Billy Harper Email and Phone Number
TLDR...I get paid to daydream and foster the growth of other daydreamers. DEETS...I've been called the "Ted Lasso" of game development...and take great pride in that moniker. I manage a department of magicians at Sucker Punch Productions that bring characters to life. Folks on my teams cultivate this seed from character design through the process of bringing true emotions onto the sticks.Truth be told, just typing this up makes me super happy and proud to be part of the crazy ride I'm on.
Sucker Punch Productions
View- Website:
- suckerpunch.com
- Employees:
- 243
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Character And Cinematics And Animation And Tech Art And Lighting And Sound SupervisorSucker Punch ProductionsSammamish, Wa, Us -
Character/Cinematics/Animation/Tech Art/Lighting/Sound SupervisorSucker Punch Productions Sep 2009 - PresentSeattle, Washington, United States -
Co-Founder/Character DirectorThe Dreamhive Oct 2005 - Sep 2009Orlando, Florida, United StatesMyself and 3 other super talented partners left EA with the dream of creating a studio centered on exclusive partnerships and a fully remote experience for other creatives. We actually made it happen for 4 years before our final Skype call...and had a blast along the way. Our clients ranged from EA to Insomniac to Madonna, with some fun experiments along the way folks keen on what we were trying to accomplish.
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Character Artist/Rigger/AnimatorElectronic Arts (Ea) Oct 2002 - Oct 2005Orlando, Florida, United StatesI was on the production team for a super fun game called NFL Street. From there, I was part of a 6 person R&D team to develop character production advances for the upcoming "next gen" consoles. I also helped produce the very first trailer for Madden 2006. I was also part of a pitch team responsible for putting together a faux trailer which landed us the Superman franchise. I was Lead Character Artist for a spell before leaving the company to start my own studio with some collegues. -
Character Artist/Rigger/AnimatorNaughty Dog Oct 1999 - Oct 2002Santa Monica, California, United StatesAs employee #32 of 36 at the studio, I modeled, rigged, and animated 90% of the NPCs on Jak & Daxter. I also animated some of the celebration vignettes. On Jak II...I expanded my contribution into Cinematics by helping develop our in game cinematic pipeline while also creating modeling, rigging, and animating 60% of the NPC's. I also modeled one of the robots that were used on Jak III. -
Character Artist/Rigger/AnimatorSony Interactive Entertainment Sep 1998 - Sep 1999San Diego, California, United StatesI was part of an incubation team focusing on new IP for the upcoming Playstation 2 console. An open world game and puzzle game were two of the projects I was on that were cancelled before moving onto the Mark of Kri team to help them ship that game. -
Character Artist/Rigger/AnimatorXerxes Incorporated Jun 1998 - Sep 1998Louisville, Kentucky, United StatesAfter grad school, I worked at a small advertising studio. We created 3D sequences for a full range of local and national businesses. The most noteworthy being Dunkin Donuts.
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VideographerMountaineer Sports Network Jan 1995 - May 1995Morgantown, West Virginia, United States
Billy Harper Education Details
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3D Design & Animation -
Fine And Studio Arts
Frequently Asked Questions about Billy Harper
What company does Billy Harper work for?
Billy Harper works for Sucker Punch Productions
What is Billy Harper's role at the current company?
Billy Harper's current role is Character and Cinematics and Animation and Tech Art and Lighting and Sound Supervisor.
What schools did Billy Harper attend?
Billy Harper attended East Tennessee State University, Fairmont State University.
Who are Billy Harper's colleagues?
Billy Harper's colleagues are Adam Chavez, Somnath Sarkar, Pj Gm, Dj Cybertune, Matthew Craig, Ken Swift, Karin Macdonald-Schmidt.
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