Billy Joe Cain Email and Phone Number
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My current work is creating and using interactive educational projects to raise empathy for victims of abuse and human trafficking. Since 2016, I have learned the field, met with the leaders of multinational organizations in the fight, including survivor groups and law enforcement, and I have created interactive virtual reality programs that provide a personal, immersive training experience to teach anyone how coercion and psychological manipulation can happen to anyone. Radical Empathy's interactive Virtual Reality simulation, TRAPPED: A VR Detective Story, is available for licensing and events through reefcares.org. It has trained over 10,000 children and professionals and is licensed for use by teams across 10 US states.
Radical Empathy Education Foundation
View- Website:
- radicalempathyfoundation.org
- Employees:
- 3
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Executive DirectorRadical Empathy Education FoundationAustin, Tx, Us -
Co-FounderDifferentoctober Jun 2024 - PresentWe're in stealth mode. -
PresidentRadical Empathy Education Foundation Aug 2016 - PresentAustin, Texas, UsRadical Empathy Education Foundation licenses VR products to help people understand the psychological manipulation used to control victims of human trafficking.Our interactive safety products protect people from human trafficking, and they blend with any training product you are already using, to dramatically improve your training results. -
Creative CatalystInteractive Professional For Hire Nov 1992 - PresentMy core belief is that video games and game theory are saving the world. If you want a true believer, you found one.I love to jump into a new situation, internalize the project's essence while I get to know the team, and move things in a positive vector.
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Co-Founder, Creative DirectorPbj Learning, Inc. Aug 2021 - Jun 2024PBJ Learning uses PREVENTucation to end human suffering through effective, interactive, fact-based, victim-centric education in a browser. -
Business Development DirectorMeta 3D Studios Aug 2014 - Jan 2017Austin, Texas, UsTransforming our business into a Virtual and Augmented Reality studio, creating original and work-for-hire VR and AR projects.I build relationships to help people discover our capabilities so we can deliver awesome products. Apps, games, art, code, design... you name it. -
Executive Career SpecialistMary-Margaret Network Nov 2013 - Feb 2015Within the interactive industry, developed and currently improving successful new business model after learning the recruiting business, conducting significant marketing research and performing competitive analysis. Significantly and successfully shifted business from recruiting to personal ownership of clients' own careers.Currently serving as an adviser post Feb. 2015.
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Project Leadership / Gamification Subject Matter ExpertVmc Game Labs May 2013 - May 2014Provided leadership direction as the Subject Matter Expert for new services.• Guided gamification efforts through educating team about bleeding edge gamification techniques.• Provided expert direction to the live product support teams to create new support products.• Gave feedback and direction to the web and community management efforts.
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Client Liaison ManagerCaptivate Conference And Expo Aug 2013 - Oct 2013On October 6-8, 2013, the Captivate Conference celebrated the convergence of technology in the education, film, mobile, music and video game industries.Helped the right people get connected with the conference by locating sponsors, exhibitors, and speakers as well as broadcasting details of the conference to as many people as possible.
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Product Development Manager And Game Experience DesignerFastpath Learning Aug 2011 - Apr 2013Arlington, Tx, UsResponsible for staffing and creative leadership of Product Development in Austin. Created new, complementary and expanded online product offerings to serve new educational markets. Integrated motivational design into online products. Led and managed cross-functional in-house and outsourced developers in multiple global locations.• Responsible for launch, 100% uptime, and continual support of multiple online programs:-- Reading Results Online, a SaaS version of FastPath Learning’s vocabulary program.-- FastPath Study, a SaaS learning system, which includes the programs: Reading Acceleration, including Vocabulary and Critical Reasoning; Precision Math, a customized / adaptable math instructional program.• Gamified multiple educational products, increasing their efficiency by 250%.• Created low-bandwidth SaaS products for mobile tablet devices, reducing delivery cost by 400%.• Increased student engagement over 200% by integrating gamification into online products.• Created online social media strategy, provided training for, and managed social campaigns for subsidiary, Tutors with Computers, in highly-charged, political environment. -
Co-Founder / Chief Creative Officer / Executive ProducerSneaky Games Jan 2010 - Jul 2011Helped found, staff, start and maintain product development, and create all customer facing support. • Responsible for staffing, company culture, and creative leadership of the studio, eventually selling the studio to Zattikka, PLC.• Grew the studio to 15 employees and over $1m in revenue. Brought development deals to the table to fund products and features. • Served as hands-on Executive Producer and Lead Designer for Fantasy Kingdoms, a cloud-based, SaaS Facebook game. In February 2011, it was #1 on Inside Social Games Emerging titles.• Planned, tested, and implemented live product enhancements to our live SaaS products to enhance revenue, address customer desires, and integrate results of A/B testing.• Built a world-class community team, including Community Management, Customer Service and Technical Support.• Integrated and constantly updated microtransactional systems and virtual economies within free to play (F2P) / freemium online gaming products based upon player behavior, key usage and performance metrics, as well as direct feedback from community leaders.
