Benoit Macon
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Benoit Macon Email & Phone Number

Combat Director - HELLBLADE 2 at Ninja Theory at Ninja Theory
Location: Greater Cambridge Area, United Kingdom 22 work roles
1 work email found @ninjatheory.com LinkedIn matched
✓ Verified Jul 2026 3 data sources Profile completeness 86%

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Current company
Role
Combat Director - HELLBLADE 2 at Ninja Theory
Location
Greater Cambridge Area, United Kingdom
Company size

Who is Benoit Macon? Overview

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Quick answer

Benoit Macon is listed as Combat Director - HELLBLADE 2 at Ninja Theory at Ninja Theory, a with 130 employees, based in Greater Cambridge Area, United Kingdom. AeroLeads shows a work email signal at ninjatheory.com and a matched LinkedIn profile for Benoit Macon.

Benoit Macon previously worked as Combat Director - HELLBLADE 2 at Ninja Theory and GAME DIRECTOR - NICODEMUS at Ninja Theory.

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Email format at Ninja Theory

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{first}.{last}@ninjatheory.com
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Profile bio

About Benoit Macon

Benoit Macon is a Combat Director - HELLBLADE 2 at Ninja Theory at Ninja Theory. He possess expertise in ps3, video games, level design, game design, game development and 18 more skills. Colleagues describe him as "Benoit was the lead level designer at Kuju London working on one of the studio's Nintendo titles, Battalion Wars. He oversaw the early design of the levels under the direction of Tancred Dyke-Wells, Creative Director on the project. As lead level designer, Benoit was hard working and very good at motivating and managing his team. Benoit had a good rapport with the whole development team.", "Benoit is an excellent designer with flair and passion, producing work to a high standard of quality. He is also a very personable man who made the office environment a great place to work in.", and "Ben is clever, thoughtful and very hard working. I would have him back in a shot!"

Listed skills include Ps3, Video Games, Level Design, Game Design, and 19 others.

Current workplace

Benoit Macon's current company

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Ninja Theory
Ninja Theory
Combat Director - HELLBLADE 2 at Ninja Theory
Cambridge, Cambridgeshire, United Kingdom
Website
Employees
130
AeroLeads page
22 roles

Benoit Macon work experience

A career timeline built from the work history available for this profile.

Role listed

Cambridge, Cambridgeshire, United Kingdom

Combat Director - Hellblade 2

Current

Cambridge, Gb

- Responsible for the overall vision and direction of the combat system

Jan 2018 - Present

Game Director - Nicodemus

Cambridge, Gb

- Responsible for the creative vision, design, implementation of gameplay mechanics in relation with THEVOID vision and direction- Directed the experience and a team of 15 people including designers, artists, coders and animators from initial conception to release.

Jun 2017 - Dec 2017

Game Director - Undisclosed Project (Steam Vr, Oculus)

Cambridge, Gb

- R&D in VR combat mechanics for new experimental project- New experimental project started using VR combat mechanics previously worked on- Directed a team of 10 devs on this project

Dec 2016 - Jun 2017

Game Director - Dexed (Steam Vr, Oculus, Psvr)

Cambridge, Gb

 Responsible for the creative vision, design, implementation of gameplay mechanics. Directed the game and a team of 8 to 10 people including designers, artists, coders and animators from initial conception to release.

Jun 2016 - Nov 2016

Lead Character And Combat Designer - Disney Inifity

Cambridge, Gb

 Creation, implementation and overview of the new combat system for the STAR WARS playset and upcoming title within the franchise Retrofit the new combat system into the old Toys (Toybox only) Responsible for the creative vision, design, and implementation of gameplay mechanics for the following toys:o Anakin, Ahsoka, Obiwan, Yoda, Darthmaulo Leia, Hansolo, Darthvadero Kanan, Sabine, Zeb, Ezrao Ultron, New Captain Americao Alice, Timeo + 5 others not released due to the closure of the infinity brand. Overview of the creation of enemies and bosses for the Star Wars playset Lead a team of 15 people made of animators, coders , designers and artists

