William Pauley

William Pauley Email and Phone Number

Senior UI and UX Designer @ Zwift
San Bruno, CA, US
William Pauley's Location
San Bruno, California, United States, United States
William Pauley's Contact Details

William Pauley personal email

n/a
About William Pauley

Portfolio: http://bill.pauley.org● Experienced Art Director● Developed 17 games● +20 years in games● Award-winning designer● 3D Modeler● UI Designer● BFA from California State UniversityI am an experienced art director and very knowledgeable of art production pipelines and game development. As a production artist, I created hundreds of 3D environments, characters and objects for dozens of video games, including EA’s Lord of the Rings and The Godfather, and Sony’s Gretzky NHL Hockey. I oversaw or contributed to the development of 17 games for Sony, EA, Sega, 3DO, and Zynga. I have art directed and mentored small to medium-sized teams of 5 to 50, usually working with outsourcing groups simultaneously, and I have worked on-site with teams in Beijing and Bangalore.

William Pauley's Current Company Details
Zwift

Zwift

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Senior UI and UX Designer
San Bruno, CA, US
Website:
zwift.com
Employees:
368
William Pauley Work Experience Details
  • Zwift
    Senior Ui And Ux Designer
    Zwift
    San Bruno, Ca, Us
  • Zwift
    Senior Ui/Ux Designer
    Zwift Nov 2016 - Present
    Ca, Us
    I am so excited to be at Zwift--unifying my lifelong cycling hobby with game development career! I just started in November and I'm really excited to be here, cranking miles every day and doing design... I LOVE IT.
  • Popvue
    Creative Director
    Popvue Feb 2016 - Nov 2016
    San Francisco, California, Us
    PopVue is a VR/AR startup in stealth mode.My primary task is creating the visual vision of the company, including UI and UX of both the VR and 2D interfaces as well as document and promotional asset creation.
  • Interactive Fitness Holdings
    Ui Designer
    Interactive Fitness Holdings Aug 2015 - Jan 2016
    Redesigned UX flow of entire product;Greatly streamlined onboarding of new customers;Designed new UI
  • Zynga
    Art Director
    Zynga Oct 2011 - Aug 2014
    San Francisco, California, Us
    Art director for mobile game developed in Unity, including 6 months in Beijing to AD & train."Hidden Shadows". Art Director SF & India: 1 month in India to direct and train new art team.“Hidden Chronicles”, Art Director: Managed 12 artists in San Francisco.“Cafe World” SF & San Diego, Managed game transition to San Diego & trained AD on-site.Rapid prototyping of game concepts
  • Zynga
    Lead Ui Designer
    Zynga Sep 2010 - Oct 2011
    San Francisco, California, Us
    “Hidden Chronicles”, Lead UI Designer;“Cafe World” SF & San Diego, UI Lead and directed UI redesign.
  • Expresso Fitness
    Art Director
    Expresso Fitness Jul 2007 - Sep 2009
    Us
    Complete UI, environment and character redesign of Expresso’s 3D virtual world;Streamlined production tenfold, Managed and mentored 2 junior artists;Developed mobile fitness app, marketing, print, social network, merchandise & web: www.expresso.net
  • Page 44 Studios
    Studio Art Director
    Page 44 Studios Dec 2005 - Oct 2006
    Us
    Art director of multiple projects from start through launchUI design of multiple video gamesManaging and mentoring art staff of up to 12 artists
  • Page 44 Studios
    Ui Designer
    Page 44 Studios Mar 2004 - Dec 2005
    Us
    At Page 44 I designed the UI for the Gretzky NHL Hockey series, leading the design on Gretzky 06, and working with Steven Russell and Elliot Fan.
  • Page 44 Studios
    Environmental Modeler
    Page 44 Studios Mar 2003 - Mar 2004
    Us
    My first project at Page 44 was to model environments on the EA published game: Freekstyle.
  • Electronic Arts
    Environment Artist
    Electronic Arts 2002 - 2003
    Redwood City, Ca, Us
    I was the primary modeler and texture artist on Helms Deep for Lord of the Rings Return of the King.
  • Bossmonster
    Art Director
    Bossmonster Jan 2000 - Jan 2002
    Flash game developer, UI design, art direction & developmentMobile, web & console Art Direction, UI Design & Productionwww.bossmonster.com
  • Wild Brain
    Artist
    Wild Brain 2000 - 2001
    Toronto, Ontario, Ca
    Background painting, animation tweens.
  • Electronic Arts (Ea)
    Senior Artist
    Electronic Arts (Ea) Jan 1999 - Jan 2000
    Redwood City, Ca, Us
    At EA's Maxis Studio, I worked to develop a prototype game called Robotica for the Maxis Studio of EA.
  • Postlinear
    Art Director
    Postlinear Jan 1996 - Jan 1999

William Pauley Skills

Game Development Video Games Creative Direction Game Design User Interface Design Social Game Development Maya Flash Concept Design Art Direction Animation Ps3 Texturing Mobile Games Mobile Game Development Xbox 360 Perforce Console Concept Art Console Game Development Art Social Games Casual Games Drawing Management User Interface Gameplay Storyboarding Illustration Illustrator Graphic Design After Effects Computer Games Photoshop Mobile Devices Computer Animation 3d Studio Max

William Pauley Education Details

  • California State University, Long Beach
    California State University, Long Beach
    Fine And Studio Arts
  • California State University, Long Beach
    California State University, Long Beach
    Drawing & Painting
  • Otis Parsons
    Otis Parsons
    Fine And Studio Arts
  • San José State University
    San José State University
    Illustration

Frequently Asked Questions about William Pauley

What company does William Pauley work for?

William Pauley works for Zwift

What is William Pauley's role at the current company?

William Pauley's current role is Senior UI and UX Designer.

What is William Pauley's email address?

William Pauley's email address is bi****@****ift.com

What schools did William Pauley attend?

William Pauley attended California State University, Long Beach, California State University, Long Beach, Otis Parsons, San José State University.

What skills is William Pauley known for?

William Pauley has skills like Game Development, Video Games, Creative Direction, Game Design, User Interface Design, Social Game Development, Maya, Flash, Concept Design, Art Direction, Animation, Ps3.

Who are William Pauley's colleagues?

William Pauley's colleagues are Jim Leach, Tristan Panora, Kathryn Pasqualucci, Lauren Pavlovsky, Samir Jan, Sam Walrond, Henry Loud.

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