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Co-Founder, Vp Of Development, Project And Product ManagerCritical Mass Interactive, Inc. Feb 2003 - Feb 2010Managed business development, product development, testing, and delivery of hundreds of high-quality game projects on budget and on schedule. Clients included Electronic Arts, United States Air Force, Universal, NCsoft, Sony Online Entertainment, THQ/Relic, and Majesco.
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Studio ProducerHeatwave Interactive, Inc. Sep 2008 - Feb 2009Austin, Tx, UsServed as Studio Producer, providing guidance as the studio tripled in size.Designed, planned, and executed a killer Rock Band-themed party at Austin GDC in September, 2008.Championed, planned and incorporated GameCamp! into a mentorship program for high school students for a full week at the studio using studio developers as lecturers. -
Co-Founder And Project Manager (Executive Producer)Bigsky Interactive Jun 2001 - Dec 2002Co-founded and successfully transitioned BigSky Interactive to private ownership after parent company, Kalisto, went bankrupt while in production of two titles. • Produced and shipped SpongeBob SquarePants: Revenge of the Flying Dutchman and Jimmy Neutron: Boy Genius on PlayStation 2 and Nintendo GameCube (NTSC and PAL). • Responsible for staffing, budgeting, scheduling, franchise requirements, keeping the publisher, THQ, informed and satisfied with milestones.
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Project Manager (Producer)Kinesoft Development Jul 1998 - Jun 2001Responsible for cross-functional integration of disciplines, scheduling, upwards/downwards feedback, staffing, budgets, and external contracts on Crimson Order. Production ended when the studio was closed.• Led SWAT team SME to train small team tactics for integration into the game's Artificial Intelligence and gameplay.• Managed an extensive motion capture shoot using world-class planning and direction techniques.
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Project Director / Associate Producer / Lead Designer / GeekOrigin Systems Oct 1994 - Jun 1998As Lead Designer, responsible for shipping multi-million dollar franchise title Wing Commander: Prophecy.Clearly defined the Wing Commander brand, led design team, ensured script/mission continuity, defined AI, scripted missions, and created demos. Coordinated art, game programming, core Vision Engine technology, design, audio, movie team, business team, creative services, hint guide creation, translations, and quality assurance throughout project. Led the direction and usability of the game technology from a design perspective, including the mission editor and builder, cut-scene creator, and translation tools.As External Producer, shipped Abuse with added multiplayer, game editor including documentation, and improved the game’s interface.Served as Associate Producer in two products that were killed: Cyclone Alley and Prowler. Learned a lot from that experience.
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Project Director (Associate Producer)Electronic Arts Jul 1994 - Oct 1994Redwood City, Ca, UsCoordinated production efforts and shipped multi-language versions of EA Sports Rugby World Cup ’95 on Sega Genesis / Sega Megadrive (NTSC and PAL) and PC.• Learned the sport, provided statistics for all teams and players. • Brought lead SKU ahead one month to ship for Christmas deadline on time and on budget.Provided playtesting and quality assurance support to Bullfrog games while serving as Associate Producer on EA Sports Rugby World Cup ’95.• Theme Park (PC), where players build and manage their own theme park. • Magic Carpet (PC), a 3D first person flight shooter where players fly on a magic carpet. -
Product Manager (Lead Designer)Origin Systems Nov 1992 - Jul 1994Led the design for SNES adaptations of original PC games, each delivered on time and on budget.• Wing Commander II. Ensured story/mission accuracy for the entirety of the game. • Metal Morph. Managed team to ensure consistency, led mission editor design, and provided guidance to quality assurance department. • Worlds of Ultima: Savage Empire. Directed creation of and worked with an internal level building/design tool. Responsible for all design aspects of the game from dialogue to gameplay.• Ultima: Black Gate: Role expanded from level builder into writer, level scripter, and overall project catalyst
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Temporary WorkerTemporary Agency May 1992 - Nov 1992Performed various tasks for many companies on short term contracts. The more notable ones included:Mayflower MovingUnloaded and loaded moving trucks. Loaded and unloaded "vaults" for temporary storage. Warning: NEVER VAULT YOUR STUFF. I was the only person not actually throwing things into those vaults.Office Furniture InstallationBuilt and installed cubicles. Way harder than it seems.Texas Education AgencyFiled budget reports and taught the staff how to use their computers. Was offered a full time position, but turned it down because I wanted to go work at Origin Systems, instead.
