Lead Level Designer
Current• Created paper designs for map layouts and iterated upon them within Photoshop in order share a concise vision with each development team• Designed level block outs and game environments in Unity for a 2D Metroidvania• Established the aesthetic of each level using tile maps to implement sprites provided by the art team • Conducted weekly meetings with the design team to discover bugs, playtest new designs and ensure each build maintains a consistent flow state throughout the player’s experience