Billy Joe Cain
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Billy Joe Cain Email & Phone Number

Location: Austin, Texas, United States 28 work roles 4 schools
1 work email found @radicalempathyfoundation.org 3 phones found area 512 and 515 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email b****@radicalempathyfoundation.org
Direct phone (512) ***-****
LinkedIn Profile matched
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Role
Executive Director
Location
Austin, Texas, United States
Company size

Who is Billy Joe Cain? Overview

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Quick answer

Billy Joe Cain is listed as Executive Director at Radical Empathy Education Foundation, a company with 3 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at radicalempathyfoundation.org, phone signal with area code 512, 515, and a matched LinkedIn profile for Billy Joe Cain.

Billy Joe Cain previously worked as Co-Founder at Differentoctober and President at Radical Empathy Education Foundation. Billy Joe Cain holds Business from The University Of Texas At Austin.

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Email format at Radical Empathy Education Foundation

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*@radicalempathyfoundation.org
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AeroLeads found 1 current-domain work email signal for Billy Joe Cain. Compare company email patterns before reaching out.

Profile bio

About Billy Joe Cain

My current work is creating and using interactive educational projects to raise empathy for victims of abuse and human trafficking. Since 2016, I have learned the field, met with the leaders of multinational organizations in the fight, including survivor groups and law enforcement, and I have created interactive virtual reality programs that provide a personal, immersive training experience to teach anyone how coercion and psychological manipulation can happen to anyone. Radical Empathy's interactive Virtual Reality simulation, TRAPPED: A VR Detective Story, is available for licensing and events through reefcares.org. It has trained over 10,000 children and professionals and is licensed for use by teams across 10 US states.

Listed skills include Video Games, Game Development, Game Design, Mobile Games, and 44 others.

Current workplace

Billy Joe Cain's current company

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Radical Empathy Education Foundation
Radical Empathy Education Foundation
Executive Director
Austin, TX, US
Employees
3
AeroLeads page
28 roles

Billy Joe Cain work experience

A career timeline built from the work history available for this profile.

President

Current

Austin, Texas, US

Radical Empathy Education Foundation licenses VR products to help people understand the psychological manipulation used to control victims of human trafficking.Our interactive safety products protect people from human trafficking, and they blend with any training product you are already using, to dramatically improve your training results.

Aug 2016 - Present

Creative Catalyst

Current
Interactive Professional For Hire

My core belief is that video games and game theory are saving the world. If you want a true believer, you found one.I love to jump into a new situation, internalize the project's essence while I get to know the team, and move things in a positive vector.

Nov 1992 - Present

Co-Founder, Creative Director

PBJ Learning uses PREVENTucation to end human suffering through effective, interactive, fact-based, victim-centric education in a browser.

Aug 2021 - Jun 2024

Business Development Director

Austin, Texas, US

Transforming our business into a Virtual and Augmented Reality studio, creating original and work-for-hire VR and AR projects.I build relationships to help people discover our capabilities so we can deliver awesome products. Apps, games, art, code, design... you name it.

Aug 2014 - Jan 2017

Executive Career Specialist

Mary-Margaret Network

Within the interactive industry, developed and currently improving successful new business model after learning the recruiting business, conducting significant marketing research and performing competitive analysis. Significantly and successfully shifted business from recruiting to personal ownership of clients' own careers.Currently serving as an adviser.

Nov 2013 - Feb 2015

Project Leadership / Gamification Subject Matter Expert

Vmc Game Labs
  • Provided leadership direction as the Subject Matter Expert for new services.
  • Guided gamification efforts through educating team about bleeding edge gamification techniques.
  • Provided expert direction to the live product support teams to create new support products.
  • Gave feedback and direction to the web and community management efforts.
May 2013 - May 2014

Client Liaison Manager

Captivate Conference And Expo

On October 6-8, 2013, the Captivate Conference celebrated the convergence of technology in the education, film, mobile, music and video game industries.Helped the right people get connected with the conference by locating sponsors, exhibitors, and speakers as well as broadcasting details of the conference to as many people as possible.

Aug 2013 - Oct 2013

Product Development Manager And Game Experience Designer

Arlington, TX, US

  • Responsible for staffing and creative leadership of Product Development in Austin. Created new, complementary and expanded online product offerings to serve new educational markets. Integrated motivational design into.
  • Responsible for launch, 100% uptime, and continual support of multiple online programs:-- Reading Results Online, a SaaS version of FastPath Learning’s vocabulary program.-- FastPath Study, a SaaS learning system.
  • Gamified multiple educational products, increasing their efficiency by 250%.
  • Created low-bandwidth SaaS products for mobile tablet devices, reducing delivery cost by 400%.
  • Increased student engagement over 200% by integrating gamification into online products.
  • Created online social media strategy, provided training for, and managed social campaigns for subsidiary, Tutors with Computers, in highly-charged, political environment.
Aug 2011 - Apr 2013