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General ContractorSelf-Employed Jun 1985 - Nov 1992Performed general contract labor in miscellaneous worksites. Tasks included house painting, sheetrocking, carpet installation, roofing, general home and yard maintenance, and miscellaneous auto repair.
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Bass Player, Marketing, TreasurerCulture Shock Jan 1989 - Aug 1992Played bass in Austin-based, metal band Culture Shock. Wrote all bass parts, back up vocals, and performed marketing activities for the band. Responsibilities included creation of all marketing materials, cassette inserts, flyers, canvassing clubs with tickets and selling merchandise. Played headlining shows in Austin, San Antonio, Houston, and Dallas.
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Mental Health WorkerAustin State Hospital Dec 1988 - Dec 1989- Patient management on Extended Care, Intensive Care and Acute Care wards- Prevention and Management of Aggressive Behavior of patients- Fed, bathed, clothed, and maintained patients- Participated in suicide watches, physical restraint of patients, and management of cigarette distribution- Charted patient progress
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Quality Assurance And Shipping ManagementBassett Furniture Industries Aug 1988 - Dec 1988Bassett, Va, Us- Performed Quality Assurance at end of manufacturing line- Tracked inventory- Accepted material deliveries- Loaded trucks, managed inventory manifests- Received forklift driving license and operated forklift -
Summer Internship / General LaborerCity Of Richwood, Texas Jun 1988 - Aug 1988General labor that included road repair, filling potholes, repairing and replacing lift station pumps, repairing water mains, clearing drainage ditches, and repairing and repainting fleet of trucks.
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Owner / OperatorBrazoria County Christmas Trees Sep 1986 - Dec 1986Started Brazoria County Christmas Trees, where customers could cut their own trees, as far as I know, the only time it was ever available as a service / business in Brazoria County to this date.Responsible for contract negotiation, marketing, sales, accounting / bookkeeping, tree care, facilities, maintenance, security, safety, customer service, and all employees / contractors.
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Assistant To The DirectorFreeport Funeral Home May 1984 - Aug 1985General labor including yardwork, pool maintenance, stocking, and other menial tasks. For pay, the director allowed me to play all of his Apple II games. Totally worth it.
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Data Entry Specialist IiiBrazosport Independent School District May 1983 - Aug 1983Clute, Texas, UsGraded all of the Scantron sheets for the school district. Managed thousands of individual pieces of paper, ran them through the manual machines, created and shared progress reports, and ensured 100% completion of the job. You have no idea how poorly children fill out those papers, and what condition they make it to the testing center in. They are a mess and clogged things up repeatedly. Luckily I got time here and there to play Police Quest and Leisure Suit Larry on the PCs while those forms were running smoothly. -
Owner / OperatorThe Coke Stand Jun 1977 - Aug 1981During the Blessing of the Fleet and other events down near the edge of the levees in Freeport, I would run a small drinks stand where I would serve beverages to hundreds of event-goers. I managed inventory, marketing, sales, decided what products to sell, bookkeeping, etc. Eventually expanded into selling parking spaces on our land as well.
Billy Joe Cain Skills
Billy Joe Cain Education Details
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The University Of Texas At AustinBusiness -
Austin Community CollegeCommercial Music Management -
Brazosport Community CollegeEconomics -
Brazosport High SchoolMajor: Getting Through High School Alive
Frequently Asked Questions about Billy Joe Cain
What company does Billy Joe Cain work for?
Billy Joe Cain works for Radical Empathy Education Foundation
What is Billy Joe Cain's role at the current company?
Billy Joe Cain's current role is Executive Director.
What is Billy Joe Cain's email address?
Billy Joe Cain's email address is bi****@****ail.com
What is Billy Joe Cain's direct phone number?
Billy Joe Cain's direct phone number is +151252*****
What schools did Billy Joe Cain attend?
Billy Joe Cain attended The University Of Texas At Austin, Austin Community College, Brazosport Community College, Brazosport High School.
What are some of Billy Joe Cain's interests?
Billy Joe Cain has interest in Helping Others Succeed, General Mentoring, Playstation 3, Children, Education, Environment, Foursquare, Science And Technology, Music, Star Wars.
What skills is Billy Joe Cain known for?
Billy Joe Cain has skills like Video Games, Game Development, Game Design, Mobile Games, Social Games, Gameplay, Computer Games, Casual Games, User Experience, Management, Online Gaming, Photoshop.
Who are Billy Joe Cain's colleagues?
Billy Joe Cain's colleagues are Jacqueline Aaron Cain.
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