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Leading software development for the industry's first open source Spatial Computing platform: Vuforia Spatial Toolbox.I've been innovating in the AR space since 2013, first as a research assistant at the MIT Media Lab, then as a grad student writing my thesis on using AR as a spatial interface for programming IoT systems, and most recently as a researcher at the PTC Reality Lab, where I've been a key member in designing and launching the Vuforia Spatial Toolbox iOS app and Edge Server.I specialize in full-stack, mobile web AR (JavaScript, CSS, WebGL, Node.js) on iOS (Objective-C, C++), but have a broad background in computer science and software development.Other areas of interest include art, design, game development, entrepreneurship, and education.
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Co-Founder And CtoData Time SpaceBoston, Ma, Us -
Senior Fellow, Innovation EngineeringPtc Nov 2022 - PresentBoston, Massachusetts, UsTechnical lead for Vuforia Spatial Toolbox – the industry's first architectural-scale AR platform for spatial computing – and inventing what comes next. -
Fellow, Innovation EngineeringPtc Oct 2017 - Nov 2022Boston, Massachusetts, UsCo-founded the PTC Reality Lab: a test center for prototyping augmented, virtual, mixed, and physical realities with the purpose of improving people's interactions with their physical environments.At the Reality Lab, I am responsible for researching new AR and Spatial Computing concepts, building demos to vet ideas, applying software development practices to convert demos into product features, and deploying those features to the Vuforia Spatial Toolbox platform. -
Research AssistantMit Media Lab Jun 2016 - Aug 2017Cambridge, Massachusetts, UsWrote my Masters thesis while contributing to the Reality Editor project in the Fluid Interfaces Group. Work included implementing a visual programming interface for connecting IoT devices via a mobile AR device, adding web service integrations (such as IFTTT) to the IoT platform, and prototyping a locking mechanism to control which users have permission to modify the IoT programs. Work involved iOS (C++/Objective-C) and full-stack web development (HTML/WebGL/Node.js) for interacting with, networking, and processing streams of data. Built various demos and prototypes, including a collaboration with Target Corporation that led to the development of an AR Spatial Search application for grocery shoppers. -
Software Engineer InternGumroad Jun 2015 - Aug 2015San Francisco, Ca, UsFull-stack web and mobile development, with a focus on iOS development. Led the development of the Gumroad Dashboard iOS app, which was taken from an idea (during an internal hackathon) to a deployed product before the end of the summer. Also collaborated with a designer to revamp the onboarding flow of the existing Gumroad iOS app. Primarily worked with Swift and Ruby on Rails, as well as Git for standard engineering development processes including code reviews and continuous integration. -
Undergraduate Research AssistantMit Media Lab Sep 2013 - Dec 2014Cambridge, Massachusetts, UsDeveloped software for the Smarter Objects project in the Fluid Interfaces Group (working with Valentin Heun). A small portion of my work contributed to a demo featured in a Pattie Maes' 2014 TED Talk on Smart(er) Technology.Work included: - Programming a Mac OSX application with C++, openFrameworks, and the Vuforia AR SDK. - Building a method for bridging between the C++ application and embedded HTML/Javascript interfaces. - Prototyping demo applications and interfaces for presentations. -
Instructor, Ios DeveloperMake School May 2014 - Aug 2014San Francisco, California, UsTaught an intensive 8-week iOS game development course. Presented lectures on Cocos2D, Objective-C, and game development techniques. Individually tutored students who needed additional help, developed tutorials and curriculum, and provided debugging assistance to a group of 40+ students. Met tight deadlines and filled flexible roles in a small, dynamic startup team (<10 employees at the time). -
Game Programmer InternGameloft Jun 2013 - Aug 2013Paris, Paris, Fr3D graphics programming and mobile game development with OpenGL and C/C++. Learned low-level graphics programming for a programmable rendering pipeline, including writing custom shaders for effects such as fire. Worked by myself to design and implement a working 3D game prototype which was pitched to the executive team at the end of the summer. -
Ios DeveloperFablevision Learning Apr 2012 - Aug 2012Dedham, Ma, UsDesigned and developed The North Star Smart Stars Survey app for the iPad. I was the only programmer on the team. Wrote Objective-C code, worked with Xcode Storyboards, and collaborated with an artist to get all assets for the project. Managed the submission process and successfully published to the App Store. Followed up with debugging and product updates.
Benjamin Reynolds Skills
Benjamin Reynolds Education Details
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Massachusetts Institute Of TechnologyComputer Science And Engineering -
Massachusetts Institute Of TechnologyComputer Science -
Xaverian Brothers High School
Frequently Asked Questions about Benjamin Reynolds
What company does Benjamin Reynolds work for?
Benjamin Reynolds works for Data Time Space
What is Benjamin Reynolds's role at the current company?
Benjamin Reynolds's current role is Co-Founder and CTO.
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What schools did Benjamin Reynolds attend?
Benjamin Reynolds attended Massachusetts Institute Of Technology, Massachusetts Institute Of Technology, Xaverian Brothers High School.
What are some of Benjamin Reynolds's interests?
Benjamin Reynolds has interest in Education, Environment, Science And Technology, Human Rights, Arts And Culture.
What skills is Benjamin Reynolds known for?
Benjamin Reynolds has skills like Objective C, Git, Algorithms, Creative Coding, C, Node.js, User Experience, Teaching, Game Programming, Rapid Prototyping, Iot, Engineering.
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