Co-Founder / Chief Creative Officer / Executive Producer

Sneaky Games
  • Helped found, staff, start and maintain product development, and create all customer facing support.
  • Responsible for staffing, company culture, and creative leadership of the studio, eventually selling the studio to Zattikka, PLC.
  • Grew the studio to 15 employees and over $1m in revenue. Brought development deals to the table to fund products and features.
  • Served as hands-on Executive Producer and Lead Designer for Fantasy Kingdoms, a cloud-based, SaaS Facebook game. In February 2011, it was #1 on Inside Social Games Emerging titles.
  • Planned, tested, and implemented live product enhancements to our live SaaS products to enhance revenue, address customer desires, and integrate results of A/B testing.
  • Built a world-class community team, including Community Management, Customer Service and Technical Support.
Jan 2010 - Jul 2011

Co-Founder, Vp Of Development, Project And Product Manager

Critical Mass Interactive, Inc.

Managed business development, product development, testing, and delivery of hundreds of high-quality game projects on budget and on schedule. Clients included Electronic Arts, United States Air Force, Universal, NCsoft, Sony Online Entertainment, THQ/Relic, and Majesco.

Feb 2003 - Feb 2010

Studio Producer

Austin, TX, US

Served as Studio Producer, providing guidance as the studio tripled in size.Designed, planned, and executed a killer Rock Band-themed party at Austin GDC in September, 2008.Championed, planned and incorporated GameCamp! into a mentorship program for high school students for a full week at the studio using studio developers as lecturers.

Sep 2008 - Feb 2009

Co-Founder And Project Manager (Executive Producer)

Bigsky Interactive
  • Co-founded and successfully transitioned BigSky Interactive to private ownership after parent company, Kalisto, went bankrupt while in production of two titles.
  • Produced and shipped SpongeBob SquarePants: Revenge of the Flying Dutchman and Jimmy Neutron: Boy Genius on PlayStation 2 and Nintendo GameCube (NTSC and PAL).
  • Responsible for staffing, budgeting, scheduling, franchise requirements, keeping the publisher, THQ, informed and satisfied with milestones.
Jun 2001 - Dec 2002

Project Manager (Producer)

Kinesoft Development
  • Responsible for cross-functional integration of disciplines, scheduling, upwards/downwards feedback, staffing, budgets, and external contracts on Crimson Order. Production ended when the studio was closed.
  • Led SWAT team SME to train small team tactics for integration into the game's Artificial Intelligence and gameplay.
  • Managed an extensive motion capture shoot using world-class planning and direction techniques.
Jul 1998 - Jun 2001

Project Director / Associate Producer / Lead Designer / Geek

Origin Systems

As Lead Designer, responsible for shipping multi-million dollar franchise title Wing Commander: Prophecy.Clearly defined the Wing Commander brand, led design team, ensured script/mission continuity, defined AI, scripted missions, and created demos. Coordinated art, game programming, core Vision Engine technology, design, audio, movie team, business team.

Oct 1994 - Jun 1998

Project Director (Associate Producer)

Redwood City, CA, US

  • Coordinated production efforts and shipped multi-language versions of EA Sports Rugby World Cup ’95 on Sega Genesis / Sega Megadrive (NTSC and PAL) and PC.
  • Learned the sport, provided statistics for all teams and players.
  • Brought lead SKU ahead one month to ship for Christmas deadline on time and on budget.Provided playtesting and quality assurance support to Bullfrog games while serving as Associate Producer on EA Sports Rugby World.
  • Theme Park (PC), where players build and manage their own theme park.
  • Magic Carpet (PC), a 3D first person flight shooter where players fly on a magic carpet.
Jul 1994 - Oct 1994

Product Manager (Lead Designer)

Origin Systems
  • Led the design for SNES adaptations of original PC games, each delivered on time and on budget.
  • Wing Commander II. Ensured story/mission accuracy for the entirety of the game.
  • Metal Morph. Managed team to ensure consistency, led mission editor design, and provided guidance to quality assurance department.
  • Worlds of Ultima: Savage Empire. Directed creation of and worked with an internal level building/design tool. Responsible for all design aspects of the game from dialogue to gameplay.
  • Ultima: Black Gate: Role expanded from level builder into writer, level scripter, and overall project catalyst
Nov 1992 - Jul 1994

Temporary Worker

Temporary Agency

Performed various tasks for many companies on short term contracts. The more notable ones included:Mayflower MovingUnloaded and loaded moving trucks. Loaded and unloaded "vaults" for temporary storage. Warning: NEVER VAULT YOUR STUFF. I was the only person not actually throwing things into those vaults.Office Furniture InstallationBuilt and installed.

