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I create games and interactivity for computers. Founded Frame Interactive in 2014 and built Sony funded VR game Headmaster for Playstation VR launch. Former Game Director at Activision studio Vicarious Visions, working on the Skylanders franchise and new IP development. Unique experience in the “Toys to Life” and nascent Virtual Reality spaces. Unity developer since 2009. Licensed Playstation and Xbox developer. Adjunct game design faculty at Champlain College. Blog: emergentbehavior.com
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FounderFrame Interactive Jun 2014 - Present• Created Headmaster, a launch title for Playstation VR• Prototyped, pitched, and won full project funding from Sony in March 2015.• Led production of Headmaster to completion in October 2016. Designed and built gameplay. Positive critical reception including several 9/10 ratings.• Showed Headmaster with Sony at E3, SDComicCon, GDC, PAX, Game Informer, Champions League Final in Milan (2015) and Cardiff (2016),• Experience with Sony PS4 and Playstation VR development infrastructure.• Built and managed team that peaked at 7 developers across 3 time zones. Established process using Trello, JIRA, Slack, PlasticSCM, Google Docs, Dropbox.• Spoke at GDC, NYU, San Diego Comic Con, MIGS• Released Headmaster on Oculus and Steam in Summer 2017• Developed and published VR hit Dead Secret to PS4/PSVR in mid 2018• Worked with Burlington, VT's OVR Technology to build a demo experience for Steam VR• Worked with Stowe, VT's Varises to build a surgical training simulation for VR -
Adjunct Professor - Game DesignChamplain College Jan 2017 - PresentBurlington, Vt, UsHelping great kids figure out a crazy industry. -
Game DirectorVicarious Visions/Activision May 2010 - Jun 2014• Game Director on Skylanders Spyro’s Adventure for Nintendo 3DS (Metacritic 82)• Game Director/Lead Designer on Skylanders Cloud Patrol for iOS/Android (3m+ downloads)• Director on new IP over 8 month greenlight process. Went through qual/quant research withActivision. Pitched to Activision CEO and executives. • Partnered with Lead Producer to review and prioritize work. Responsible for product quality and creative decisions.• Built pitch and review materials to educate my audience before convincing or selling. • Talked to Press at Gamescom, E3, SD Comic Con• Part of the original Skylanders launch process, participating in the invention of the Toysto Life genre, blending physical and digital assets to create unique experiences.• Received Patent 20140274313 - System and method for purchasing physical toys and correspondingvirtual toys
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FounderEmergent Behavior Llc May 2007 - Aug 2010Founder/CEO/Lead Designer and DeveloperCreated MrsRiley.com, a site for the Autism and special needs community that has in-browser tools for making picture cards. It saves work online and enables easy sharing and collaboration.- Developed the app with Flex and PHP- Co-developed and designed supporting site with Drupal- Support customers, respond to feedback, be nice.- Responsible for all the little things - branding, marketing, sales presentations, PR, tech support, linux VPS admin, Amazon S3 admin, etc. Site Launch in March 2009.
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Lead Technical ArtistVicarious Visions/Activision Jun 2004 - May 2007- Design and implement content pipelines- Solve difficult technical art issues- Work with engineers to solve problems- Mentor staffHighlights--------------Co-designed and implemented an open-city pipeline that scaled from PSP to PS2/Wii using procedural geometry, instancing, and texture streaming. Wrote tools for geometry subdivision, radiosity lighting, collision geometry streamlining. Created a system to scale that technology to indoor levels.Wrote a Maxscript tool for exporting animation that allowed the user to store animation range, scene state, and filename for export, enabling a single Max file to export multiple animation files in an automated fashion.Created a sky system and artwork for Spiderman 3 that cycled time of day as well as seamlessly changed weather. Wrote an automated PVS geometry chopping system in Max that was used on several projects.Served as lead prototype artist on several projects through initial spec phase. Created documentation and advised on scoping. Worked with small teams to generate prototype art with evolving engine technology.Shipped Titles:- Spiderman2 PSP- Tony Hawk's Downhill Jam DS- Over the Hedge DS- Batman Begins GBA- Spiderman3 PS2/PSP/WiiCanceled Titles:- Batman Begins PSP- Ultimate Spiderman 2 PSP- Call of Duty PSP
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Senior ArtistSony Computer Entertainment America 2000 - 2004San Mateo, California, UsLead Character ArtistLead FX ArtistMoonlighting Technical ArtistHighlights--------------Co-created a full featured character customization system with both model and texture switching and intelligent object grouping. Also led a team of 2 other character artists and was responsible for concepts and production assets.Responsible for all gun-hit particle fx as well as many other in-game fx including explosions, a flamethrower, and other pyrotechnics.Built a radiosity lighting pipeline in Max.Created high resolution character assets and marketing images with shooting guns and giant explosions.Titles: - Syphon Filter 3- Syphon Filter: Omega Strain- Syphon Filter: Dark Mirror
Ben Throop Skills
Ben Throop Education Details
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State University Of New York At OswegoArt/Computer Science
Frequently Asked Questions about Ben Throop
What company does Ben Throop work for?
Ben Throop works for Frame Interactive
What is Ben Throop's role at the current company?
Ben Throop's current role is Founder at Frame Interactive.
What is Ben Throop's email address?
Ben Throop's email address is be****@****ail.com
What is Ben Throop's direct phone number?
Ben Throop's direct phone number is +151822*****
What schools did Ben Throop attend?
Ben Throop attended State University Of New York At Oswego.
What skills is Ben Throop known for?
Ben Throop has skills like Game Development, Game Design, Video Games, Unity3d, Animation, 3d Studio Max, Texturing, Scripting, Maya, Flash, Perforce, User Interface.
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