Jun 2014 - May 2016

Lead Designer - Disney Infinity

Cambridge, Gb

 Responsible for the creative vision, design, and implementation of gameplay mechanics for the following Toys for the Marvel play-set and toybox:o Lokio Ronano Falcono Green Goblino Yonduo Jasmine

Mar 2014 - Jun 2014

Lead Designer - Fightback

Cambridge, Gb

FIGHTBACK (EDITOR'S CHOICE iPhone) - IOS and Android Combat Game published by Chillingo. Responsible for the creation and overview of the main core system and core gameplay elemento Combat system and mechanics (State system, combos and overall mechanics)o Tower system (Progression, rewards, objectives, navigation)o Customization system (Guns, parts and patterns – Vest and shield system, Tattoos)o Itemization (Perks and supplies)o Player progression (XP system, player upgrade, Reward and scoring system, gating)o Enemies (Core Mechanics, scale up system)o In game messaging system (Story, promotions, adviser) Game system balancingo Player progression and overall difficulty (include enemy scale up)o Items stats balancing in coordination with player progression and difficultyo Itemizationo Overview of the different waves composition and level flow Responsible for the flow of the different element of the UI, from Main menu to gameplay. Lead and directed a team of 5 designers on the following :o Combat systemo Monetizationo Level Design (Enemy flow and wave composition)o UI Implementation and overall elements of the UI

Sep 2012 - Mar 2014

Senior Designer - Dmc

Cambridge, Gb

Devil May Cry Lead Mechanic Designer : Responsible for the mechanics, and overall metrics for traversal gameplay Boss Design : Responsible for the design of one of the Boss and the remake of a second one.o Mundus spawno Mundus Level Design : Responsible for the implementation and overall quality of the following levels :o Overturn, Eyeless, Devil inside, Devil’s Dalliance, Last Dance, Furnace of Souls Demo : Responsible for the Captivate (Under Watch), E3 Hands on demo (Under Watch) + E3 Hands off (Devil’s Dalliance), Comic con and TGS demo (Devil’s Dalliance)

Jun 2010 - Sep 2012

Senior Designer

Ubisoft Montreal

Unnanounced project

Nov 2009 - Jun 2010

Lead Game Designer

Saint-Mandé, Île-De-France, Fr

James Cameron Avatar (PS3,XBOX360)- Game-design concept documentation in line with the Creative Director vision for the game,- Game balancing (Player Weapons and armours, NPCs),- Game system follow up and implementation within the game via our in-house editor,- Directed and mentored a team of 5 game designers on a day to day basis.- Improvement development of the different tools used for the game

Sep 2006 - Nov 2009

Lead Level Designer

Saint-Mandé, Île-De-France, Fr

Open Season (PS3,XBOX360,Wii,PS2,Xbox,NGC,PSP, NintendoDS, GBA)- Implementation of the mission designs based on the project design documents- Directing a team of level designer on a day to day basis,- Review and follow-up on integration,- RLD documentation,- Optimisation of the different tools,

Feb 2005 - Sep 2006

Lead Level Designer

Croydon, London, Gb

Battalion Wars (NGC) - Implementation of the mission designs based on the project design documents- Review, critique and directing of the design team to produce the standard of levels expected of a Nintendo product- Optimisation of the vehicle physic mechanic as well as their navigation through the levels- Ensure the balance and strategy of the gameplay required for Battalion wars- Ensure a balanced and structured approach to the distribution of units throughout the game- Scripting- Clear weekly reporting identifying progress, team goals and issues- Development and supervision reviews

Feb 2004 - Feb 2005

Game-Designer

Kuju Entertainment - Godalming

Firewarrior (PS2)- Level design- Scripting and scenarisation of the different in-game behaviors- Terrain construction- Optimisation of the levels- Documentation for the development of a new in-house Live Tool editor- Documentation (Mission design, Mechanical design, bible, assets)

