Benjamin Ripple

Benjamin Ripple Email and Phone Number

Game Director | Creative Leader | Storyteller | Adaptable Designer @ Wizards of the Coast
renton, washington, united states
Benjamin Ripple's Location
Alhambra, California, United States, United States
Benjamin Ripple's Contact Details

Benjamin Ripple personal email

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Benjamin Ripple phone numbers

About Benjamin Ripple

My entire life, games have helped me form lifelong connections. My older brother always made time to play games with me, we bonded over Elevator Action and Donkey Kong Country playing life or level. I met my lifelong best friend 25 years ago because he was new in town and looking for someone to play tabletop games with him. When my friend group split up to go to different colleges, we remained close by adventuring through Azeroth together in Wow nearly every day while we talked on the Ventrillo server my friends dad set up for us. During the decade I have spent as a designer and design leader in the industry I feel incredibly lucky to have had opportunities to lead teams ranging from three person QA pods to 40 people across three continents. I've been able to leverage my adaptable empathetic leadership style, comprehensive understanding of cross genre design principles and ability to communicate with developers of all disciplines to make some amazing experiences played by hundreds of millions of players. Most of all, I am proud of the dozens of talented designers I have had the opportunity to work with and Mentor.I love games in the way only someone who has had their life shaped by gaming can, and I suspect I always will. If you are working on a cool project and think you might need some help in establishing your creative direction, building a design team, establishing a roadmap or you are just really proud and want to brag; please reach out. I want to make games that change people's lives for the better so let's discuss how to do that.

Benjamin Ripple's Current Company Details
Wizards of the Coast

Wizards Of The Coast

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Game Director | Creative Leader | Storyteller | Adaptable Designer
renton, washington, united states
Website:
wizards.com
Employees:
1008
Benjamin Ripple Work Experience Details
  • Wizards Of The Coast
    Design Manager
    Wizards Of The Coast Oct 2024 - Present
    Renton, Washington, United States
  • Riot Games
    Gameplay Initiative Design Manager
    Riot Games Dec 2020 - Mar 2024
    Directly managed, mentored, and developed 12 reports within 4 groups across all of League of Legends (150M+ monthly active players), including Champions, Modes and Live Balance. Generated frameworks and processes to facilitate collaboration across all verticals within the Gameplay initiative.● Directly oversaw the development of iconic characters: Briar, Naafiri, Milio, and Hwei (one of the most popular champs LoL has ever launched), plus the Aurelion Sol rework and numerous Midscope redesigns. ● Acted as the vision gatekeeper and advocated for the player by understanding their core needs, pain points, and behaviors through data-driven insights. ● Oversaw designers in developing Season 14, The Arena featured gameplay mode, and multiple unannounced major game features still currently in development. Led ideation, feature development, and content creation for all new Champion Missions launched in Season 14.● Collaborated with design and product leads across multiple gameplay teams to generate new working agreements, establishing clear guidelines and expectations around Champions/Seasonal products.● Occupied Design Manager on Legends of Runeterra (2020 – 2021). In previous role, served as Set Design Lead for Legends of Runeterra set 7, which became Glory in Navori and Heart of the Huntress.
  • Tic Toc Games
    Senior Game Director
    Tic Toc Games Jan 2017 - Dec 2020
    Burbank, California, United States
    Promoted from Game Designer (2017 to 2018), to Game Director (2018 to 2019), and finally Senior Game Director, leading the strategic communication between internal stakeholders and external publishers within Disney, Glu, Sony, and NBCU. Honed coherent product visions and mentored U.S. level designers, game designers, and associate directors (across titles like Panda Pop, Vineyard Valley, and Funko Pop Blitz!) ● Spearheaded 3 novel IPs, including world logic, character building, and high-level narrative overviews.● Created and owned multiple multi-year product roadmaps and led feature prioritization on multi-million-dollar budget mobile titles.● Garnered a relationship of trust with several outside publishers including Sony Entertainment, who then became a core publishing partner for our studio.● Secured 4 projects yielding over $8M through efficient management and concept pitches.● Drove redesign yielding ~25% retention rate and ~30% increase in revenue on a product within LiveOps.
  • Disney Consumer Products
    Junior Game Designer
    Disney Consumer Products Oct 2015 - May 2016
    Glendale, Ca.
    Designed experimental and commercial play experiences for Disney Consumer Products. Leveraged Unity and proprietary tools to create a seamless player experience. Prototyped in-engine and real-world demonstrations of gameplay experiences based on internal experimental hardware goals and functionality. Completed all content bug fixing, revisions, and tuning for all launch levels. Created and oversaw implementation for 2 DLC modules.
  • Disney Interactive Studios
    Qa Tester
    Disney Interactive Studios Apr 2014 - Oct 2015
    Glendale, Ca
    Conducted comprehensive analysis and provided feedback on multiple game systems. Trained and onboarded newly appointed team members. Collaborated with external vendors and developers tasked with running and supporting product Demos internally. Presented the product at E3 in media training. Provision of technical support during the filming of a Disney Channel product feature.
  • Zack Petroc Studios
    Production Coordinator
    Zack Petroc Studios Aug 2012 - Apr 2014
    Studio City, Ca
    ● Gathered references to assist with building the story's cohesive world logic● Improved collaboration between production artists, writers and website developers● Set and reached organizational goals related to website development and testing● Provided troubleshooting and support for customers

Benjamin Ripple Skills

Microsoft Office Powerpoint Research Game Design Devtrack Quality Assurance Ps3 Game Development Photoshop Mobile Games Xbox 360 Online Gaming Roxio Game Capture Adobe Photoshop Team Leadership Sales Analysis Training Computer Games Video Games Gameplay Casual Games Management Spss Statistics Communication Leadership

Benjamin Ripple Education Details

Frequently Asked Questions about Benjamin Ripple

What company does Benjamin Ripple work for?

Benjamin Ripple works for Wizards Of The Coast

What is Benjamin Ripple's role at the current company?

Benjamin Ripple's current role is Game Director | Creative Leader | Storyteller | Adaptable Designer.

What is Benjamin Ripple's email address?

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What is Benjamin Ripple's direct phone number?

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What schools did Benjamin Ripple attend?

Benjamin Ripple attended The University Of Akron.

What are some of Benjamin Ripple's interests?

Benjamin Ripple has interest in Terrible Science Fiction, Esports, Story Development, Tabletop Gaming.

What skills is Benjamin Ripple known for?

Benjamin Ripple has skills like Microsoft Office, Powerpoint, Research, Game Design, Devtrack, Quality Assurance, Ps3, Game Development, Photoshop, Mobile Games, Xbox 360, Online Gaming.

Who are Benjamin Ripple's colleagues?

Benjamin Ripple's colleagues are Pablo Mendoza Peces, "finn Drake" Lauren Burger, Anne-Claire Little, Luca Lombardi, Aidan Mager, Irina Shirokova, Ben Maier.

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