Benoit Croenne Email & Phone Number
@ubisoft.com
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Who is Benoit Croenne? Overview
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Benoit Croenne is listed as Senior Line Designer chez Ubisoft at Ubisoft, a with 20076 employees, based in Greater Paris Metropolitan Region, France. AeroLeads shows a work email signal at ubisoft.com and a matched LinkedIn profile for Benoit Croenne.
Benoit Croenne previously worked as Senior Line Designer at Ubisoft and Line Designer at Ubisoft. Benoit Croenne holds Master’S Degree, Game Design Et Management from Supinfogame.
Email format at Ubisoft
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About Benoit Croenne
► Currently Line Designer at Ubisoft► Previously Level Designer / Game Designer / Scripter UE4Published Titles - Mon Petit Lion - Mobile- John Wick Chronicles - PC VR- The Mummy Prodigium Strike - Arcade VR- AGOS: A Game Of Space - PC VR- The Settlers: New allies - PC Consoles- Anno 1800 - PC Year 4- Anno 1800 - Consoles
Listed skills include Game Design, Unreal Engine 3, Flashdevelop, Flixel, and 9 others.
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Benoit Croenne work experience
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Line Designer
Working on : Anno 1800 LiveThe Settlers : New Allies- Released on PC and consoles Other unannounced projects
Level Designer
Working on AGOS: A Game Of Space as Level DesignerCreation of : Gameplay bubblesLevel layouts / Challenge levelsStar system mapsPlayer progression - Costs and price of parts / Resource distribution
Unreal Engine Teacher
I was teaching how to use Unreal Engine to beginner game design students at Supinfogame Rubika.Classes concern the use of Blueprints, and how to prototype games.
Game & Level Designer - Scripter
John Wick Chronicles - 2017 February 9thFrom February 2016 to February 2017We developed JW for HTC VIVE & Star VR. It was a STARBREEZE/LIONSGATE collaboration and I worked on this project as Game Designer & Scripter.JW is an arcade shooter game designed for virtual reality. The player is in JW shoes before the film story and have to kill the dangerous Ethan Powell. Three intensive levels with each a specific mecanic (CloseCombat, Sniping, Dual weapons) and each a different boss (Armored Truck, Helicopter, The big boss)► Designing & Coding enemies archetypes & behaviors► Designing & Coding bosses► Designing all Training room targets waves (One session per weapon + one free mode)► Coding integration tools (AI spawn, waypoints, Chopper splines ...)► Designing Score System (JW is an Arcade Game with important part of the player's score)► Integration of animations ► Scripting of gameplay element (elevator, training minigun ...)The Mummy : Prodigium Strike - 2017 JuneFrom February 2017 to June 2017We developped The mummy for Starbreeze Studio, in a partnership with Universal. The game is playable in VR only and can be played in Imax VR centers. The game takes place in the forest scene. The player is a prodigium member and has to protect the ambulance, firing at undead and spiders. At the end of the demo, the mummy is comming, and depending of the player performance, the mummy is captured or not.► Designing & Coding enemies archetypes & behaviors► Designing & Coding special events► Working on enemies spawn timing► Coding integration tools (AI spawn, waypoints, Raven waves...)► Integration of animations VR Multiplayer Shooter - Not releasedSince July 2017We developped this game for Starbreeze Studios. This game is playable in a large scale tracking space (17x5 meters). The game is a 2vs2 team deathmatch and was developped in order to test the StarVR in a multiplayer context, using backpack and trying differents tracking system.
Level Designer (6 Months Internship)
As Level Designer on the project Kawiteros, my job consist in :► Creating puzzle in line with the universe of the game► Defining the navigation flow with the artists► Integrating gameplay elements► Testing and Bug Reporting
Game Designer (3 Months Internship)
I worked as Game Designer & Level Designer on Mon Petit Lion, a game for little children on tablets. My job was to think about all of the game design of the game, espacially the mini-games and the level design. I was in charge of updating the Game Design document, thinking of 3 things :► The programmer had to use it to code the game► The graphists had to look at it to see the graphics needs for the project► The project would not be finished at the end of the stage and the GDD had to be readable and understandle by all the studio.My last work was doing playtests with children from 7 to 9 years old. We had to redact the protocol. Then we accompanied the children with the game and finally, we made a discussion between children, parents and us.
Colleagues at Ubisoft
Other employees you can reach at ubisoftgroup.com. View company contacts for 20076 employees →
Revati Iyer
Colleague at UbisoftPune, Maharashtra, India
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Kailin Zhu
Colleague at UbisoftChina
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Che (Leon)
Colleague at UbisoftChengdu, Sichuan, China
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Charlie Rouge
Colleague at UbisoftGreater Pau Area, France
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Iman Hadadi
Colleague at UbisoftTehran, Tehran Province, Iran, Islamic Republic Of
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Manou Vandy
Colleague at UbisoftGreater Paris Metropolitan Region, France
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Mohamed Game Design
Colleague at UbisoftGreater Paris Metropolitan Region, France
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Supriya Jotkar
Colleague at UbisoftPune, Maharashtra, India
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Vladyslav Yershov
Colleague at UbisoftUkraine
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Jacob Leonard
Colleague at UbisoftFort Collins, Colorado, United States
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Benoit Croenne education
Master’S Degree, Game Design Et Management
Licence 2, Arts Plastiques
Frequently asked questions about Benoit Croenne
Quick answers generated from the profile data available on this page.
What company does Benoit Croenne work for?
Benoit Croenne works for Ubisoft.
What is Benoit Croenne's role at Ubisoft?
Benoit Croenne is listed as Senior Line Designer chez Ubisoft at Ubisoft.
What is Benoit Croenne's email address?
AeroLeads has found 1 work email signal at @ubisoft.com for Benoit Croenne at Ubisoft.
Where is Benoit Croenne based?
Benoit Croenne is based in Greater Paris Metropolitan Region, France while working with Ubisoft.
What companies has Benoit Croenne worked for?
Benoit Croenne has worked for Ubisoft, Rubika, Gamecostudios, Neko Entertainment, and 3Dduo.
Who are Benoit Croenne's colleagues at Ubisoft?
Benoit Croenne's colleagues at Ubisoft include Revati Iyer, Kailin Zhu, Che (Leon), Charlie Rouge, and Iman Hadadi.
How can I contact Benoit Croenne?
You can use AeroLeads to view verified contact signals for Benoit Croenne at Ubisoft, including work email, phone, and LinkedIn data when available.
What schools did Benoit Croenne attend?
Benoit Croenne holds Master’S Degree, Game Design Et Management from Supinfogame.
What skills is Benoit Croenne known for?
Benoit Croenne is listed with skills including Game Design, Unreal Engine 3, Flashdevelop, Flixel, Level Design, Photoshop, Microsoft Word, and Programming.
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