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Bernard Yee Email & Phone Number

CEO, Executive Producer and Product Manager at Windup Minds
Location: Seattle, Washington, United States 15 work roles 2 schools
1 work email found @oculusvr.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email b****@oculusvr.com
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Current company
Role
CEO, Executive Producer and Product Manager
Location
Seattle, Washington, United States
Company size

Who is Bernard Yee? Overview

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Quick answer

Bernard Yee is listed as CEO, Executive Producer and Product Manager at Windup Minds, a company with 19 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at oculusvr.com and a matched LinkedIn profile for Bernard Yee.

Bernard Yee previously worked as CEO, Executive Producer/Product Manager at Windup Minds and TPM, AR Product, Orion at Meta. Bernard Yee holds Ba, Political Science from Columbia University.

Company email context

Email format at Windup Minds

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{first}.{last}@oculusvr.com
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Profile bio

About Bernard Yee

Production, design, and strategic planning for VR, AR, iOS, Android, and console.Senior production responsibilities on several industry-changing games and genres, including building two of the most powerful VR demos to the public, launching the biggest iOS App Store month 1 launch of all time, bringing one of the most successful casual game franchises, Plants vs Zombies, into the free-to-play design and business model, PS3 prototype game development, MMOGs (EverQuest) and music games (Rock Band).

Listed skills include Game Development, Video Games, Social Games, Casual Games, and 32 others.

Current workplace

Bernard Yee's current company

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Windup Minds
Windup Minds
CEO, Executive Producer and Product Manager
Seattle, WA, US
Website
Employees
19
AeroLeads page
15 roles

Bernard Yee work experience

A career timeline built from the work history available for this profile.

Ceo, Executive Producer And Product Manager

Seattle, WA, US

Ceo, Executive Producer/Product Manager

Current

Reimagining our imaginary friends in XR!

Jan 2023 - Present

Tpm, Ar Product, Orion

Menlo Park, CA, US

  • Consumer and games TPM on Orion in AR Product org. Shipped consumer VR as lead TPM on our first social VR proofs and lighthouse playable experiences across multiple hardware launches.Defined and executed seminal user.
  • Outside-in tracked 6DOF VR HMD (Crescent Bay)
  • 6DOF tracked controllers (Touch)
  • SLAM tracking stand-alone VR HMD (Santa Cruz/Quest)
  • Performance optimization for inside-out tracked 6DOF controllers (Santa Cruz/Quest) End-user application validation for novel software technologies in XR:
  • Computer vision and electromyography hand-tracking
May 2021 - Nov 2022

Executive Producer (Oculus Rift, Touch And Quest)

Menlo Park, CA, US

Production lead for advanced content development in the Oculus REX studio. Shipping software built on pre-production hardware, SDKs, driver and tools, while also delivering experiences with no commercial precedent, while building a team, on hardware release schedules is the most challenging role I've had in my entire career. Our team worked in conjunction.

Jul 2014 - May 2021

Senior Producer

Seattle, WA -- Washington, US

Peggle 2I came on to another beloved PopCap franchise, but this time post launch. While I didn't contribute to the release of the game, I helped bring direction and focus to a team hit hard by personnel churn and lack of visibility at the executive level.New feature development and additional DLC content production. Pitched and secured ongoing development.

Aug 2012 - Jul 2014

Senior Producer

Bellevue, WA, US

Turning Bungie's attention to, and managing projects in, the non-retail box games space. Managing Aerospace mobile/web portfolio, produce Bungie.net and mobile internal product development.After Bungie moved away from new mobile development, I worked on the Destiny Companion app, focusing on social systems and the technical challenges of a mobile client.

Aug 2011 - Aug 2012

Principal

Episode is currently the entity that serves as a conduit for my consulting work, but it started as a startup game development venture.Developed games prototype for IBM utilizing Cell CPU-based, next-generation PlayStation 3 technology with core tech team of Atman Binstock & Jon Blow (creator of Braid). We were one of the first teams in the world to have.

Jan 2004 - Aug 2011

Adjunct Professor Game Production And Design, Department Of Computer Science

New York, NY, US

I teach two classes in video game design and production in the Computer Science department - an introductory level class and an advanced projects seminar. Our focus is on replicating asymmetric group projects that reflect real world game development teams as well as teaching formal analysis of game design principles.

Sep 2002 - May 2011

Head Of Game Development And Executive Producer

US

Game development, production, design in virtual worlds and casual MMOGs. Business development, creative pitches and presentation, project management, business model generation.

Oct 2008 - Oct 2009

Vp, Business Development

Iac

New York, NY, US

Casual MMOG development and virtual worlds.

Oct 2007 - Oct 2008

Vp International Business Development

Boston, MA, US

Worked on free to play/freemium and Asia development for Rock Band franchise.

Dec 2006 - Sep 2007

Vp Game Assessment & Direction

New York, US

Responsible for technology, design and creative review, approval and audit of all Atari game concepts, proposals and product development.

Oct 2005 - Mar 2006

Director Of Interactive Games

Bristol, CT, US

Managed license relationship of award-winning 2K sports developers with the ESPN organization, including pricing strategy, integration of network assets, and utilization of ESPN outlets for promotion. Developed gaming strategy across all ESPN units including casual and subscription-based games for ESPN360, ESPN’s broadband service. Created organization and.

Aug 2004 - Jul 2005

Vice President

En-Tranz Entertainment

Manage development and localization of massively multiplayer online games and services from Western development teams for the Asian market in this startup with games industry veterans; responsible for rollout of online games and acquisition of new licenses. Initiate internal development projects for online and console games.

Jan 2002 - Jan 2004

Director/Vp Of Programming

San Diego, CA, US

Managed acquisition, development, production, testing, design, launch and ongoing maintenance of online-only games like EverQuest and communities for The Station @ Sony.com.

Aug 1998 - Sep 2000
2 education records

Bernard Yee education

Ba, Political Science

Columbia University

Jd, Law

Duke University
FAQ

Frequently asked questions about Bernard Yee

Quick answers generated from the profile data available on this page.

What company does Bernard Yee work for?

Bernard Yee works for Windup Minds.

What is Bernard Yee's role at Windup Minds?

Bernard Yee is listed as CEO, Executive Producer and Product Manager at Windup Minds.

What is Bernard Yee's email address?

AeroLeads has found 1 work email signal at @oculusvr.com for Bernard Yee at Windup Minds.

Where is Bernard Yee based?

Bernard Yee is based in Seattle, Washington, United States while working with Windup Minds.

What companies has Bernard Yee worked for?

Bernard Yee has worked for Windup Minds, Meta, Oculus Vr, Popcap, and Bungie.

How can I contact Bernard Yee?

You can use AeroLeads to view verified contact signals for Bernard Yee at Windup Minds, including work email, phone, and LinkedIn data when available.

What schools did Bernard Yee attend?

Bernard Yee holds Ba, Political Science from Columbia University.

What skills is Bernard Yee known for?

Bernard Yee is listed with skills including Game Development, Video Games, Social Games, Casual Games, Mobile Devices, Online Gaming, Product Management, and User Experience.

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