Berek Bigos is a Level Designer @ Skelecrew Games at Skelecrew Games. He is proficient in Spanish. Colleagues describe him as "Working with Berek on our Senior game thesis, Sect-Machina, was nothing short of a delight. As a game designer, Berek possesses the best raw talent I've ever seen. He is someone who will continuously awe you with his prowess in this field. As the producer on our project, Berek was the one team member I never had to worry about, he always went above and beyond. If you are looking for a talented designer to join your team, I could not recommend Berek Bigos enough."
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Lead Level DesignerSkelecrew Games Aug 2022 - PresentOrange County, California, United States• Created paper designs for map layouts and iterated upon them within Photoshop in order share a concise vision with each development team• Designed level block outs and game environments in Unity for a 2D Metroidvania• Established the aesthetic of each level using tile maps to implement sprites provided by the art team • Conducted weekly meetings with the design team to discover bugs, playtest new designs and ensure each build maintains a consistent flow state throughout the player’s experience -
Qa Games TesterAnthos Capital Apr 2022 - May 2024• Tested pre-release builds of PC, console and mobile games for independent game development studios around the world• Wrote bug reports with detailed descriptions that included what each bug was, how it was encountered, where in the game it was located, what the in-game actions were that preceded the encounter and if it could be replicated• Collaborated with other testers to track recurring bugs within competitive multiplayer games• Provided personal feedback regarding the software’s market potential, player engagement estimations and an overview of the experience -
JournalistComic Book Resources Sep 2019 - Dec 2020New York, New York, United States• Published over 100 news articles covering the respective industries of comic books, gaming, film and TV• Worked under a strict deadline in tandem with a 24/7 schedule• Communicated effectively with the Editorial team by absorbing critical feedback and modifying articles accordingly • Researched contextual information necessary to educate the viewership on the history behind the topic of each article
Berek Bigos Education Details
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Creative Writing -
Design And Technology
Frequently Asked Questions about Berek Bigos
What company does Berek Bigos work for?
Berek Bigos works for Skelecrew Games
What is Berek Bigos's role at the current company?
Berek Bigos's current role is Level Designer @ Skelecrew Games.
What schools did Berek Bigos attend?
Berek Bigos attended Chapman University, Parsons School Of Design - The New School, Breck School.
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