Bennett S.
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Bennett S. Email & Phone Number

Staff Content Engineer at Dolby Laboratories
Location: San Francisco, California, United States 13 work roles 2 schools
2 work emails found @dolby.com 3 phones found area 415 and 781 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 3 phones

Work email b****@dolby.com
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Staff Content Engineer
Location
San Francisco, California, United States
Company size

Who is Bennett S.? Overview

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Quick answer

Bennett S. is listed as Staff Content Engineer at Dolby Laboratories, a with 2184 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at dolby.com, phone signal with area code 415, 781, and a matched LinkedIn profile for Bennett S..

Bennett S. previously worked as Senior Content Engineer at Dolby Laboratories and A/V Content Engineer at Dolby Laboratories. Bennett S. holds Bfa, Ba, Digital Arts & Experimental Media, The Comparative History Of Ideas from University Of Washington.

Company email context

Email format at Dolby Laboratories

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*@dolby.com
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AeroLeads found 2 current-domain work email signals for Bennett S.. Compare company email patterns before reaching out.

Profile bio

About Bennett S.

Bennett S. is a Staff Content Engineer at Dolby Laboratories. He possess expertise in live sound, pro tools, final cut pro, composition, ableton live and 17 more skills.

Listed skills include Live Sound, Pro Tools, Final Cut Pro, Composition, and 18 others.

Current workplace

Bennett S.'s current company

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Dolby Laboratories
Dolby Laboratories
Staff Content Engineer
san francisco, california, united states
Website
Employees
2184
AeroLeads page
13 roles

Bennett S. work experience

A career timeline built from the work history available for this profile.

Senior Content Engineer

San Francisco, California, United States

Provide support for Dolby Atmos content creation ecosystem including direct customer support, re-seller/integrator support and training, and knowledge base and forum supportCreate, maintain, and manage the Dolby Atmos Professional Support knowledge base, forums, and online trainingCreate and maintain training content (written and video) for Dolby Atmos content creation covering multiple DAWs (Pro Tools, Logic, Ableton, Nuendo, Resolve) as well as Dolby tools (Dolby Atmos Renderer, Album Assembler, Conversion Tool, etc)Manage and maintain Dolby Atmos content creation and testing lab containing multiple DAW machines, multiple Dolby Atmos RMWs, Dante and MADI equipment, and networking infrastructureAct as support lead and customer experience lead for Dolby Atmos content creation tools, working with developers and product teams throughout the product lifecycle

Feb 2020 - Dec 2023

A/V Content Engineer

San Francisco Bay Area

Serve a Content Engineer’s role in managing media intake, metadata creation, organization, and output for in-house and external projects.Organize data for concept development, storyboarding, video editing, motion graphics, color correction, mixing, mastering and content encoding for in house projects.Assist with maintenance and troubleshooting of all physical and post production related equipment and software, including professional and consumer grade AV equipment, editorial systems, SAN systems, digital cinema projectors, monitors, video cameras, media streaming appliances, video/audio routers, theater control systems etc.Assist with production of events – Cinema projection on D-Cinema projectors, scripted playback of presentations, and setup of microphones and video playback from a wide variety of sources throughout Dolby’s headquarters.Collaborate with Dolby engineers and stakeholders to test, develop, troubleshoot, and implement bleeding edge encoding practices, content, and tools.Support Dolby and partner activations at tradeshows, including production, encoding, and delivery of internal and external content.Support the Dolby Executive Briefing Center as a demo room technician, assisting with development of demos, maintenance of demo rooms, real-time operations, and training. Learn, support, and provide technical training to staff on new software, hardware, and production implementations and workflows.Provide artistic and technical consultation for Dolby’s Art Initiatives (Dolby Gallery, Dolby SoHo), assisting with conceptual development, artist/content selection, technical implementation, installation, and maintenance.Provide encoding and technical support for key technology partners (Apple, LG, Samsung, Sony, Sharp, etc.), including custom content creation, production workflows, and device troubleshooting.

Jan 2017 - Feb 2020

Produce Clerk

Bi-Rite Market

San Francisco

Mar 2015 - Dec 2016

Audio Engineer/Associate Editor

Mountain View, Ca

Work on the post-production team as an editor/gfx artist performing a variety of roles including editing, compositing, motion graphics, color correction, and simple 3d. Work on the post-production team as an audio engineer and sound designer editing, designing, and finishing audio. Work on set as a sound mixer, DIT, editor, grip, and live fiber technician.Work as part of the creative team developing concepts, scripts, and style frames for a wide range of client projects.