May 1992 - Nov 1992

General Contractor

Self-Employed

Performed general contract labor in miscellaneous worksites. Tasks included house painting, sheetrocking, carpet installation, roofing, general home and yard maintenance, and miscellaneous auto repair.

Jun 1985 - Nov 1992

Bass Player, Marketing, Treasurer

Culture Shock

Played bass in Austin-based, metal band Culture Shock. Wrote all bass parts, back up vocals, and performed marketing activities for the band. Responsibilities included creation of all marketing materials, cassette inserts, flyers, canvassing clubs with tickets and selling merchandise. Played headlining shows in Austin, San Antonio, Houston, and Dallas.

Jan 1989 - Aug 1992

Mental Health Worker

Austin State Hospital

- Patient management on Extended Care, Intensive Care and Acute Care wards- Prevention and Management of Aggressive Behavior of patients- Fed, bathed, clothed, and maintained patients- Participated in suicide watches, physical restraint of patients, and management of cigarette distribution- Charted patient progress

Dec 1988 - Dec 1989

Quality Assurance And Shipping Management

Bassett, VA, US

- Performed Quality Assurance at end of manufacturing line- Tracked inventory- Accepted material deliveries- Loaded trucks, managed inventory manifests- Received forklift driving license and operated forklift

Aug 1988 - Dec 1988

Summer Internship / General Laborer

City Of Richwood, Texas

General labor that included road repair, filling potholes, repairing and replacing lift station pumps, repairing water mains, clearing drainage ditches, and repairing and repainting fleet of trucks.

Jun 1988 - Aug 1988

Owner / Operator

Brazoria County Christmas Trees

Started Brazoria County Christmas Trees, where customers could cut their own trees, as far as I know, the only time it was ever available as a service / business in Brazoria County to this date.Responsible for contract negotiation, marketing, sales, accounting / bookkeeping, tree care, facilities, maintenance, security, safety, customer service, and all.

Sep 1986 - Dec 1986

Assistant To The Director

Freeport Funeral Home

General labor including yardwork, pool maintenance, stocking, and other menial tasks. For pay, the director allowed me to play all of his Apple II games. Totally worth it.

May 1984 - Aug 1985

Data Entry Specialist Iii

Clute, Texas, US

Graded all of the Scantron sheets for the school district. Managed thousands of individual pieces of paper, ran them through the manual machines, created and shared progress reports, and ensured 100% completion of the job. You have no idea how poorly children fill out those papers, and what condition they make it to the testing center in. They are a mess.

May 1983 - Aug 1983

Owner / Operator

The Coke Stand

During the Blessing of the Fleet and other events down near the edge of the levees in Freeport, I would run a small drinks stand where I would serve beverages to hundreds of event-goers. I managed inventory, marketing, sales, decided what products to sell, bookkeeping, etc. Eventually expanded into selling parking spaces on our land as well.

Jun 1977 - Aug 1981
4 education records

Billy Joe Cain education

Business

The University Of Texas At Austin

Business, Commercial Music Management

Austin Community College

Business, Music, Economics

Brazosport Community College

High School Diploma, Major: Getting Through High School Alive

Brazosport High School
FAQ

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What company does Billy Joe Cain work for?

Billy Joe Cain works for Radical Empathy Education Foundation.

What is Billy Joe Cain's role at Radical Empathy Education Foundation?

Billy Joe Cain is listed as Executive Director at Radical Empathy Education Foundation.

What is Billy Joe Cain's email address?

AeroLeads has found 1 work email signal at @radicalempathyfoundation.org for Billy Joe Cain at Radical Empathy Education Foundation.

What is Billy Joe Cain's phone number?

AeroLeads has found 3 phone signal(s) with area code 512, 515 for Billy Joe Cain at Radical Empathy Education Foundation.

Where is Billy Joe Cain based?

Billy Joe Cain is based in Austin, Texas, United States while working with Radical Empathy Education Foundation.

What companies has Billy Joe Cain worked for?

Billy Joe Cain has worked for Radical Empathy Education Foundation, Differentoctober, Interactive Professional For Hire, Pbj Learning, Inc., and Meta 3D Studios.

Who are Billy Joe Cain's colleagues at Radical Empathy Education Foundation?

Billy Joe Cain's colleagues at Radical Empathy Education Foundation include Jacqueline Aaron Cain.

How can I contact Billy Joe Cain?

You can use AeroLeads to view verified contact signals for Billy Joe Cain at Radical Empathy Education Foundation, including work email, phone, and LinkedIn data when available.

What schools did Billy Joe Cain attend?

Billy Joe Cain holds Business from The University Of Texas At Austin.

What skills is Billy Joe Cain known for?

Billy Joe Cain is listed with skills including Video Games, Game Development, Game Design, Mobile Games, Social Games, Gameplay, Computer Games, and Casual Games.

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