Daniel Wiksten

Daniel Wiksten Email and Phone Number

Game Director at Moon Rover @ Moon Rover Games
Daniel Wiksten's Location
Greater Stockholm Metropolitan Area, Sweden
Daniel Wiksten's Contact Details

Daniel Wiksten personal email

About Daniel Wiksten

• Professional game developer since 2001.• A lifetime of avid gaming. Both electronic, pen and paper and board games.• Good social skills and leadership abilities.• Good mix of creative and logical skills, self motivated and dedicated to succeeding.Console Games:• Halo 5: Guardians• Medal of Honor: Warfighter / Zero Dark Thirty• Lord of the Rings: Conquest• Battlefield 2• Knights of the TempleSpecialties: Combat and Weapon System Design and ImplementationGame Design and BalancingScriptingC/C++

Daniel Wiksten's Current Company Details
Moon Rover Games

Moon Rover Games

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Game Director at Moon Rover
Daniel Wiksten Work Experience Details
  • Moon Rover Games
    Game Director
    Moon Rover Games Aug 2023 - Present
  • Wiksten Games
    Freelance Game Developer
    Wiksten Games Apr 2018 - Present
    Stockholm
    Unannounced First Person Shooter (Playstation 5, Not Released) - Final Strike Games• Weapon handling and aim assist systems in C++• Various character abilities and balancingScavengers (PC) - Midwinter Entertainment• Implemented weapon and combat systems in C++• Designed and implemented player and AI characters abilities and weapons
  • Dice (Ea Digital Illusions Ce Ab)
    Sr Systems Designer
    Dice (Ea Digital Illusions Ce Ab) Oct 2016 - Apr 2018
    Stockholm, Sweden
    Star Wars: Battlefront 2 (Xbox One, PS4, PC)• Weapon and combat design• Character class and abilities design• NOT in charge of progression and monetization
  • 343 Industries
    Senior Systems Designer
    343 Industries Apr 2013 - Oct 2016
    Redmond, Wa
    Halo 5: Guardians (Xbox One)• Ultimate responsibility for all weapons and balancing.• Designed and implemented new features such as Smart Scope, weapon customization etc.• Managing a team of vehicle and character designers.
  • Electronic Arts
    Senior Game Designer
    Electronic Arts Jan 2010 - Mar 2013
    Los Angeles
    Medal of Honor: Warfighter / Zero Dark Thirty (Xbox 360, PS3, PC)• Created Multiplayer concept and pitched game design documents• Designed and managed implementation of player classes, abilities and support actions• Vehicle and weapon design and implementation• Player progression design
  • Pandemic Studios
    Senior Systems Designer
    Pandemic Studios Jul 2007 - Nov 2009
    Mercenaries 3: No Limits [unreleased] (Xbox 360, PS3, PC)• Managed a cross disciplinary team using the Agile Methodology.• Led combat design and player mechanics.• Micro and macro economicsLord of the Rings: Conquest (Xbox 360, PS3, PC)Lord of the Rings: Conquest - DLC: Heroes and Maps pack (Xbox 360, PS3)• Combat design and balancing.• Designed and implemented the move sets and abilities of player classes, monsters plus the 18 hero characters.
  • King.Com
    Game Development Team Leader
    King.Com Apr 2005 - Jun 2007
    • Managed the game development team consisting of 10 gameplay engineers.• Developed online skill based flash games for clients as MSN, Yahoo!, AOL, NBC etc.• Launched new IPs and gameplay mechanics.
  • Playground Squad
    Game Design Lecturer
    Playground Squad Aug 2005 - Nov 2006
    • Planned the curriculum and held lectures in Game Design courses.• Courses included; Idea Generation, Storytelling, Project management, Game Balancing, Game Architecture and Level Design.
  • Dice (Ea Digital Illusions Ce Ab)
    Game Designer / Tools Programmer
    Dice (Ea Digital Illusions Ce Ab) Feb 2004 - Apr 2005
    Battlefield 2 (PC)• Prototyped new gameplay mechanics including squad and commander abilities.• Singleplayer campaign prototyping.• Additional level design.• Engineered Maya plug-ins and Mel scripts to improve the animation pipeline.• Programmed tools for the Mod community.
  • Starbreeze
    Game Programmer
    Starbreeze Apr 2002 - Feb 2004
    Knights of the Temple (Xbox, PS2, GC)• Programmed dynamic camera and scripted camera system used by level designers.• Responsible engineer for combat and magic system for all characters in the game.
  • Sema Group
    It Consultant And System Developer
    Sema Group Sep 1998 - Jul 2001
    • Designed and developed business applications.• Educated senior engineers in object orientated programming.• Developed web applications using relational databases.

Daniel Wiksten Skills

Level Design Xbox 360 Ps3 Game Development Game Design Online Gaming Multiplayer Video Games Environment Art Cinematics Perforce Console Xbox Maya Game Mechanics World Building Scripting Game Balance Computer Games Console Games Mmo Gameplay

Daniel Wiksten Education Details

  • Playground Squad
    Playground Squad
    3D Game Programming

Frequently Asked Questions about Daniel Wiksten

What company does Daniel Wiksten work for?

Daniel Wiksten works for Moon Rover Games

What is Daniel Wiksten's role at the current company?

Daniel Wiksten's current role is Game Director at Moon Rover.

What is Daniel Wiksten's email address?

Daniel Wiksten's email address is da****@****ail.com

What schools did Daniel Wiksten attend?

Daniel Wiksten attended Playground Squad.

What skills is Daniel Wiksten known for?

Daniel Wiksten has skills like Level Design, Xbox 360, Ps3, Game Development, Game Design, Online Gaming, Multiplayer, Video Games, Environment Art, Cinematics, Perforce, Console.

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