Ben Serviss Email and Phone Number
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Engineering leader with a focus on payments and a passion for bringing clarity to complex problems. I started engineering as an individual contributor in 2015 and have been managing engineers since 2018.Before entering tech I spent a decade in the game industry as a producer and game developer, gaining invaluable experience in galvanizing technical teams toward multiple goals under significant time pressures.
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Director Of EngineeringThe Lifetime Value Co.Columbus, Oh, Us -
Director Of EngineeringThe Lifetime Value Co. Jan 2022 - PresentNew York City, Ny, UsAs a Director of Engineering at LTV, my time is split between unblocking my teams of senior engineers and associate directors, identifying critical issues and opportunities across the company, and planting the seeds for continuous improvement in our technical and collaboration processes.• Technical owner of our Payments, Billing, Risk, Customer Support Operations and Compliance Operations teams• Technical advisor to the Finance department• Own the long-term technical roadmap for payment processing, billing and risk mitigation infrastructure• Lead teams of senior engineers to identify, plan and execute high-value projects in collaboration with partner teams• Recruit, onboard and cultivate engineering talent to realize their career aspirations while accomplishing ambitious business objectives -
Associate Director Of EngineeringThe Lifetime Value Co. Jan 2020 - Jan 2022New York City, Ny, UsIn 2020, BeenVerified was reorganized as The Lifetime Value Company, a new entity created to operate BeenVerified as well as our growing stable of data-focused sites like Bumper, Ownerly, PeopleLooker, NeighborWho and more.As an Associate Director of Engineering, I focused on the immediate and mid-term goals for my team (Payments, Billing and Risk) while working to foster a strong sense of community and shared learning across the department as a whole.• Led Account Updater integration to increase billing success rates and lower partner fees for a combined lift of ~750k• Refactored a key test suite to reduce runtime by 5 minutes, and shared my process in a presentation with the Engineering team to lead the way for further optimizations• Partnered with the Mobile team to spike out integration with Google's Android Realtime Notifications, paving the way for a later hire to take over ownership and complete the project -
Senior Software EngineerBeenverified.Com Dec 2018 - Jan 2020New York, New York, UsAs a Senior Software Engineer, I split my time between leading technical projects and fleshing out team processes in the greater Engineering department.• Architected and developed a dedicated microservice to handle sales tax calculations and reporting, saving the company tens of thousands in tax remittances• Spearheaded our first formal onboarding overview process for the Engineering department• Coached a direct report to create a new automated process to optimize production testing, leading to significant cost savings• Created process to aggregate and surface vendor and partner alerts to key stakeholders -
Software EngineerBeenverified.Com Jan 2016 - Dec 2018New York, New York, UsAfter being promoted, I was chosen to be the first engineer on the newly-formed Payments, Billing and Risk team. We quickly started making a significant positive impact to the company's bottom line.• Implemented changes to billing processes and trial subscriptions, increasing revenue by $2mm annually• Integrated chargeback vendor solutions (REST, SOAP) to reduce chargebacks by 5%• Updated our fraud blocking suite with CDRN support, resulting in savings of $15k/month• Owned and implemented credit card tokenization solution, resulting in an increased level of PCI compliance• Rewrote our file import process to work with our new containerized infrastructure• Wrote session-locking system to reduce account abuse and TOS violations -
Junior Software EngineerBeenverified.Com Feb 2015 - Jan 2016New York, New York, UsI was recruited to BeenVerified as a Junior Software Engineer. The whole company was ~45 people at the time, and there was ample opportunity to get exposed to a wide variety of production-scale challenges across the stack.• Refactored legacy Rails monolith into a service-oriented architecture used company-wide• Designed and implemented in-house documentation server using Swagger and Groc• Owned the setup and maintenance of our Jenkins instance for CI• Developer on the Customer Support Operations team• Advanced to Tech Lead on the Upgrades & Reactivations team -
Game Design ConsultantDashjump 2010 - 2020I provide services on a consulting basis for game design, interactive system design and narrative content.Clients have included Arkadium, What Pumpkin Studios, and Kognito Interactive. -
