Who is Bilal Şakar? Overview
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Bilal Şakar is listed as Art Director at Byte, based in Çekmeköy, Istanbul, Turkey. AeroLeads shows a matched LinkedIn profile for Bilal Şakar.
Bilal Şakar previously worked as Art Director & Senior Technical Artist at Btcturk and Art Director & Technical Artist at Awkay Technologies. Bilal Şakar holds Lisans Derecesi, Public Relations, Advertising, And Applied Communication from Anadolu Üniversitesi.
Email format at Byte
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About Bilal Şakar
Bilal Şakar is a Art Director at Byte. He possess expertise in 3d studio max, mimari tasarım, autocad, photoshop, proje planlama and 2 more skills. He is proficient in Ingilizce (Orta Derece).
Listed skills include 3D Studio Max, Mimari Tasarım, Autocad, Photoshop, and 3 others.
Bilal Şakar's current company
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Bilal Şakar work experience
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Art Director & Senior Technical Artist
• Leading the game team and communicating with managers. (Jira, Miro)• Cross-Disciplinary Collaboration: Bridging the gap between technical and art teams, managing, and providing guidanceon the technical aspects of projects.• Blueprint Scripting: Developing game mechanics and interaction prototypes using Blueprints.• Tool Development: Developing tools and plugins for Unreal Engine to streamline content creation processes.• Shader Development: Creating and optimizing custom materials and shaders. (Static and dynamic shaders, Material Expression, Substrate, SDF's, HLSL Mathematics)• Implementations characters, skeletal meshes or static meshes, LOD's, materials, textures and mipmaps, sockets, blend and blend shapes, morphers, animation implementations, writing animation blueprints graphs and locomotions, general control rigs and creation physics asset• Level and World creation big biomes, medium sized open world maps or corridor maps, partitions systems, creation of level design tools, Collisions, atmosphere like sky and weather, post process effects, navigation etc..• General optimizations Profiling and analyzing Engine Scalability,Reducing CPU and GPU based loads and balances, creation and balancing Nanite, LOD's, mipmaps and lightmaps, Optimizing materials shaders maths and structure, balancing dynamic and static shadows, balancing static dynamic or stationary lights, draw distances, distance of fields (DOF), Lumen techniques, Niagara or legacy VFX and FX loads, DLSS, anti aliasing methods and others...• Creation in blueprint graph like interaction systems and Quest systems. • Procedural Content Creation: Developing and implementing procedural content creation techniques with PCG and in Blueprint systems.• General cinematic structure cameras, events, console variables, data assets etc..• Predetermined (Baked) and Real time simulation Physics and Cloths
Art Director & Technical Artist
Senior 3D Artist & Ue Technical Artist
Lead 3D Artist
3D Artist
3D Artist
3D Artist
3D Generalist
3D Environment Artist
3D Artist
Junior 3D Artist
3D Graphic Designer
Bilal Şakar education
Frequently asked questions about Bilal Şakar
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What company does Bilal Şakar work for?
Bilal Şakar works for Byte.
What is Bilal Şakar's role at Byte?
Bilal Şakar is listed as Art Director at Byte.
Where is Bilal Şakar based?
Bilal Şakar is based in Çekmeköy, Istanbul, Turkey while working with Byte.
What companies has Bilal Şakar worked for?
Bilal Şakar has worked for Byte, Btcturk, Awkay Technologies, Mojo Fx, and İnterezza Ahşap.
How can I contact Bilal Şakar?
You can use AeroLeads to view verified contact signals for Bilal Şakar at Byte, including work email, phone, and LinkedIn data when available.
What schools did Bilal Şakar attend?
Bilal Şakar holds Lisans Derecesi, Public Relations, Advertising, And Applied Communication from Anadolu Üniversitesi.
What skills is Bilal Şakar known for?
Bilal Şakar is listed with skills including 3D Studio Max, Mimari Tasarım, Autocad, Photoshop, Proje Planlama, Mimarlık, and 3D Artist.
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