Sandro Bihaiko personal email
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Trabalho há mais de 25 anos com TI e atuei como programador, analista, arquiteto, consultor e CTO. Nos últimos anos tenho focado boa parte do meu tempo em Startups, montando e treinando as equipes, definindo produtos, arquiteturas e os processos de desenvolvimento. Busco constantemente a excelência técnica, qualidade e produtividade.Atualmente sou o CTO de duas Startups: Supertype e Beetools. Na Supertype trabalhei com o jogo Indie "Arena Gods" (https://www.arenagodsgame.com) onde alcançamos reconhecimento e importantes premiações internacionais.Na Beetools estamos revolucionando o ensino de idiomas no mundo. Usamos Flipped Classroom, Big Data, AI, VR e materiais didáticos 100% digitais, para ensinar inglês de uma forma nova e apaixonante. Fomos recentemente selecionados entre 3500 Startups como uma das 100 mais disruptivas e uma das 5 Edtechs mais promissoras do mundo (https://www.southsummit.co/en/enlighted).Especialidades:- agile guru- criação de arquiteturas de baixo custo- criação de arquiteturas de alta escalabilidade- criação de arquiteturas de bigdata e martech- redução dos custos de operação e desenvolvimento- mentoring e treinamento de times de pequeno e grande porte- amplo domínio de JAVA, .NET, Python e Unity3d- alta capacidade e velocidade de aprendizado
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CtoBeenoculus | Beetools Dec 2016 - PresentPinhais, Paraná, BrStarted working as an Agile Consultant, leading the team to reach a higher development standards, helping Beenoculus to develop the new version of their VR software platform and interacting with their global hardware provider. One year ago I became CTO of Beetools, a Beenoculus Vertical. Beetools is an English language school that gives an imersive VR experience to the student, combined with particular teacher lessons and a mobile app for homework. We are also using Bigdata and AI to indentify learning outliers and constantly improve the results. https://www.beetools.com.br/ -
CtoSupertype Jan 2017 - PresentSupertype is a Game Studio that has an international independent team based in US, Brazil and UK. We released Arena Gods Game on Steam Early Access, on 2017. Arena Gods is a top-down arena fighting game where two to four gladiators compete to be the last one standing. We received several international awards, as Gamer's Voice Multiplayer Award Winner on SXSW 2017 and Best Game at Level UY 2017. We are now preparing the online multiplayer and polishing the game to launch. https://www.arenagodsgame.com/ -
Software ArchitectBrq 2004 - 2017São Paulo, Sp, BrWorked as a software architect in huge systems, such as HSBC and CEF Internet Bankings. I also worked as a agile consultant during the methodology's implementation in almost all development teams. I trained and helped tens of developers along the years, improving their abilities and their code quality.I still work in partnership with BRQ, as an external consultant and architect. -
Software ArchitectDot Digital Group Jul 2015 - Aug 2016Florianópolis, Santa Catarina, BrWorked as a lead in the new Bigdata Startup. I selected, hired and trained the development team in less than 6 month. I was responsible for all the Bigdata architecture definition. I also was ahead in the software construction for the Martech area in DOT group, using a solution based on AWS services, with bots and crawlers, in a very low operational price (less than 10 times the usual cost). This represented a competitive diferencial and the company could successfully start this new business vertical. Coca-Cola and Unisociesc were some of our new clients where we were able to reduce, significantly, the CPA and acquisition costs.I worked as a team manager for all IT department (over than 40 people). -
Software Architect And Team LeaderGateware Information Technology 2014 - 2015Curitiba, Paraná, BrSelected and trained high quality development teams. We worked developing software for HSBC, competing with huge software houses, such as Capgemini, Wipro and Tiviti.We were responsible for the bank treasury module construction in the most important system for HSBC for that year. We were the only company that finished our modules without any delay and with client congratulations. We were able to do so because, with a short and high quality team, we could be more flexible and worked with the client as a partner, using agile methodology, inviting them to participate in the process, every day.In less than a year, IBM saw us as an excellent partnership, and with IBM credentials we were able to keep working for HSBC, as a global company. -
Software Engineer And Team LeaderPsafe Tecnologia S/A 2013 - 2014Rj, Rio De Janeiro, BrWorked managing the development team for AdServer platform in Cliktrue (Xango Group Startup). This platform delivered 55 millions ads/hour and the PHP/MySql received over 150 millions HTTP requests. In only 3 months, we became profit and efficient.I was responsible for the server architecture and implementation for a project named EAÍ (a Tinder like app). I used AWS cloud, with low cost and high scale, and a faster geo-localization algorithm than the usual ones.I was also responsible for CI implementation and automatic tests using real cellphones for the most important group's app: PSafe Total Android.At that time, PSafe was the biggest brazillian startup and the app PSafe Total Android was in the top ten of brazillian's Google Play. -