Co-Founder And ProducerStudio Mercato Jan 2013 - Dec 2015Studio Mercato was an indie game studio based in NYC.We developed games for PC, mobile, consoles, and other platforms. -
Software Engineer InternShapeways Nov 2014 - Jan 2015New York, New York , UsBuilt web applications for Shapeways, the leading 3D printing marketplace and community. -
Writer/Developer (Contract)Choice Of Games 2013 - 2014Wrote and developed The Last Monster Master, an original text-based multiple-choice game out now for iOS, Android, Kindle and the Chrome Web Store. I am currently writing and developing my second original game for Choice of Games. Publishing platforms include Apple App Store, Google Play, Amazon, Steam and Choice of Games' proprietary platforms.The Last Monster Master has sold over 10,000 copies since its release. -
Adjunct LecturerBloomfield College Jan 2013 - May 2013Bloomfield, New Jersey, UsI drafted the lesson plan for and taught Game Design Methodology, a sophomore-level class covering game design principles, documentation and effective industry practices. -
Product ManagerThq*Ice Dec 2008 - Dec 2009UsAs an early THQ*ICE employee, I helped establish the company's LA office while serving as the central point of contact for the Dragonica Online project's product needs.• Central point of contact for all in-game change requests and content deliverables• Defined company-wide processes and procedures to improve internal efficiency• Coordinated projects with development teams in Shanghai and Seoul• Co-wrote an original story bible for the company's debut game, Dragonica Online• Wrote and edited marketing, PR and in-game copy• Oversaw complete localization of a Korean-language game into English• Recruited, contracted and managed external writers for additional copy and content needs• Wrote presentations and product demonstration scripts• Spearheaded corporate recruiting efforts• Gave product demonstrations at press and consumer events (E3, Comic-Con) -
Associate Producer/DesignerSaber Interactive May 2006 - Nov 2007Fort Lauderdale, Fl, UsI joined Saber in their US office, providing logistical support for all areas of development for the console FPS TimeShift. • Assisted with all aspects of development including copy and content writing, administrative operations and production• Primary liaison between the publisher and production team• Wrote website marketing copy, PR copy, game manual copy and scripts for product demonstrations • Organized and administered user focus groups • Coordinated motion capture process pipeline with mocap studio House of Moves • Provided significant rewrites and revisions to game story and script • Gave product demonstrations at press events, conferences and expos (Games Convention, IGDA)• Competitive analysis on competing products (audio, physics implementation, AI)• Processed payroll for the company’s Russian office and contractors -
Writer And EditorFreelance 2004 - 2006I started my career as a writer and editor, and gained valuable experience honing my written communication skills. Writing for videogame review sites was a great way to break into the game industry, while also getting free review copies in the process!Highlights:• Game Writer at OnlineWorlds, where I wrote game content and game help documentation for SolarBall and Star Trades • Writer at GamersHell, where I wrote game reviews, previews and features. I was personally recruited by my former editor at MyGamer.• Writer at MyGamer, where I wrote game reviews, previews and features. I also edited stories, interviewed notable industry figures and covered events like GDC and E3 as a reporter.• Editor at Brundage Publishing, where I edited the 2004 book Kwajalein: From Stonehenge to Star Wars
Ben Serviss Skills
Ben Serviss Education Details
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Flatiron SchoolWeb Development Program -
Binghamton UniversityEnglish
Frequently Asked Questions about Ben Serviss
What company does Ben Serviss work for?
Ben Serviss works for The Lifetime Value Co.
What is Ben Serviss's role at the current company?
Ben Serviss's current role is Director Of Engineering.
What is Ben Serviss's email address?
Ben Serviss's email address is be****@****ied.com
What is Ben Serviss's direct phone number?
Ben Serviss's direct phone number is 800-287*****
What schools did Ben Serviss attend?
Ben Serviss attended Flatiron School, Binghamton University.
What skills is Ben Serviss known for?
Ben Serviss has skills like Game Design, Game Development, Video Games, Ruby, Ruby On Rails, Web Development, Getting People To Click Arbitrary Text Boxes, Javascript, User Experience, Game Mechanics, Xbox 360, Programming.
Who are Ben Serviss's colleagues?
Ben Serviss's colleagues are Emmanuel Ben, Jonas Rocha, Mauricio Sanabria Quesada, Kenneth Calvo, Liseth González, Elaine Maranga, Hallie Foster.
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