Founder
Current• Created Headmaster, a launch title for Playstation VR• Prototyped, pitched, and won full project funding from Sony in March 2015.• Led production of Headmaster to completion in October 2016. Designed and built gameplay. Positive critical reception including several 9/10 ratings.• Showed Headmaster with Sony at E3, SDComicCon, GDC, PAX, Game Informer, Champions League Final in Milan (2015) and Cardiff (2016),• Experience with Sony PS4 and Playstation VR development infrastructure.• Built and managed team that peaked at 7 developers across 3 time zones. Established process using Trello, JIRA, Slack, PlasticSCM, Google Docs, Dropbox.• Spoke at GDC, NYU, San Diego Comic Con, MIGS• Released Headmaster on Oculus and Steam in Summer 2017• Developed and published VR hit Dead Secret to PS4/PSVR in mid 2018• Worked with Burlington, VT's OVR Technology to build a demo experience for Steam VR• Worked with Stowe, VT's Varises to build a surgical training simulation for VR