Benoit Fouletier

Benoit Fouletier Email and Phone Number

Freelance Game Developer @ Self-Employed
Le Crès, FR
Benoit Fouletier's Location
Le Crès, Occitanie, France, France
Benoit Fouletier's Contact Details

Benoit Fouletier work email

Benoit Fouletier personal email

About Benoit Fouletier

Video game engineer, specialized in gameplay, rendering, pipeline and tools programming.Unity and C# expert. C++ savvy.Specialties: Unity, C# / .NET, C++

Benoit Fouletier's Current Company Details
Self-Employed

Self-Employed

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Freelance Game Developer
Le Crès, FR
Website:
jasonkriss.com
Employees:
311
Benoit Fouletier Work Experience Details
  • Self-Employed
    Freelance Game Developer
    Self-Employed
    Le Crès, Fr
  • Dark Emerald Gaming Studio
    Senior Programmer & Mentor
    Dark Emerald Gaming Studio Feb 2023 - Present
    Montpellier, Occitanie, France
    Mentoring a team making their first game, a fast-paced platformer, in a brand new studio. Lots of interesting challenges, including building a studio in a region with zero industry presence! The closest I ever got to a producer role.
  • Self-Employed
    Freelance Game Developer
    Self-Employed Oct 2016 - Present
    Montpellier Area, France
  • Wild Sheep Studio
    Cinematic Tool Programmer
    Wild Sheep Studio Aug 2020 - Aug 2021
    Montpellier, Occitanie, France
    Developing the cinematic pipeline for the upcoming game WiLD.Interface between DCCs (Maya, MoBu) and the game runtime.Maya tools for previewing the game scene in the viewport, import game characters, export animations, etc.
  • Moon Studios Gmbh
    Rendering Programmer
    Moon Studios Gmbh Nov 2019 - May 2020
    Montpellier Area, France
    Focused on rendering and performance optimizations on the road to shipping Ori and Will of the Wisps on multiple platforms.Working with Unity source (C++ and C#).
  • Les Fées Spéciales
    Lead Programmer
    Les Fées Spéciales Jun 2019 - Oct 2019
    Montpellier Area, France
    Mecaleo, a VR project for the University of Tours, a serious game on the unfinished machines of Leonardo da Vinci, with a great focus on gameplay and VR manipulation and interaction.Made in Unity + SteamVR, for HTC Vive and Oculus Rift S.
  • Pastagames
    Tech Lead
    Pastagames Jul 2018 - Feb 2019
    Montpellier Area, France
    Technical lead for an unannounced project (big publisher, big IP).
  • Moon Studios Gmbh
    Rendering Programmer
    Moon Studios Gmbh Jul 2017 - Jul 2018
    Montpellier Area, France
    Developing and optimizing the rendering pipeline for the upcoming Ori and the Will of the Wisps, the sequel to the hit Ori and the Blind Forest. … 60 fps on Xbox One!
  • Dwarf Animation Studio
    R&D Engineer
    Dwarf Animation Studio Nov 2016 - May 2017
    Montpellier Area, France
    6 months mission to develop an in-house vegetation scattering tool using Fabric Engine.A glance at the animation/VFX industry!
  • Swing Swing Submarine
    Gameplay Programmer
    Swing Swing Submarine Jan 2013 - Oct 2016
    Montpellier Area, France
    Lead Programmer on Seasons after fall (2016, Steam, PS4/XB1): gorgeous 2D platformer with a focus on exploration. The team’s dream project.Programmer on Tetrobot & Co. (2013, Steam, iPad/iPhone/Android, WiiU/XB1/PS4): the sequel to the indie success Blocks that Matter.
  • Ubisoft
    Gameplay Programmer
    Ubisoft May 2010 - Nov 2012
    Montpellier Area, France
    Gameplay Programmer on Rayman LegendsGameplay Programmer on Rayman Origins... made with love and the UbiArt Framework!
  • Gamepulp
    Lead Programmer
    Gamepulp Aug 2007 - Feb 2010
    Worked on various iOS/casual/serious games, both self-produced and work-for-hire.
  • Com'Int
    Web Developer
    Com'Int Apr 2004 - Jul 2007
    • Web-based billing application and extranet for a VoIP operator.• For this job I took on the dual role of DBA and UI designer. I analysed the company's existing procedures, then designed and implemented the complete database architecture and front-end.
  • Ufsc, Brasil (Universidade Federal De Santa Catarina)
    Intern Analyst Developer
    Ufsc, Brasil (Universidade Federal De Santa Catarina) Mar 2003 - Dec 2003
    Spent 9 months doing research in a telemedecine lab for my end-of-studies project.The Cyclops Project (http://cyclops.telemedicina.ufsc.br/) deals with embedding metadata into medical imagery and storing it in a database; my task was to port the backend to MySQL. Client was in SmallTalk.

Benoit Fouletier Skills

Video Games Gameplay C# Game Development Artificial Intelligence Ps3 Gameplay Programming Game Programming C++ Unity Xbox 360 Wii Software Development Unity3d Pc Games Video Game Development Game Mechanics .net Console Ps4 Xbox One Wiiu Steam 2d Directx Opengl Shaders Hlsl Opengl Shading Language Animation Animation Programming Dcc Tool Programming Fabric Engine Python Lua Git Mercurial Perforce Software Engineers Vfx Python Htc Vive Virtual Reality Steamvr Oculus Rift

Benoit Fouletier Education Details

Frequently Asked Questions about Benoit Fouletier

What company does Benoit Fouletier work for?

Benoit Fouletier works for Self-Employed

What is Benoit Fouletier's role at the current company?

Benoit Fouletier's current role is Freelance Game Developer.

What is Benoit Fouletier's email address?

Benoit Fouletier's email address is be****@****ail.com

What schools did Benoit Fouletier attend?

Benoit Fouletier attended Institut National Des Sciences Appliquées De Lyon.

What are some of Benoit Fouletier's interests?

Benoit Fouletier has interest in Surf, Sketching, Video Games.

What skills is Benoit Fouletier known for?

Benoit Fouletier has skills like Video Games, Gameplay, C#, Game Development, Artificial Intelligence, Ps3, Gameplay Programming, Game Programming, C++, Unity, Xbox 360, Wii.

Who are Benoit Fouletier's colleagues?

Benoit Fouletier's colleagues are David Halpin, Deepasree P, Sonu Jangid, Andrew Goodwin, Reza Karimipour, Claudia Sauer, Ali Riza Mortas.

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