Benoît Louzas

Benoît Louzas Email and Phone Number

Project Director working on Cloud Transformation at Cloud Temple @ Cloud Temple
Benoît Louzas's Location
Paris, Île-de-France, France, France
Benoît Louzas's Contact Details

Benoît Louzas personal email

n/a

Benoît Louzas phone numbers

About Benoît Louzas

I have 17 years of experience in directing projects from concept to release and managing large multicultural teams in English and French. Since 2006, I am a master graduate with honors in International Multimedia Project Management . Since then I have worked on games on all platforms (Nintendo, Playstation, XBOX, Windows) that were released all over the world: USA, Canada, UK, France, Italy, Spain, Germany, Norway, Poland, Russia, Japan, Korea, Australia and South Africa. I have managed development teams and dealt with outsourcers and local publishing and distribution partners, mainly dealing with marketing, PR, legal, localization, and QA departments. My talents: - Multitasking- Excellent manager - Strong organizational skills- Excellent communication skills- Adapt to change and quickly integrated - Bilingual (French/English) - Successful in developing business and partnerships- Familiar with various 3D toolsets and production pipelinesBest Achievement, getting such recommendation on my profile:Benoît is a highly professional and dedicated project manager that goes above and beyond the call of duty, from start to finish, to make sure that his name is on a product that is worth it. And he can assist on creating that product in any stage of production. He will catch anything you throw at him, communicates well, always gets the best deals and gets the best out of his co-workers, service providers and customers. He understands (the) business. His wide array of knowledge is an asset to any company. I've seen Benoît juggle the most diverse tasks at once, follow through at all time, and finish them with his typical eye for detail. Benoît doesn't take no for an answer and will push you beyond your limit for the sole purpose of being able to give his employer his solid, trademarked quality guarantee.

