Benjamin Ripple Email and Phone Number
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My entire life, games have helped me form lifelong connections. My older brother always made time to play games with me, we bonded over Elevator Action and Donkey Kong Country playing life or level. I met my lifelong best friend 25 years ago because he was new in town and looking for someone to play tabletop games with him. When my friend group split up to go to different colleges, we remained close by adventuring through Azeroth together in Wow nearly every day while we talked on the Ventrillo server my friends dad set up for us. During the decade I have spent as a designer and design leader in the industry I feel incredibly lucky to have had opportunities to lead teams ranging from three person QA pods to 40 people across three continents. I've been able to leverage my adaptable empathetic leadership style, comprehensive understanding of cross genre design principles and ability to communicate with developers of all disciplines to make some amazing experiences played by hundreds of millions of players. Most of all, I am proud of the dozens of talented designers I have had the opportunity to work with and Mentor.I love games in the way only someone who has had their life shaped by gaming can, and I suspect I always will. If you are working on a cool project and think you might need some help in establishing your creative direction, building a design team, establishing a roadmap or you are just really proud and want to brag; please reach out. I want to make games that change people's lives for the better so let's discuss how to do that.
Wizards Of The Coast
View- Website:
- wizards.com
- Employees:
- 1008
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Design ManagerWizards Of The Coast Oct 2024 - PresentRenton, Washington, United States -
Gameplay Initiative Design ManagerRiot Games Dec 2020 - Mar 2024Directly managed, mentored, and developed 12 reports within 4 groups across all of League of Legends (150M+ monthly active players), including Champions, Modes and Live Balance. Generated frameworks and processes to facilitate collaboration across all verticals within the Gameplay initiative.● Directly oversaw the development of iconic characters: Briar, Naafiri, Milio, and Hwei (one of the most popular champs LoL has ever launched), plus the Aurelion Sol rework and numerous Midscope redesigns. ● Acted as the vision gatekeeper and advocated for the player by understanding their core needs, pain points, and behaviors through data-driven insights. ● Oversaw designers in developing Season 14, The Arena featured gameplay mode, and multiple unannounced major game features still currently in development. Led ideation, feature development, and content creation for all new Champion Missions launched in Season 14.● Collaborated with design and product leads across multiple gameplay teams to generate new working agreements, establishing clear guidelines and expectations around Champions/Seasonal products.● Occupied Design Manager on Legends of Runeterra (2020 – 2021). In previous role, served as Set Design Lead for Legends of Runeterra set 7, which became Glory in Navori and Heart of the Huntress. -
Senior Game DirectorTic Toc Games Jan 2017 - Dec 2020Burbank, California, United StatesPromoted from Game Designer (2017 to 2018), to Game Director (2018 to 2019), and finally Senior Game Director, leading the strategic communication between internal stakeholders and external publishers within Disney, Glu, Sony, and NBCU. Honed coherent product visions and mentored U.S. level designers, game designers, and associate directors (across titles like Panda Pop, Vineyard Valley, and Funko Pop Blitz!) ● Spearheaded 3 novel IPs, including world logic, character building, and high-level narrative overviews.● Created and owned multiple multi-year product roadmaps and led feature prioritization on multi-million-dollar budget mobile titles.● Garnered a relationship of trust with several outside publishers including Sony Entertainment, who then became a core publishing partner for our studio.● Secured 4 projects yielding over $8M through efficient management and concept pitches.● Drove redesign yielding ~25% retention rate and ~30% increase in revenue on a product within LiveOps. -
Junior Game DesignerDisney Consumer Products Oct 2015 - May 2016Glendale, Ca.Designed experimental and commercial play experiences for Disney Consumer Products. Leveraged Unity and proprietary tools to create a seamless player experience. Prototyped in-engine and real-world demonstrations of gameplay experiences based on internal experimental hardware goals and functionality. Completed all content bug fixing, revisions, and tuning for all launch levels. Created and oversaw implementation for 2 DLC modules. -
Qa TesterDisney Interactive Studios Apr 2014 - Oct 2015Glendale, CaConducted comprehensive analysis and provided feedback on multiple game systems. Trained and onboarded newly appointed team members. Collaborated with external vendors and developers tasked with running and supporting product Demos internally. Presented the product at E3 in media training. Provision of technical support during the filming of a Disney Channel product feature. -
Production CoordinatorZack Petroc Studios Aug 2012 - Apr 2014Studio City, Ca● Gathered references to assist with building the story's cohesive world logic● Improved collaboration between production artists, writers and website developers● Set and reached organizational goals related to website development and testing● Provided troubleshooting and support for customers
Benjamin Ripple Skills
Benjamin Ripple Education Details
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Psychology
Frequently Asked Questions about Benjamin Ripple
What company does Benjamin Ripple work for?
Benjamin Ripple works for Wizards Of The Coast
What is Benjamin Ripple's role at the current company?
Benjamin Ripple's current role is Game Director | Creative Leader | Storyteller | Adaptable Designer.
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What schools did Benjamin Ripple attend?
Benjamin Ripple attended The University Of Akron.
What are some of Benjamin Ripple's interests?
Benjamin Ripple has interest in Terrible Science Fiction, Esports, Story Development, Tabletop Gaming.
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Benjamin Ripple has skills like Microsoft Office, Powerpoint, Research, Game Design, Devtrack, Quality Assurance, Ps3, Game Development, Photoshop, Mobile Games, Xbox 360, Online Gaming.
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Benjamin Ripple's colleagues are Pablo Mendoza Peces, "finn Drake" Lauren Burger, Anne-Claire Little, Luca Lombardi, Aidan Mager, Irina Shirokova, Ben Maier.
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