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Bill Betts Email & Phone Number

Principal Software Engineer at Monotype
Location: Andover, Massachusetts, United States 7 work roles 2 schools
1 work email found @monotype.com 1 phone found area 559 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 1 phone

Work email b****@monotype.com
Direct phone (559) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal Software Engineer
Location
Andover, Massachusetts, United States

Who is Bill Betts? Overview

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Quick answer

Bill Betts is listed as Principal Software Engineer at Monotype, based in Andover, Massachusetts, United States. AeroLeads shows a work email signal at monotype.com, phone signal with area code 559, and a matched LinkedIn profile for Bill Betts.

Bill Betts previously worked as Senior Software Engineer at Monotype and Contract Software Engineer at Rize Inc.. Bill Betts holds Bachelor'S Degree, Computer Science from Bishop'S University.

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Email format at Monotype

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{first}.{last}@monotype.com
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Profile bio

About Bill Betts

I am a principal software engineer with over 20 years of industry experience and a long history of delivering shipping product. I am fortunate to have been involved with some very exciting technology:● Papyrus Design Group's "Grand Prix Legends" Video game.● 3DSystems' ZPrinter 650, and Axion 3D printers.● Avidyne's primary flight display for the Cirrus SR22 aircraft.● New rasterization technologies for Monotype.The above background is taken from a screenshot from a recent project for Monotype: real-time GPU rasterization of glyphs. This allows for very high render quality even in a perspective 3D environment.The quality I pride myself on most is my clean, concise code and designs. I love researching and inventing new algorithms and features.

Current workplace

Bill Betts's current company

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Monotype
Monotype
Principal Software Engineer
AeroLeads page
7 roles · 30 years

Bill Betts work experience

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Principal Software Engineer

Current

Woburn, Ma, Us

Monotype specializes in digital typesetting and typeface design for use with consumer electronics devices. Working with both the font tools group and Display Imaging I have produced many key technologies including:• Glyph contour Conversion Library. Genetic Algorithm for Conversion between quadratic Bezier splines and cubic Bezier splines with maximum fidelity using minimal control points. Patent awarded.• GPU rasterization of glyphs. Conversion of glyph contour data into raster image in GPU shader. Patent applied for. C++, GLSL.• Library for finding similarly shaped contours in TrueType data, so that it can be compressed on disk. C++, python.• Generation of signed distance fields from glyph data. Patent Applied for. C++.• Algorithm to generate multi-channel distance fields from glyph data. C++.• Generation of signed distance field on the GPU using compute shaders. C++, GLSL.

2017 - Present ~9 yrs 7 mos

Senior Software Engineer

Woburn, Ma, Us

• Glyph contour Harmonization tool. A tool to re-encode families of TrueType font data such that all contours of each glyph in the family have the same number and type of Bezier control points. These coherent contours can now be used as source data for a single, variable font. Patent applied for. Xojo, C++, OpenGL.• Rapid Intersection library. Library to discover intersections between very large sets of quadratic and cubic Bezier curves and line segments. C++ with Python bindings.• Library for finding similarly shaped contours in TrueType data, so that it can be compressed on disk. C++, python.

2013 - 2017 ~4 yrs

Contract Software Engineer

Concord, Massachusetts, Us

Rize3D is a small 3D Printing startup.I created the embedded User Interface for their first 3D printer, RizeOne. OpenGLES, C++ based architecture for widgets and text for smoothly interactive embedded display.

2016 - 2018 ~2 yrs

Lead Software Engineer

Rock Hill, Sc, Us

3D Systems engineers and manufactures 3D printers. • Desktop software, ZPrint, for driving rapid prototyping machines (3D printers). Manipulation, rendering and slicing of 3D data sets in preparation for sending to 3D printer. C++, C++11.• Data structures for manipulating, caching large 3D data sets.• Optimization of OpenGL rendering pipeline.• Print time estimation based on modeling of print hardware parameters.• Shell / Mesh editing for the Axon 3D printer software.

2008 - 2013 ~5 yrs

Embedded Software Engineer

Framingham, Massachusetts, Us

One of the leading consumer audio product manufacturers.• Portable Embedded graphics Infrastructure for Bose’s Ferrari-Maserati media system allowing rapid development on Intel NT box and deployment on PowerPC Integrity OS. • Implementation of uMusic heuristic music selection algorithm for the Bose Lifestyle home entertainment system. Implementation of Bayesian network representing music meta-data. Development of graphical tools to display and debug the networks. C++, python.

2003 - 2008 ~5 yrs

Senior Software Engineer

Melbourne, Fl, Us

Avidyne is a 50 man avionics company, specializing in avionics for general aviation.Avidyne changed the aviation world by producing the worlds first flat panel 'glass' display for general aviation. I was part of the small, aggressive team that made this happen.• Cirrus SR22 EFIS Primary Flight Display (PFD). Design, development and integration of embedded Motorola Power-PC avionics software. Hard real-time functionality provided by Rate Monotonic Architecture. Byteflight databus interface. Garmin GNS430 GPS/VHF navigation servers. STEC 55X autopilot server. Design and development of Graphics infrastructure. Implementation of flight display widgets. Implementation of graphics driver for Lynx 3DM GPU. Authoring of requirement and design documentation. Presentation to FAA for audit. C++.• FAA DO-178B level C certification of the ARINC/Radar Interface board for Avidyne’s Multi-function display for SkyWest Airlines. Embedded Assembler language programming of 80386 processor. Custom Code Coverage tool. Communication interface for Collins analog Radar receiver/transmitters WXR-250A and WXR-250B. Provision for ARINC 429, TCAS ,and ARINC 453 for EGPWS. Authoring of requirement and design documentation.

2001 - 2003 ~2 yrs

Graphics Engineer

Papyrus, now iRacing, is a 3D video game company, specializing in auto racing games.• Software Rasterization Library, C++ 16-bit real-time polygon rendering engine with hand optimized Pentium specific assembly language modules.• Special Effects Library including: fire, smoke, dust, dirt, spark and skid-mark effects for acclaimed Grand Prix Legends racing simulation.

1997 - 1999 ~2 yrs
2 education records

Bill Betts education

Bachelor'S Degree, Computer Science

Bishop'S University

Bachelor Of Arts - Ba, Applied Physics

The Lancashire Polytechnic
FAQ

Frequently asked questions about Bill Betts

Quick answers generated from the profile data available on this page.

What company does Bill Betts work for?

Bill Betts works for Monotype.

What is Bill Betts's role at Monotype?

Bill Betts is listed as Principal Software Engineer at Monotype.

What is Bill Betts's email address?

AeroLeads has found 1 work email signal at @monotype.com for Bill Betts at Monotype.

What is Bill Betts's phone number?

AeroLeads has found 1 phone signal(s) with area code 559 for Bill Betts at Monotype.

Where is Bill Betts based?

Bill Betts is based in Andover, Massachusetts, United States while working with Monotype.

What companies has Bill Betts worked for?

Bill Betts has worked for Monotype, Rize Inc., 3D Systems Corporation, Bose Corporation, and Avidyne.

How can I contact Bill Betts?

You can use AeroLeads to view verified contact signals for Bill Betts at Monotype, including work email, phone, and LinkedIn data when available.

What schools did Bill Betts attend?

Bill Betts holds Bachelor'S Degree, Computer Science from Bishop'S University.

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