Benoit Croenne
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Benoit Croenne Email & Phone Number

Senior Line Designer chez Ubisoft at Ubisoft
Location: Greater Paris Metropolitan Region, France 7 work roles 2 schools
1 work email found @ubisoft.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Senior Line Designer chez Ubisoft
Location
Greater Paris Metropolitan Region, France
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Who is Benoit Croenne? Overview

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Quick answer

Benoit Croenne is listed as Senior Line Designer chez Ubisoft at Ubisoft, a with 20076 employees, based in Greater Paris Metropolitan Region, France. AeroLeads shows a work email signal at ubisoft.com and a matched LinkedIn profile for Benoit Croenne.

Benoit Croenne previously worked as Senior Line Designer at Ubisoft and Line Designer at Ubisoft. Benoit Croenne holds Master’S Degree, Game Design Et Management from Supinfogame.

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{first}.{last}@ubisoft.com
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Profile bio

About Benoit Croenne

► Currently Line Designer at Ubisoft► Previously Level Designer / Game Designer / Scripter UE4Published Titles - Mon Petit Lion - Mobile- John Wick Chronicles - PC VR- The Mummy Prodigium Strike - Arcade VR- AGOS: A Game Of Space - PC VR- The Settlers: New allies - PC Consoles- Anno 1800 - PC Year 4- Anno 1800 - Consoles

Listed skills include Game Design, Unreal Engine 3, Flashdevelop, Flixel, and 9 others.

Current workplace

Benoit Croenne's current company

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Ubisoft
Ubisoft
Senior Line Designer chez Ubisoft
bois, nouvelle-aquitaine, france
Employees
20076
AeroLeads page
7 roles

Benoit Croenne work experience

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Senior Line Designer

Current

Saint-Mandé, Île-De-France, France

Apr 2024 - Present

Line Designer

Montreuil, Île-De-France, France

Working on : Anno 1800 LiveThe Settlers : New Allies- Released on PC and consoles Other unannounced projects

Oct 2020 - Aug 2024

Level Designer

Montreuil Area, France

Working on AGOS: A Game Of Space as Level DesignerCreation of : Gameplay bubblesLevel layouts / Challenge levelsStar system mapsPlayer progression - Costs and price of parts / Resource distribution

Nov 2018 - Oct 2020

Unreal Engine Teacher

Valenciennes

I was teaching how to use Unreal Engine to beginner game design students at Supinfogame Rubika.Classes concern the use of Blueprints, and how to prototype games.

Nov 2017 - Jul 2019

Game & Level Designer - Scripter

Paris Area, France

John Wick Chronicles - 2017 February 9thFrom February 2016 to February 2017We developed JW for HTC VIVE & Star VR. It was a STARBREEZE/LIONSGATE collaboration and I worked on this project as Game Designer & Scripter.JW is an arcade shooter game designed for virtual reality. The player is in JW shoes before the film story and have to kill the dangerous Ethan Powell. Three intensive levels with each a specific mecanic (CloseCombat, Sniping, Dual weapons) and each a different boss (Armored Truck, Helicopter, The big boss)► Designing & Coding enemies archetypes & behaviors► Designing & Coding bosses► Designing all Training room targets waves (One session per weapon + one free mode)► Coding integration tools (AI spawn, waypoints, Chopper splines ...)► Designing Score System (JW is an Arcade Game with important part of the player's score)► Integration of animations ► Scripting of gameplay element (elevator, training minigun ...)The Mummy : Prodigium Strike - 2017 JuneFrom February 2017 to June 2017We developped The mummy for Starbreeze Studio, in a partnership with Universal. The game is playable in VR only and can be played in Imax VR centers. The game takes place in the forest scene. The player is a prodigium member and has to protect the ambulance, firing at undead and spiders. At the end of the demo, the mummy is comming, and depending of the player performance, the mummy is captured or not.► Designing & Coding enemies archetypes & behaviors► Designing & Coding special events► Working on enemies spawn timing► Coding integration tools (AI spawn, waypoints, Raven waves...)► Integration of animations VR Multiplayer Shooter - Not releasedSince July 2017We developped this game for Starbreeze Studios. This game is playable in a large scale tracking space (17x5 meters). The game is a 2vs2 team deathmatch and was developped in order to test the StarVR in a multiplayer context, using backpack and trying differents tracking system.

Feb 2016 - Nov 2018

Level Designer (6 Months Internship)

Région De Paris, France

As Level Designer on the project Kawiteros, my job consist in :► Creating puzzle in line with the universe of the game► Defining the navigation flow with the artists► Integrating gameplay elements► Testing and Bug Reporting

Jul 2015 - Dec 2015

Game Designer (3 Months Internship)

3Dduo

Région De Lille, France

I worked as Game Designer & Level Designer on Mon Petit Lion, a game for little children on tablets. My job was to think about all of the game design of the game, espacially the mini-games and the level design. I was in charge of updating the Game Design document, thinking of 3 things :► The programmer had to use it to code the game► The graphists had to look at it to see the graphics needs for the project► The project would not be finished at the end of the stage and the GDD had to be readable and understandle by all the studio.My last work was doing playtests with children from 7 to 9 years old. We had to redact the protocol. Then we accompanied the children with the game and finally, we made a discussion between children, parents and us.

Jun 2014 - Aug 2014
Team & coworkers

Colleagues at Ubisoft

Other employees you can reach at ubisoftgroup.com. View company contacts for 20076 employees →

2 education records

Benoit Croenne education

Master’S Degree, Game Design Et Management

Supinfogame

Licence 2, Arts Plastiques

Université De Lille Iii
FAQ

Frequently asked questions about Benoit Croenne

Quick answers generated from the profile data available on this page.

What company does Benoit Croenne work for?

Benoit Croenne works for Ubisoft.

What is Benoit Croenne's role at Ubisoft?

Benoit Croenne is listed as Senior Line Designer chez Ubisoft at Ubisoft.

What is Benoit Croenne's email address?

AeroLeads has found 1 work email signal at @ubisoft.com for Benoit Croenne at Ubisoft.

Where is Benoit Croenne based?

Benoit Croenne is based in Greater Paris Metropolitan Region, France while working with Ubisoft.

What companies has Benoit Croenne worked for?

Benoit Croenne has worked for Ubisoft, Rubika, Gamecostudios, Neko Entertainment, and 3Dduo.

Who are Benoit Croenne's colleagues at Ubisoft?

Benoit Croenne's colleagues at Ubisoft include Revati Iyer, Kailin Zhu, Che (Leon), Charlie Rouge, and Iman Hadadi.

How can I contact Benoit Croenne?

You can use AeroLeads to view verified contact signals for Benoit Croenne at Ubisoft, including work email, phone, and LinkedIn data when available.

What schools did Benoit Croenne attend?

Benoit Croenne holds Master’S Degree, Game Design Et Management from Supinfogame.

What skills is Benoit Croenne known for?

Benoit Croenne is listed with skills including Game Design, Unreal Engine 3, Flashdevelop, Flixel, Level Design, Photoshop, Microsoft Word, and Programming.

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