Who is Ben Ruiz? Overview
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Ben Ruiz is listed as Creative Director at DINOGOD, based in Mesa, Arizona, United States. AeroLeads shows phone signal with area code 480 and a matched LinkedIn profile for Ben Ruiz.
Ben Ruiz previously worked as Creative Director, Designer at Dinogod. Ben Ruiz holds Game Art And Design, Traditional Art, Digital Art, Design from The Art Institutes.
Email format at DINOGOD
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About Ben Ruiz
Game designer, artist, writer, and combat consultant. Co-founded Team Colorblind in early 2012. Launched flagship game, Aztez, in 2017.Founded DINOGOD in 2019, currently developing our flagship video game Bounty Star with Annapurna Interactive as publisher.Designed Age Of Angra, a physical game, published by Monument Hobbies in 2024. Already working on more physical games with them!Specialties: Direction, game design, combat design and implementation, real time VFX/SFX, and level design.
Listed skills include Texturing, Modeling, Level Design, Animation, and 30 others.
Ben Ruiz's current company
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Ben Ruiz work experience
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Creative Director, Designer
Ben Ruiz education
Game Art And Design, Traditional Art, Digital Art, Design
Bachelor Of Art, Game Art & Design
Frequently asked questions about Ben Ruiz
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What company does Ben Ruiz work for?
Ben Ruiz works for DINOGOD.
What is Ben Ruiz's role at DINOGOD?
Ben Ruiz is listed as Creative Director at DINOGOD.
What is Ben Ruiz's phone number?
AeroLeads has found 2 phone signal(s) with area code 480 for Ben Ruiz at DINOGOD.
Where is Ben Ruiz based?
Ben Ruiz is based in Mesa, Arizona, United States while working with DINOGOD.
What companies has Ben Ruiz worked for?
Ben Ruiz has worked for Dinogod.
How can I contact Ben Ruiz?
You can use AeroLeads to view verified contact signals for Ben Ruiz at DINOGOD, including work email, phone, and LinkedIn data when available.
What schools did Ben Ruiz attend?
Ben Ruiz holds Game Art And Design, Traditional Art, Digital Art, Design from The Art Institutes.
What skills is Ben Ruiz known for?
Ben Ruiz is listed with skills including Texturing, Modeling, Level Design, Animation, Combat Design, Special Effects, Creative Direction, and Character Rigging.
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