Lead ProgrammerLuckee Software 2012 - 2013Florianópolis, Santa Catarina, BrWorked managing the development team, buildind several casino games. All games were developed in Brazil and exported to other countries, such as EUA, Mexico and Canada.I selected the server architecture and coded it. This server was used by all company´s games.I also coded the first Latin Bingo for the huge GreenTube Company (https://www.greentube.com/game/wizard-bingo/). -
Owner And Lead ProgrammerFreakow Games 2011 - 2012I was lead programmer when we build the animation vectorial plug-ins RageTools and RageTools Pro, for Unity 3D. These plug-ins were in Unity Store´s top ten and in the third place in tools category.http://www.freakow.com/
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CtoIgloobe Tecnologia 2011 - 2012iGloobe was a low cost interactive whiteboard. It weighed 20 times less and the price was 10 times lower than it´s competitors. It had an anodize aluminium pen, with high durability and resistance. It was built in a Wii-Mote base, with several hardware changes.I used C# to code the image scan software.We sold about 1000 units all over the country, and started a 2.0 version with 100% national technics. But, with China´s whiteboards arriving in Brazil with a lower price, we decide to shut down our production.
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Owner And Lead ProgrammerFluid Play Games 2010 - 2011An Anglo-Brazilian company, were we developed two games. I was responsible for the code, using C#, mono and Unity3D.
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Owner And Software ArchitectClear Systems 2004 - 2010Worked as consultant, instructor and architect in several projects for huge clients, such as BRQ/HSBC, Unimed Curitiba, Federal University Hospital (UFPR) and Acquisition Sector/UFPR.
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ConsultantHoplon 2007 - 2008Florianópolis, Santa Catarina, BrWorked as an architecture and development consultant for Taikodom game, verifying servers performance and scalability.I leaded QA team, increasing the visibility of code and features quality. -
P&D And Software EngineerGci – Grupo De Consultoria Em Informática 2001 - 2004Selected and trained all Java team, working during the day and teaching at night. We had huge clients, such as Petrobrás, Volvo and HSBC.In HSBC, we competed with over 15 other software houses for the Internet Banking project and with 20 programmers, we built 50% of it, in more than 20 modules. In lass than two years, we became the leading software provider for the HSBC Brazil and the first official Java/Sun training center in south Brazil.I wrote, with Kemmel Scopin, the JBanana project (an open source MVC J2EE framework), which was used in HSBC for more than 10 years. At that point, JBanana had reached the top 3 Brazilian Open Source projects.Because of JBanana project, I became a speaker in software events for all over the country, I also started to work as a columnist and proof reader for Mundo Java magazine, and did that for 3 years.
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Analista, Desenvolvedor E Instrutor JavaHospita De Clinicas Da Ufpr - Cits/Fumpar 1998 - 2001Curitiba, Paraná, BrWorked as a developer in specialist systems and distance education for UFPR Clinics Hospital I built the object-relational persistence layer, used in all modules of the system, wrote in Java and Corba.These systems became theme in several international software events, such as OD99 and HIMSS2000. -
Analista E DesenvolvedorInformatiza Consultoria Em Informática 1996 - 1998This was my first official job. I worked as a programmer in fleeting tracking, real estate and juridical systems.Before that, I worked in my family business, developing a financial system for our construction company, which was used for more than 10 years.
Sandro Bihaiko Skills
Sandro Bihaiko Education Details
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Cefet PrEngenharia Elétrica E Eletrônica
Frequently Asked Questions about Sandro Bihaiko
What company does Sandro Bihaiko work for?
Sandro Bihaiko works for Beenoculus | Beetools
What is Sandro Bihaiko's role at the current company?
Sandro Bihaiko's current role is CTO | Software Architect.
What is Sandro Bihaiko's email address?
Sandro Bihaiko's email address is bi****@****ail.com
What is Sandro Bihaiko's direct phone number?
Sandro Bihaiko's direct phone number is +141983*****
What schools did Sandro Bihaiko attend?
Sandro Bihaiko attended Cefet Pr.
What skills is Sandro Bihaiko known for?
Sandro Bihaiko has skills like Java, C#, Arquitetura De Software, Desenvolvimento Web, Java Enterprise Edition, Programming, Unity 3d, Unity3d, Agile Methodologies, Arquitetura, .net Framework, Operating Systems.
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