Benoit Danis
AeroLeads people directory · profile

Benoit Danis Email & Phone Number

Co-technical director at Turbulent at Turbulent a Cloud Imperium Company
Location: Montreal, Quebec, Canada 13 work roles 1 school
1 work email found @turbulent.ca 2 phones found area 514 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email b****@turbulent.ca
Direct phone (514) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Role
Co-technical director at Turbulent
Location
Montreal, Quebec, Canada
Company size

Who is Benoit Danis? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Benoit Danis is listed as Co-technical director at Turbulent at Turbulent a Cloud Imperium Company, a with 811 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at turbulent.ca, phone signal with area code 514, and a matched LinkedIn profile for Benoit Danis.

Benoit Danis previously worked as Frontend Developer at Turbulent A Cloud Imperium Company and Technical Director at Turbulent A Cloud Imperium Company. Benoit Danis holds Bachelor'S Degree, Computer Science from Concordia University.

Company email context

Email format at Turbulent a Cloud Imperium Company

This section adds company-level context without repeating Benoit Danis's masked contact details.

{first_initial}{last}@turbulent.ca
86% confidence

AeroLeads found 1 current-domain work email signal for Benoit Danis. Compare company email patterns before reaching out.

Profile bio

About Benoit Danis

Imaginative and experienced interactive programmer, skilled in programming and visual design. Developed many projects following OpenGL theories, OOP and PureMVC design patterns, with a discerning eye for presentation, ergonomics and optimization. Known for intuitive and rapid programming, ease of adaptation and multi-tasking.Enjoying group work, I would love to use my technical skills and visual flair to guide a team of creative people in efficiently creating highly interactive and visually exciting material.I have worked with AS3 for iOS, C# in unity for iOS deployment, JSFL

Listed skills include Actionscript, Flash, User Interface, User Interface Design, and 23 others.

Current workplace

Benoit Danis's current company

Company context helps verify the profile and gives searchers a useful next step.

Turbulent a Cloud Imperium Company
Turbulent A Cloud Imperium Company
Co-technical director at Turbulent
Montreal, QC, CA
Employees
811
AeroLeads page
13 roles

Benoit Danis work experience

A career timeline built from the work history available for this profile.

Software Engineer/ Prototyper

Redwood City, Ca, Us

Brainstorm with other members of the concept team to come up with new and innovative game ideas.Developed a reusable framework for iOS flash.Developed quick and unskinned prototypes with Air for iOS to approve gameplay.Designed and skinned prototypes along with a whole user environment to simulate the final product in order to have projects green-lit.Worked with game designer to create varying prototypes for user testing.

May 2012 - Apr 2013

Software Engineer / Technical Artist

Redwood City, Ca, Us

In pre-production phase, I created a framework to quickly build Air prototypes. Working with game designers, UI designers and artists, I designed UI components, game flows and game scenes to test out gameplay for green-lighting.In production phase, I worked with lead engineers and artists to determine needs and possibilities, and suggesting solutions on how to make it work, often through scripts for artists or C# components for the engineers.I developed a city building engine along in C# with AS3 and JSFL tools to edit it outside the game framework and simplify artist's work and integration.

May 2011 - May 2012

Senior Developer

Montreal, Quebec, Ca

• Developed a reusable flex framework for creating eLearning material for pharmaceutical reps, compliant with LMS databases and online SCORMS.• Developed game components for training.• Developed a network game engine for team training events.

Jun 2010 - May 2011

Programmer

Odd1

Alfred Hedgehog• Developed a level design tool in AS3• Programmed platformer game physics• Created framework to connect to main portal• Developed an AS2 Wii version of the platformer

Nov 2009 - Jun 2010

As3 And Flex Developer

Tribal Nova

Spiez:• Developed logic and action games• Developed Arkanoid type game controlled via webcam• Programmed entire online environment and its back-end communication for Spiez using PureMVC frameworkKidStudio• Programmed and integrated UI screens• Supervised avatar generator productionCBC• Developed multiple prototypes using final assets in order to analyze gameplay before sending to final production.General• Developed massive AS3 library for UI components, animations and graphic optimizations.

Jan 2009 - Nov 2009

Project Manager

Tribal Nova

• Supervised and coordinated the development of over 9 games developed overseas along with local production of audio and visual assets for PBS kids Play portal• Mediated between client and producers to minimize impacts of client requests.

Sep 2008 - Mar 2009

Programmer / Lead Integrator

Tribal Nova

• Added dynamic, AS3 driven animations to pre-existing UI designs and game scenes• Integrated SWC libraries to Flex projects and adapted codes to integrate dynamic animations• Integrated localization• Program UI and portal screens

Feb 2008 - Jan 2009

Designer/Developer

Centre For The Study Of Learning & Performance

A research center that develops interactive learning material for classroom environments and one-on-one tutoring.• Scheduled and oversaw development timelines• Designed and implemented database structures in MySQL and other non-relational database environments.• Co-supervised production team• Illustrated and animated characters and environments for multiple projects.• Developed AS2 and Lingo OOP front-end framework to support an online learning environment and its user databases• Programmed a dozen learning activities as well as their connection to the back-end• Programmed a custom metrics environments• Documented development processes and game designs• Created a support online environment in PHP• Designed promotional materials, newsletter and user manuals with InDesign

Jul 2001 - Feb 2007
Team & coworkers

Colleagues at Turbulent a Cloud Imperium Company

Other employees you can reach at cloudimperiumgames.com. View company contacts for 811 employees →

1 education record

Benoit Danis education

  • Concordia University
    Concordia University
    Computer Science
FAQ

Frequently asked questions about Benoit Danis

Quick answers generated from the profile data available on this page.

What company does Benoit Danis work for?

Benoit Danis works for Turbulent a Cloud Imperium Company.

What is Benoit Danis's role at Turbulent a Cloud Imperium Company?

Benoit Danis is listed as Co-technical director at Turbulent at Turbulent a Cloud Imperium Company.

What is Benoit Danis's email address?

AeroLeads has found 1 work email signal at @turbulent.ca for Benoit Danis at Turbulent a Cloud Imperium Company.

What is Benoit Danis's phone number?

AeroLeads has found 2 phone signal(s) with area code 514 for Benoit Danis at Turbulent a Cloud Imperium Company.

Where is Benoit Danis based?

Benoit Danis is based in Montreal, Quebec, Canada while working with Turbulent a Cloud Imperium Company.

What companies has Benoit Danis worked for?

Benoit Danis has worked for Turbulent A Cloud Imperium Company, Electronic Arts / Playing Mantis, Ic Axon, Odd1, and Tribal Nova.

Who are Benoit Danis's colleagues at Turbulent a Cloud Imperium Company?

Benoit Danis's colleagues at Turbulent a Cloud Imperium Company include Steve Short, Daniel Kamentsky, Samar Shah, Stephen Hosmer, and Ross Smith.

How can I contact Benoit Danis?

You can use AeroLeads to view verified contact signals for Benoit Danis at Turbulent a Cloud Imperium Company, including work email, phone, and LinkedIn data when available.

What schools did Benoit Danis attend?

Benoit Danis holds Bachelor'S Degree, Computer Science from Concordia University.

What skills is Benoit Danis known for?

Benoit Danis is listed with skills including Actionscript, Flash, User Interface, User Interface Design, Video Games, Game Development, Flex, and Game Design.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.