Dec 2001 - Feb 2004

Game-Designer

Saint-Mandé, Île-De-France, Fr

Rayman2 Gameboy Color- Training the team on the Ubisoft GBC tools- Designing some game’s elements- Level designing

Jun 2001 - Dec 2001

Game Design Director And Lead Game Designer

Saint-Mandé, Île-De-France, Fr

Rayman Gameboy Color (Lead Game-Design)Jungle Book Gameboy Color (Design director)Donald Quack Attack Gameboy Color (Design Director)F1 Racing Championship Gameboy Color (Design Director)Rogue Spear Gameboy Advance (Design Director)Rayman M (Shooting part) PS2/Gamecube (Lead Game-Design)- Creation of the Game Design Studio in Milan- Recruitment of 8 peoples for the studio- Personnel Management- Planning of the different projects- Designing, integration and use of the different internal tools for GBC development- Design Direction - Giving advices to the lead designer to improve the quality of the game, resolving team problems, etc…

Feb 1999 - Jun 2001

Game Designer

Saint-Mandé, Île-De-France, Fr

Game Design Research- Research and study the multiplayer games- Proposal of different multiplayer concepts to the Direction

Sep 1998 - Feb 1999

Game Designer

Saint-Mandé, Île-De-France, Fr

Tonic Trouble Nintendo 64- Adaptation of the Pc version for N64- Training a new team of designers and level-designers on Ubisoft’s 3D tools- Management of the team

Mar 1998 - Sep 1998

Level Designer

Saint-Mandé, Île-De-France, Fr

Tonic Trouble Pc- Level Design- Scripting AI

Oct 1996 - Mar 1998

Game Designer

Saint-Mandé, Île-De-France, Fr

World Club Football Pc- Design of the game- Design of the AI system for the players- Implementation of the AI

May 1996 - Oct 1996

Game Designer

Saint-Mandé, Île-De-France, Fr

Rayman 2 PSX (The game was abandoned by Ubisoft after the decision to change strategy and move to 3D – 2 Levels of the game are available in Rayman 2 3D version for the Playstation.)- Design of the game- Level Design

Sep 1995 - May 1996

Test Manager - Tester

Saint-Mandé, Île-De-France, Fr

Rayman PSX - Main Tester on Rayman PSX (3 months)- Test Manager on Rayman PSX (4 months)- Manager of a team of 20 testers

Mar 1995 - Sep 1995
Team & coworkers

Colleagues at Ninja Theory

Other employees you can reach at ninjatheory.com. View company contacts for 130 employees →

FAQ

Frequently asked questions about Benoit Macon

Quick answers generated from the profile data available on this page.

What company does Benoit Macon work for?

Benoit Macon works for Ninja Theory.

What is Benoit Macon's role at Ninja Theory?

Benoit Macon is listed as Combat Director - HELLBLADE 2 at Ninja Theory at Ninja Theory.

What is Benoit Macon's email address?

AeroLeads has found 1 work email signal at @ninjatheory.com for Benoit Macon at Ninja Theory.

Where is Benoit Macon based?

Benoit Macon is based in Greater Cambridge Area, United Kingdom while working with Ninja Theory.

What companies has Benoit Macon worked for?

Benoit Macon has worked for Ninja Theory, Ubisoft Montreal, Ubisoft Montréal, Kuju Entertainment, and Kuju Entertainment - Godalming.

Who are Benoit Macon's colleagues at Ninja Theory?

Benoit Macon's colleagues at Ninja Theory include Mimi Luna, Katrin Mair, Uni Dos, Novi Guntara, and Cakemix Mix.

How can I contact Benoit Macon?

You can use AeroLeads to view verified contact signals for Benoit Macon at Ninja Theory, including work email, phone, and LinkedIn data when available.

What skills is Benoit Macon known for?

Benoit Macon is listed with skills including Ps3, Video Games, Level Design, Game Design, Game Development, Gameplay, Unreal Engine 3, and Xbox 360.

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