
Ben Max Rubinstein attended Tel Aviv University, Tel Aviv University, Ironi Daled, Tel Aviv.
What are some of Ben Max Rubinstein's interests?
Ben Max Rubinstein has interest in Social Services.
What skills is Ben Max Rubinstein known for?
Ben Max Rubinstein has skills like Android, Start Ups, User Interface, Ios Development, Object Oriented Design, Objective C, Web Development, Mobile Internet, User Experience, Mobile Applications, Java, Software Development.
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