Mar 2014 - Sep 2014

Butcher'S Assistant/Shop Hand

Avedano'S Meats

San Francisco, Ca

Serve customers and provide recommendations for meat and preparation techniques. Prepare meat and packaged foods for sale. Create and update digitized inventory of dry goods and fresh products. Interface with Amazon Fresh and Good Eggs to create online inventory and digital barcode system. Ensure sanitary, organized workplace at all times.

Nov 2013 - Mar 2014

Baker

Cafe Solstice

Seattle, Wa

Prepare a variety of baked goods (bars, cookies, quick breads, scones, and more). Stock the front of house and ensure all goods for sale are so fresh and so clean. Deliver baked goods to a number of cafes in the Seattle Area. Ensure sanitary, organized workplace at all times.

Jun 2013 - Sep 2013

Audio Instructor (Sep. 2011 - Oct. 2012) Senior Audio Instructor (Nov 2012 - September 2013)

Seattle, Wa

Lead free workshops for students, faculty, and staff covering ProTools, Logic, Ableton, Reason, Audacity, Audio Production/Engineering fundamentals, and studio etiquette. Manage the undergraduate audio production studio. Troubleshoot problems and oversee technology upgrades.Function as part of a team of instructors developing curriculum and providing the university with a diverse collection of services and skills.

Sep 2011 - Sep 2013

Technical Manager

Asuw Rainy Dawg Radio

Seattle, Wa

Maintain technical elements of station including broadcast equipment, website, apache web servers, music server, PA equipment and more. Schedule and facilitate technology upgrades. Troubleshoot various problems with station as they arise.Run live sound for in-studio performances and on-campus events. Record and produce on-air content and advertising for various student groups.Host a weekly radio show.

Sep 2010 - Jun 2013

Sound Designer/Composer

Blacktorch Games

New York, Ny

Compose and record music for iOS games.Record, design, and implement SFX for iOS games.Work as part of a collaborative team utilizing iterative design principles to develop games from concept to product.

Jun 2011 - Jun 2012

Post-Production Intern

Jarrett Creative Group

New York, Ny

Log, capture, and transcode footage. Organize physical and digital database of footage. Transcribe interviews.Record frame-by-frame shot sheets.

Jul 2011 - Sep 2011

Audio Engineering & Content Intern

Dubset

New York, Ny

Coordinate and engineer recordings of live DJ sets. Edit, mix, master, and convert recordings for digital publication. Work as a part of the Dubset team to organize recording schedules, artist recruitment, and manage online content.

Jun 2011 - Jul 2011

Audio Production & Engineering Intern

Clatter & Din

Seattle, Wa

Maintain studio facilities on a daily basis, including cleaning of studios, ensuring standardized studio setup, and maintenance of studio equipment. Assist with client management. Assist and 2nd engineer for various sessions, including tracking, mixing, and ADR. Assist with technical aspects of studio including phone patches, data transfers, data backups, digital/analog patches, and DVD authoring.

Jun 2010 - Dec 2010
Team & coworkers

Colleagues at Dolby Laboratories

Other employees you can reach at dolby.com. View company contacts for 2184 employees →

2 education records

Bennett S. education

High School Diploma

Marin Academy
FAQ

Frequently asked questions about Bennett S.

Quick answers generated from the profile data available on this page.

What company does Bennett S. work for?

Bennett S. works for Dolby Laboratories.

What is Bennett S.'s role at Dolby Laboratories?

Bennett S. is listed as Staff Content Engineer at Dolby Laboratories.

What is Bennett S.'s email address?

AeroLeads has found 2 work email signals at @dolby.com for Bennett S. at Dolby Laboratories.

What is Bennett S.'s phone number?

AeroLeads has found 3 phone signal(s) with area code 415, 781 for Bennett S. at Dolby Laboratories.

Where is Bennett S. based?

Bennett S. is based in San Francisco, California, United States while working with Dolby Laboratories.

What companies has Bennett S. worked for?

Bennett S. has worked for Dolby Laboratories, Bi-Rite Market, Transvideo Studios, Avedano'S Meats, and Cafe Solstice.

Who are Bennett S.'s colleagues at Dolby Laboratories?

Bennett S.'s colleagues at Dolby Laboratories include Julia Tanase, Bindu Maharudrappa, Jan Müller, Michał Rybczyński, and Jake Smith.

How can I contact Bennett S.?

You can use AeroLeads to view verified contact signals for Bennett S. at Dolby Laboratories, including work email, phone, and LinkedIn data when available.

What schools did Bennett S. attend?

Bennett S. holds Bfa, Ba, Digital Arts & Experimental Media, The Comparative History Of Ideas from University Of Washington.

What skills is Bennett S. known for?

Bennett S. is listed with skills including Live Sound, Pro Tools, Final Cut Pro, Composition, Ableton Live, Reason, Adobe Creative Suite, and Digital Video.

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