Benoit Danis Email & Phone Number
@turbulent.ca
2 phones found area 514
LinkedIn matched
Who is Benoit Danis? Overview
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Benoit Danis is listed as Co-technical director at Turbulent at Turbulent a Cloud Imperium Company, a with 811 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at turbulent.ca, phone signal with area code 514, and a matched LinkedIn profile for Benoit Danis.
Benoit Danis previously worked as Frontend Developer at Turbulent A Cloud Imperium Company and Technical Director at Turbulent A Cloud Imperium Company. Benoit Danis holds Bachelor'S Degree, Computer Science from Concordia University.
Email format at Turbulent a Cloud Imperium Company
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AeroLeads found 1 current-domain work email signal for Benoit Danis. Compare company email patterns before reaching out.
About Benoit Danis
Imaginative and experienced interactive programmer, skilled in programming and visual design. Developed many projects following OpenGL theories, OOP and PureMVC design patterns, with a discerning eye for presentation, ergonomics and optimization. Known for intuitive and rapid programming, ease of adaptation and multi-tasking.Enjoying group work, I would love to use my technical skills and visual flair to guide a team of creative people in efficiently creating highly interactive and visually exciting material.I have worked with AS3 for iOS, C# in unity for iOS deployment, JSFL
Listed skills include Actionscript, Flash, User Interface, User Interface Design, and 23 others.
Benoit Danis's current company
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Benoit Danis work experience
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Frontend Developer
Current
Technical Director
Current
Technical Creative Lead
Senior Application Developer
Software Engineer/ Prototyper
Brainstorm with other members of the concept team to come up with new and innovative game ideas.Developed a reusable framework for iOS flash.Developed quick and unskinned prototypes with Air for iOS to approve gameplay.Designed and skinned prototypes along with a whole user environment to simulate the final product in order to have projects green-lit.Worked with game designer to create varying prototypes for user testing.
Software Engineer / Technical Artist
In pre-production phase, I created a framework to quickly build Air prototypes. Working with game designers, UI designers and artists, I designed UI components, game flows and game scenes to test out gameplay for green-lighting.In production phase, I worked with lead engineers and artists to determine needs and possibilities, and suggesting solutions on how to make it work, often through scripts for artists or C# components for the engineers.I developed a city building engine along in C# with AS3 and JSFL tools to edit it outside the game framework and simplify artist's work and integration.
Senior Developer
• Developed a reusable flex framework for creating eLearning material for pharmaceutical reps, compliant with LMS databases and online SCORMS.• Developed game components for training.• Developed a network game engine for team training events.
Programmer
Alfred Hedgehog• Developed a level design tool in AS3• Programmed platformer game physics• Created framework to connect to main portal• Developed an AS2 Wii version of the platformer
As3 And Flex Developer
Spiez:• Developed logic and action games• Developed Arkanoid type game controlled via webcam• Programmed entire online environment and its back-end communication for Spiez using PureMVC frameworkKidStudio• Programmed and integrated UI screens• Supervised avatar generator productionCBC• Developed multiple prototypes using final assets in order to analyze gameplay before sending to final production.General• Developed massive AS3 library for UI components, animations and graphic optimizations.
Project Manager
• Supervised and coordinated the development of over 9 games developed overseas along with local production of audio and visual assets for PBS kids Play portal• Mediated between client and producers to minimize impacts of client requests.
Programmer / Lead Integrator
• Added dynamic, AS3 driven animations to pre-existing UI designs and game scenes• Integrated SWC libraries to Flex projects and adapted codes to integrate dynamic animations• Integrated localization• Program UI and portal screens
Designer/Developer
A research center that develops interactive learning material for classroom environments and one-on-one tutoring.• Scheduled and oversaw development timelines• Designed and implemented database structures in MySQL and other non-relational database environments.• Co-supervised production team• Illustrated and animated characters and environments for multiple projects.• Developed AS2 and Lingo OOP front-end framework to support an online learning environment and its user databases• Programmed a dozen learning activities as well as their connection to the back-end• Programmed a custom metrics environments• Documented development processes and game designs• Created a support online environment in PHP• Designed promotional materials, newsletter and user manuals with InDesign
Colleagues at Turbulent a Cloud Imperium Company
Other employees you can reach at cloudimperiumgames.com. View company contacts for 811 employees →
Steve Short
Colleague at Turbulent A Cloud Imperium CompanyAustin, Texas, United States
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DK
Daniel Kamentsky
Colleague at Turbulent A Cloud Imperium CompanySavannah, Georgia, United States
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Samar Shah
Colleague at Turbulent A Cloud Imperium CompanyManassas, Virginia, United States
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SH
Stephen Hosmer
Colleague at Turbulent A Cloud Imperium CompanyLos Angeles, California, United States
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RS
Ross Smith
Colleague at Turbulent A Cloud Imperium CompanyManchester, England, United Kingdom
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LB
Luke Bourner
Colleague at Turbulent A Cloud Imperium CompanyEngland, United Kingdom
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MZ
Max Zollo
Colleague at Turbulent A Cloud Imperium CompanyManchester, England, United Kingdom
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JD
Jamie Du-Buisson
Colleague at Turbulent A Cloud Imperium CompanyManchester, England, United Kingdom
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IR
Isabelle Rodrigue
Colleague at Turbulent A Cloud Imperium CompanyMontreal, Quebec, Canada
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TM
Talisha Mahmood
Colleague at Turbulent A Cloud Imperium CompanyManchester, England, United Kingdom
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Benoit Danis education
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Concordia University
Frequently asked questions about Benoit Danis
Quick answers generated from the profile data available on this page.
What company does Benoit Danis work for?
Benoit Danis works for Turbulent a Cloud Imperium Company.
What is Benoit Danis's role at Turbulent a Cloud Imperium Company?
Benoit Danis is listed as Co-technical director at Turbulent at Turbulent a Cloud Imperium Company.
What is Benoit Danis's email address?
AeroLeads has found 1 work email signal at @turbulent.ca for Benoit Danis at Turbulent a Cloud Imperium Company.
What is Benoit Danis's phone number?
AeroLeads has found 2 phone signal(s) with area code 514 for Benoit Danis at Turbulent a Cloud Imperium Company.
Where is Benoit Danis based?
Benoit Danis is based in Montreal, Quebec, Canada while working with Turbulent a Cloud Imperium Company.
What companies has Benoit Danis worked for?
Benoit Danis has worked for Turbulent A Cloud Imperium Company, Electronic Arts / Playing Mantis, Ic Axon, Odd1, and Tribal Nova.
Who are Benoit Danis's colleagues at Turbulent a Cloud Imperium Company?
Benoit Danis's colleagues at Turbulent a Cloud Imperium Company include Steve Short, Daniel Kamentsky, Samar Shah, Stephen Hosmer, and Ross Smith.
How can I contact Benoit Danis?
You can use AeroLeads to view verified contact signals for Benoit Danis at Turbulent a Cloud Imperium Company, including work email, phone, and LinkedIn data when available.
What schools did Benoit Danis attend?
Benoit Danis holds Bachelor'S Degree, Computer Science from Concordia University.
What skills is Benoit Danis known for?
Benoit Danis is listed with skills including Actionscript, Flash, User Interface, User Interface Design, Video Games, Game Development, Flex, and Game Design.
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