Billy Harper
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Billy Harper Email & Phone Number

Character and Cinematics and Animation and Tech Art and Lighting and Sound Supervisor at Sucker Punch Productions
Location: Sammamish, Washington, United States 8 work roles 2 schools
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Current company
Role
Character and Cinematics and Animation and Tech Art and Lighting and Sound Supervisor
Location
Sammamish, Washington, United States
Company size

Who is Billy Harper? Overview

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Quick answer

Billy Harper is listed as Character and Cinematics and Animation and Tech Art and Lighting and Sound Supervisor at Sucker Punch Productions, a company with 243 employees, based in Sammamish, Washington, United States. AeroLeads shows a matched LinkedIn profile for Billy Harper.

Billy Harper previously worked as Character/Cinematics/Animation/Tech Art/Lighting/Sound Supervisor at Sucker Punch Productions and Co-Founder/Character Director at The Dreamhive. Billy Harper holds Master Of Engineering - Meng, 3D Design & Animation from East Tennessee State University.

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Sucker Punch Productions

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Profile bio

About Billy Harper

TLDR...I get paid to daydream and foster the growth of other daydreamers. DEETS...I've been called the "Ted Lasso" of game development...and take great pride in that moniker. I manage a department of magicians at Sucker Punch Productions that bring characters to life. Folks on my teams cultivate this seed from character design through the process of bringing true emotions onto the sticks.Truth be told, just typing this up makes me super happy and proud to be part of the crazy ride I'm on.

Current workplace

Billy Harper's current company

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Sucker Punch Productions
Sucker Punch Productions
Character and Cinematics and Animation and Tech Art and Lighting and Sound Supervisor
Sammamish, WA, US
Website
Employees
243
AeroLeads page
8 roles

Billy Harper work experience

A career timeline built from the work history available for this profile.

Character And Cinematics And Animation And Tech Art And Lighting And Sound Supervisor

Sammamish, WA, US

Character/Cinematics/Animation/Tech Art/Lighting/Sound Supervisor

Current

Seattle, Washington, United States

Sep 2009 - Present

Co-Founder/Character Director

The Dreamhive

Orlando, Florida, United States

Myself and 3 other super talented partners left EA with the dream of creating a studio centered on exclusive partnerships and a fully remote experience for other creatives. We actually made it happen for 4 years before our final Skype call...and had a blast along the way. Our clients ranged from EA to Insomniac to Madonna, with some fun experiments along.

Oct 2005 - Sep 2009

Character Artist/Rigger/Animator

Orlando, Florida, United States

I was on the production team for a super fun game called NFL Street. From there, I was part of a 6 person R&D team to develop character production advances for the upcoming "next gen" consoles. I also helped produce the very first trailer for Madden 2006. I was also part of a pitch team responsible for putting together a faux trailer which landed us the.

Oct 2002 - Oct 2005

Character Artist/Rigger/Animator

Santa Monica, California, United States

As employee #32 of 36 at the studio, I modeled, rigged, and animated 90% of the NPCs on Jak & Daxter. I also animated some of the celebration vignettes. On Jak II...I expanded my contribution into Cinematics by helping develop our in game cinematic pipeline while also creating modeling, rigging, and animating 60% of the NPC's. I also modeled one of the.

Oct 1999 - Oct 2002

Character Artist/Rigger/Animator

San Diego, California, United States

I was part of an incubation team focusing on new IP for the upcoming Playstation 2 console. An open world game and puzzle game were two of the projects I was on that were cancelled before moving onto the Mark of Kri team to help them ship that game.

Sep 1998 - Sep 1999

Character Artist/Rigger/Animator

Xerxes Incorporated

Louisville, Kentucky, United States

After grad school, I worked at a small advertising studio. We created 3D sequences for a full range of local and national businesses. The most noteworthy being Dunkin Donuts.

Jun 1998 - Sep 1998

Videographer

Mountaineer Sports Network

Morgantown, West Virginia, United States

Jan 1995 - May 1995
Team & coworkers

Colleagues at Sucker Punch Productions

Other employees you can reach at suckerpunch.com. View company contacts for 243 employees →

2 education records

Billy Harper education

Master Of Engineering - Meng, 3D Design & Animation

Activities and Societies: Graduate Assistant Teacher/Lab Supervisor, Maya Beta TesterI was part of a pioneering team of propeller heads.

Bachelor Of Arts - Ba, Fine And Studio Arts

Activities and Societies: Art Club, Climbing Club, and Honor Society

FAQ

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What company does Billy Harper work for?

Billy Harper works for Sucker Punch Productions.

What is Billy Harper's role at Sucker Punch Productions?

Billy Harper is listed as Character and Cinematics and Animation and Tech Art and Lighting and Sound Supervisor at Sucker Punch Productions.

Where is Billy Harper based?

Billy Harper is based in Sammamish, Washington, United States while working with Sucker Punch Productions.

What companies has Billy Harper worked for?

Billy Harper has worked for Sucker Punch Productions, The Dreamhive, Electronic Arts (Ea), Naughty Dog, and Sony Interactive Entertainment.

Who are Billy Harper's colleagues at Sucker Punch Productions?

Billy Harper's colleagues at Sucker Punch Productions include Casey Coauette, Amber Leigh, Gene Jenks, Matthew Craig, and Gyred Sproubles.

How can I contact Billy Harper?

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What schools did Billy Harper attend?

Billy Harper holds Master Of Engineering - Meng, 3D Design & Animation from East Tennessee State University.

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