Daniel Wiksten Email & Phone Number
Who is Daniel Wiksten? Overview
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Daniel Wiksten is listed as Game Director at Moon Rover Games, based in Greater Stockholm Metropolitan Area, Sweden. AeroLeads shows a matched LinkedIn profile for Daniel Wiksten.
Daniel Wiksten previously worked as Freelance Game Developer at Wiksten Games and Sr Systems Designer at Dice (Ea Digital Illusions Ce Ab). Daniel Wiksten holds 3D Game Programming from Playground Squad.
Email format at Moon Rover Games
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About Daniel Wiksten
• Professional game developer since 2001.• A lifetime of avid gaming. Both electronic, pen and paper and board games.• Good social skills and leadership abilities.• Good mix of creative and logical skills, self motivated and dedicated to succeeding.Console Games:• Halo 5: Guardians• Medal of Honor: Warfighter / Zero Dark Thirty• Lord of the Rings: Conquest• Battlefield 2• Knights of the TempleSpecialties: Combat and Weapon System Design and ImplementationGame Design and BalancingScriptingC/C++
Listed skills include Level Design, Xbox 360, Ps3, Game Development, and 18 others.
Daniel Wiksten's current company
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Daniel Wiksten work experience
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Freelance Game Developer
Unannounced First Person Shooter (Playstation 5, Not Released) - Final Strike Games• Weapon handling and aim assist systems in C++• Various character abilities and balancingScavengers (PC) - Midwinter Entertainment• Implemented weapon and combat systems in C++• Designed and implemented player and AI characters abilities and weapons
Sr Systems Designer
Star Wars: Battlefront 2 (Xbox One, PS4, PC)• Weapon and combat design• Character class and abilities design• NOT in charge of progression and monetization
Senior Systems Designer
Halo 5: Guardians (Xbox One)• Ultimate responsibility for all weapons and balancing.• Designed and implemented new features such as Smart Scope, weapon customization etc.• Managing a team of vehicle and character designers.
Senior Game Designer
Medal of Honor: Warfighter / Zero Dark Thirty (Xbox 360, PS3, PC)• Created Multiplayer concept and pitched game design documents• Designed and managed implementation of player classes, abilities and support actions• Vehicle and weapon design and implementation• Player progression design
Senior Systems Designer
Mercenaries 3: No Limits [unreleased] (Xbox 360, PS3, PC)• Managed a cross disciplinary team using the Agile Methodology.• Led combat design and player mechanics.• Micro and macro economicsLord of the Rings: Conquest (Xbox 360, PS3, PC)Lord of the Rings: Conquest - DLC: Heroes and Maps pack (Xbox 360, PS3)• Combat design and balancing.• Designed and implemented the move sets and abilities of player classes, monsters plus the 18 hero characters.
Game Development Team Leader
• Managed the game development team consisting of 10 gameplay engineers.• Developed online skill based flash games for clients as MSN, Yahoo!, AOL, NBC etc.• Launched new IPs and gameplay mechanics.
Game Design Lecturer
• Planned the curriculum and held lectures in Game Design courses.• Courses included; Idea Generation, Storytelling, Project management, Game Balancing, Game Architecture and Level Design.
Game Designer / Tools Programmer
Battlefield 2 (PC)• Prototyped new gameplay mechanics including squad and commander abilities.• Singleplayer campaign prototyping.• Additional level design.• Engineered Maya plug-ins and Mel scripts to improve the animation pipeline.• Programmed tools for the Mod community.
Game Programmer
Knights of the Temple (Xbox, PS2, GC)• Programmed dynamic camera and scripted camera system used by level designers.• Responsible engineer for combat and magic system for all characters in the game.
It Consultant And System Developer
• Designed and developed business applications.• Educated senior engineers in object orientated programming.• Developed web applications using relational databases.
Daniel Wiksten education
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Playground Squad
Frequently asked questions about Daniel Wiksten
Quick answers generated from the profile data available on this page.
What company does Daniel Wiksten work for?
Daniel Wiksten works for Moon Rover Games.
What is Daniel Wiksten's role at Moon Rover Games?
Daniel Wiksten is listed as Game Director at Moon Rover Games.
Where is Daniel Wiksten based?
Daniel Wiksten is based in Greater Stockholm Metropolitan Area, Sweden while working with Moon Rover Games.
What companies has Daniel Wiksten worked for?
Daniel Wiksten has worked for Moon Rover Games, Wiksten Games, Dice (Ea Digital Illusions Ce Ab), 343 Industries, and Electronic Arts.
How can I contact Daniel Wiksten?
You can use AeroLeads to view verified contact signals for Daniel Wiksten at Moon Rover Games, including work email, phone, and LinkedIn data when available.
What schools did Daniel Wiksten attend?
Daniel Wiksten holds 3D Game Programming from Playground Squad.
What skills is Daniel Wiksten known for?
Daniel Wiksten is listed with skills including Level Design, Xbox 360, Ps3, Game Development, Game Design, Online Gaming, Multiplayer, and Video Games.
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