Benoît Louzas's Current Company Details
Cloud Temple

Cloud Temple

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Project Director working on Cloud Transformation at Cloud Temple
Benoît Louzas Work Experience Details
  • Cloud Temple
    Project Director - Cloud Transformation
    Cloud Temple Feb 2023 - Present
    Puteaux, Ile De France, Fr
  • Gameloft
    World Technology Group Pmo
    Gameloft Dec 2017 - Feb 2023
    Paris, Paris, Fr
    SCOPEIn charge of cross platform Game Engine development (Rendering, Editor, UI, Physics, AI, Audio…) and design our roadmap with Game Teams (From Canada, to Australia and with European ones). Key achievements: powering the first Gameloft project for Apple Arcade (part of the release of AA service) as well as other key licensed projects in 2020: Lego Legacy Heroes Unboxed, Disney Getaway Blast… PROCESSAs Certified Scrum Master, sharing knowledge about agile methodologies: from setting up Kanban to follow up progress within development teams to successfully introduce SAFe consultants to Gameloft VP Emerging Technologies. Next steps (in discussion) make it part of a transformation project. It will include different Business Units to address a full value stream and demonstrate strengths (and weaknesses) of this methodology.CLOUDI gathered experience alongside projects with the infrastructure team. I’m passionate about the AWS approach. I trained in order to be Certified AWS Cloud Practitioner. I went to re:Invent 2019 with Gameloft Cloud experts and users. Worked with AWS ProServe on adapting Cloud Business Office and Cloud Engineering Team concepts for Gameloft specific structure and workflows. This is now another transformation project.
  • Watchever Group
    New Product Development Manager
    Watchever Group Nov 2013 - Nov 2017
    SCOPEIn charge of the “front end” team (20+ devices) for WATCHEVER SVOD services.Managed a team of 3 Project Managers leading the development teams (remotely).PRODUCT MANAGEMENTProduct Owner on STUDIO+ for Vivendi (Premium series offer for mobile screens). Product definition based on top management requirement, Business Development, Marketing and BI.BUSINESS DEVELOPMENTBuilt relationships with console, TV and mobile partners: Microsoft, Sony, Samsung, LG, Philips, Panasonic, Nintendo, Google and Apple. One key success: AppleTV firmware got updated specifically for WATCHEVER!Deployed STUDIO+ in 12 countries: South America and Europe. Working with different subscription models: telco partners bundle, SSO and directly on OTT. Achievement: 5 million subscribers for STUDIO+.*** 3 main projects ***> WATCHEVER (Germany): subscription video on demand service that was launched in Germany in early 2013. Consumers could stream movies and TV Series seamlessly on a wide variety of internet connected devices.> STUDIO+ (International): SVOD service launched in 2016. This mobile first service provides new world of short and premium series, specifically produced for mobile.> Confidential
  • Scrum Alliance, Inc
    Scrum Master
    Scrum Alliance, Inc Oct 2013 - Oct 2013
    > Certified ScrumMasters® and Agile Project Management Training> Passed, scored 89% (66% required to pass)https://www.scrumalliance.org/community/profile/blouzas
  • Larian Studios
    Lead Producer
    Larian Studios Mar 2006 - Sep 2013
    Gent, Be
    --- Divinity Dragon Commander ---- > Producing the game from start to finish with the internal team> Working closely with distributors> Setting up and managing partnerships with middleware, hardware and outsourcer providers> Introducing motion capture (face and body) hardware at Larian> Managing localization to six languages, including voice recording > Organizing PR events (studio visits, GamesCom, E3)*** Quotes***# 80% GameSpot "Divinity: Dragon Commander is a gem" # 80% PC Games Germany "I had a great time with Dragon Commander"# 85% PC Gamer “Colorful, fun and memorable”# 90% Games.cz “Surprise of the year? Definitely! Dragon Commander is a big entertaining game"--- Divinity Anthology ---Collector's Edition celebrating 10 years of Larian's Divinity series> Managing the entire manufacturing process (from design to localization to shipping)> Working closely with the distributors in 7 regions. --- Divinity II – The Dragon Knight Saga ---> Producing the remastering of the Ego Draconis adventure based on community feedback> Managing localizationto 7 languages > Working closely with multiple publishers*** Awards & Quotes***# Best RPG of the Year 2010 on PC and Xbox360 by jeuxvideo.com "This games deserves your full attention"# 17/20 in Xbox Official Magazine “Discover one of the best RPG on Xbox360”--- Divinity II – Flames of Vengeance ---> Producing the addon for Ego Draconis. > Setting up localization to 3 languages (including English voice recording direction and actor casting). > Taking over publisher roles, including but not limited to age rating submission and manufacturing. --- Divinity II – Ego Draconis ---> Producing the game from concept to gold master. Overseeing the full project cycle over 3 years and a half. > Building up the production plan. > Managing an English speaking team -up to 70 people- including outsourcers and freelancers worldwide.
  • Phoenix Studio
    Producer
    Phoenix Studio Jul 2005 - Sep 2005
    --- PC game based on a TV license, sequel ---> Conducting the end of the production. > Managing the internal team, publisher relationships and various service providers. > Localizing the first game to German, Italian and Russian. > Setting up the French voice recording for the sequel.--- PSP version of Peter Jackson's King Kong: The Official Game of the Movie --- > The game was a port from the PS2 version and had to be tailored to the PSP platform > Assisting the Phoenix's Production Director.
  • Phoenix Studio
    Producer Associate
    Phoenix Studio Jul 2004 - Jan 2005
    --- Disney's Winnie the Pooh Rumbly Tumbly Adventure ---> Managing an American licensed game for a European publisher, under the Production Director’s responsibility. > Developing Winnie the Pooh’s Rumbly Tumbly Adventure for Playstation 2, Game Cube and Game Boy Advance. Collaboration with each development pole, coordinating efforts with team Leads. > Following up the different production phases: Alpha, Beta, Pre-Master, Master Candidate and Gold Master Candidate. > Dealing with the external partners: licensor (Disney Interactive – Glendale, CA), publisher (Production, Localization, QA), and various service providers. *** Awards & Quotes*** # 7.7/10 WorthPlaying.com "Winnie the Pooh's Rumbly Tumbly Adventure is a good game any Pooh-loving youngster who wants an easy game with five levels." http://worthplaying.com/article/2005/4/10/reviews/23769/ # 4/5 kidsworld.com "It's a fun game for younger kids and is addictively cute for older peeps who're still kids at heart." http://www.kidzworld.com/article/5347-winnie-the-poohs-rumbly-tumbly-adventure-review --- PC game based on a TV license ---> Managing a PC video game based on a TV license from concept to Gold Master Candidate.

Benoît Louzas Skills

Video Games Game Development Xbox 360 Game Design Creative Direction Interactive Entertainment Project Management Svod

Benoît Louzas Education Details

  • International Institute Of Multimedia
    International Institute Of Multimedia
    Cg Option
  • Scrum Alliance, Inc.
    Scrum Alliance, Inc.
    Agile Project Management

Frequently Asked Questions about Benoît Louzas

What company does Benoît Louzas work for?

Benoît Louzas works for Cloud Temple

What is Benoît Louzas's role at the current company?

Benoît Louzas's current role is Project Director working on Cloud Transformation at Cloud Temple.

What is Benoît Louzas's email address?

Benoît Louzas's email address is be****@****oft.com

What is Benoît Louzas's direct phone number?

Benoît Louzas's direct phone number is +33 1 53 00 *****

What schools did Benoît Louzas attend?

Benoît Louzas attended International Institute Of Multimedia, Scrum Alliance, Inc..

What skills is Benoît Louzas known for?

Benoît Louzas has skills like Video Games, Game Development, Xbox 360, Game Design, Creative Direction, Interactive Entertainment, Project Management, Svod.

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