Billy Patton Email & Phone Number
@att.net
8 phones found area 425, 419, 318, 226, and 502
LinkedIn matched
Who is Billy Patton? Overview
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Billy Patton is listed as Advanced Artist at Light & Wonder at Light & Wonder, based in United States, United States, United States. AeroLeads shows a work email signal at att.net, phone signal with area code 425, 419, 318, 226, 502, and a matched LinkedIn profile for Billy Patton.
Billy Patton previously worked as Advanced Artist at Light & Wonder and Concept Art Outsource Manager at Hero Forge. Billy Patton holds Bfa, 2 Dimensional Studies from Bowling Green State University.
Email format at Light & Wonder
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AeroLeads found 1 current-domain work email signal for Billy Patton. Compare company email patterns before reaching out.
About Billy Patton
I am a "How can I help" Concept Artist and Manager with 15 years of video game experience and over 20 as a professional illustrator. I love working with teams of great people building worlds and solving problems. When I join a team I ask "What does the team need need?" Style guides and documentation? Outsource management? Or do we need mentoring and team cohesion? Do I need to learn something new? Whatever it is even if it's all of the above, that's my job. Being valuable to the team is defined by the needs of the team and I work hard at providing value. I have been a lead/manager for almost two years working on successful game launches (Cypher 007) and a live service website in the custom miniature market. (www.HeroForge.com) I have managed up to 9 artists at a time, bringing in concept work, providing art direction/feedback, and shepherding concepts into the 3d art pipeline, and refining the work to make the task of 3D production smooth and easy for our 3d team.
Listed skills include Storyboarding, Illustration, Concept Design, Video Games, and 35 others.
Billy Patton's current company
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Billy Patton work experience
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Concept Art Outsource Manager
Created a new concept art pipeline for Hero Forge, including a formalized style guide, concept art format, and streamlined onboarding of freelancers/contractors. Scheduled concept art tasks with various freelancers/outsourcers. Recruited, hired, and onboarded new freelance concept artistsIncreased the concept art output by 50%Expanded the role of the.
Lead Concept Artist
- Actively supported an ongoing project with both Concept Art ideation and working with other artists, providing feedback, and managing the Concept Art team.
- Created Concept Art pipeline and documentation for in-house artists and vendors to create efficient and positive feedback processes.
- Provided feedback and art direction for concept art to outsource studios.
- Created Character, Prop, Environment, and VFX concepts for an unannounced Apple Arcade Game based on licensed IP.
- Met with and managed relationships with IP stakeholders outside the company for approval of project concept art.
- Interfaced with in-house stakeholders and individual contributors to maintain open lines of communication to both receive and implement feedback.
Senior Concept Artist
Full-time Remote working on an Unannounced Isometric game at Zynga, providing concept, marketing, and being as generally helpful to the team as I can.
Senior Concept/2D Artist
- Created concept art, animation, FX, in-game, 2D and 3D assets, characters, environments, and props for a variety of clients.
- Client: CMD Agency, Portland Or. (3-month contract) - Principal Artist, Outrush Ordinary Advertising Campaign and Mobile Game for Microsoft Surface and The National Football League. Concepted and created in-game, 2D.
- Client: Proscenium, Inc. – Created two custom comic books for internal use following script and guidelines provided by the client.
- Client: Hasbro, Inc. Created concept art for Marvel Superheroes and Star Wars toy lines.
Senior Concept Artist
- For Mixer, I had a variety of roles working with a very talented team of UI/UX designers in creating the next generation of the Mixer.com website. Season 2 is an expansion of Mixer’s dedication to its community and.
- I collaborated with Creative Director and Art Director to create background lore for upcoming seasons.
- I have created concept art around various tasks involving Mixer Season 2.
- I was responsible for creating high-quality assets for use throughout the Mixer Platform.
- I have worked with Devs to create particle VFX through the Babylon.js system (similar to Unity)
- I have given feedback to my teammates regarding design choices for various refreshes of existing screens and new screens.
Senior 2D Artist
Created 2D concept and marketing art. Created a few in-game 3D assets and textures. Created game pitches and help develop game ideas. Participated in game testing.
Sr. 2D Artist
Helped define the style and look of Poker Heroes. Created concepts and character art. Illustrated marketing art assets.
Concept/Game Artist
Concept and Production art for Mobile and Social Games.Including:Preliminary sketchesStoryboarding gameplay and UIVector and raster IllustrationsCharacter, creature, prop, and environment concepts
Senior 2D Artist
- Led team in exploration of various styles for each project
- Created concepts for game levels in cooperation with the Level Designers
- Maintained overall artistic styles/aesthetics for projects
- Created User Interface elements and other graphic design elements
- Created illustrations and concept art as needed
- Created and oversaw marketing art
Art Director/ Lead Concept Artist
- Led art team in the exploration of various styles for each project
- Interacted with the modelers and texture artists on a daily basis for input on 3D pipeline and improving existing 3D production pipeline to optimize the 3D output
- Created concepts for game levels in cooperation with the Level Designers
- Created character, vehicle, weapon, and prop concepts for console project and iPhone applications
- Textured 3d models using Photoshop and BodyPaint as needed
- Worked to maintained overall artistic styles/aesthetics for console projects
Freelance Concept Illustrator/Comic Book Artist
- NOTABLE WORKS
- Wetworks #13, sequential illustrator—Wildstorm Studios
- Spider-man Toy Series 2008—Hasbro, Inc.
- Tom Clancy-verse comic book concept art—Wildstorm Studios
- Spider-man Toy Series—Hasbro, Inc.
- Toy Design, DC Direct—“Elseworlds” Toy Line, Crisis on Infinite Earth Toy Line
Illustrator
Created sequential comic book pages under deadline and meeting editorial guidelines on appearance of company IP.
Billy Patton education
Bfa, 2 Dimensional Studies
High School Diploma, College Prep
Frequently asked questions about Billy Patton
Quick answers generated from the profile data available on this page.
What company does Billy Patton work for?
Billy Patton works for Light & Wonder.
What is Billy Patton's role at Light & Wonder?
Billy Patton is listed as Advanced Artist at Light & Wonder at Light & Wonder.
What is Billy Patton's email address?
AeroLeads has found 1 work email signal at @att.net for Billy Patton at Light & Wonder.
What is Billy Patton's phone number?
AeroLeads has found 8 phone signal(s) with area code 425, 419, 318, 226, 502 for Billy Patton at Light & Wonder.
Where is Billy Patton based?
Billy Patton is based in United States, United States, United States while working with Light & Wonder.
What companies has Billy Patton worked for?
Billy Patton has worked for Light & Wonder, Hero Forge, Tilting Point, Zynga, and Various Companies.
How can I contact Billy Patton?
You can use AeroLeads to view verified contact signals for Billy Patton at Light & Wonder, including work email, phone, and LinkedIn data when available.
What schools did Billy Patton attend?
Billy Patton holds Bfa, 2 Dimensional Studies from Bowling Green State University.
What skills is Billy Patton known for?
Billy Patton is listed with skills including Storyboarding, Illustration, Concept Design, Video Games, Photoshop, Illustrator, Comics, and Art.
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