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Don Lee Email & Phone Number

Experience in developing and optimizing large-scale game world systems and simulations, Unreal Engine. Expertise in MMORPG, simulation, flight, driving, navigation systems, multithread, rendering, Linux, XboxOne, DirectX at MORAI Inc.
Location: Seongnam, Gyeonggi, Korea, Republic Of 11 work roles 2 schools
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Experience in developing and optimizing large-scale game world systems and simulations, Unreal Engine. Expertise in MMORPG, simulation, flight, driving, navigation systems, multithread, rendering, Linux, XboxOne, DirectX
Location
Seongnam, Gyeonggi, Korea, Republic Of
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Don Lee is listed as Experience in developing and optimizing large-scale game world systems and simulations, Unreal Engine. Expertise in MMORPG, simulation, flight, driving, navigation systems, multithread, rendering, Linux, XboxOne, DirectX at MORAI Inc., a company with 5 employees, based in Seongnam, Gyeonggi, Korea, Republic Of. AeroLeads shows a matched LinkedIn profile for Don Lee.

Don Lee previously worked as Simulation Software Programmer at Morai Inc. and Simulation Engineering Programmer at Keti(Korea Electronics Technology Institute). Don Lee holds Bachelor'S Degree, Computer Science, 4 from Hanyang Cyber University.

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MORAI Inc.

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About Don Lee

Key Achievements in Game DevelopmentLightmap Generation System Development (2007)Developed an advanced lightmap generation system and associated editing tools using C++ and DirectX 9, a project that took one year to complete. This system significantly improved the graphical rendering capabilities of game environments, leading to more realistic lighting effects.Pathfinder Navigation System (2011)Implemented an advanced pathfinding navigation system for ground unit movements. This system was later expanded to include the development of a "level tool" for stage creation, which streamlined game design workflows and enabled the creation of more complex stages.Comprehensive Game Tool Development (2011-2022)Created various game development tools over an eleven-year period, focusing on increasing automation and productivity within projects. This experience deepened my appreciation for game tool programming and underscored its critical role in streamlining development processes and enhancing overall output.Technical ProficiencyProgramming Languages:C++ (50%)C# (50%)Game Engines:Unreal Engine (40%)Unity (40%)Proprietary Engines (20%)Development Focus Areas:Client-Side Development (90%)Server-Side Development (10%)Game Logic Programming (30%)Game Tool Programming (40%)Game Engine Programming & Optimization (30%)Specialized in:Navigation Systems and Unit Movement Mechanics (30%)Real-Time Game Graphics (30%)FSM Unit Skill Actions and Collision Management (20%)Performance Optimizations (20%)Professional InsightMy broad experience in game programming covers various areas of the industry, with a strong track record of developing commercially successful gaming tools and technologies. I have a well-rounded skill set in multiple programming languages and engines, with a particular focus on both client-side and tool development. This reflects my versatility and dedication to maintaining high standards in game development.

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MORAI Inc.
Morai Inc.
Experience in developing and optimizing large-scale game world systems and simulations, Unreal Engine. Expertise in MMORPG, simulation, flight, driving, navigation systems, multithread, rendering, Linux, XboxOne, DirectX
san francisco, california, united states
Website
Employees
5
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11 roles

Don Lee work experience

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Simulation Software Programmer

Current

Seoul, South Korea

Flight Simulation Software, Unreal Engine 5, C++MapTool -Converted mesh vertex coordinates based on the Earth coordinate system -Resolved floating-point precision gap issues related to coordinate transformationJoystick Aircraft Control -Controlled aircraft movement and attitude based on a joystick controller -Managed quaternion-based rotation controls and.

May 2024 - Present

Simulation Engineering Programmer

Bundang-dong, Gyeonggi, South Korea

Car Games, Autonomous Driving Simulation, Unreal Engine 5, C++Autonomous Sensor Functions, Data Visualization ImplementationDevelopment of Sensor Features: Lidar, Radar, IMU, RGB Camera -Sensor Implementation Based on CPU Parallel ProcessingLidar Sensor, Creation of RayTracing Custom Global Shader for Laser-based Sensors Optimization -Reference.

May 2023 - Apr 2024

Game Programmer

대한민국 경기도 분당동

mmorpg, ProjectG, C#, C++, Navigation, Unity 2021ltsNavigation (Recast Detour) and Base Movement Server-Client Implementation -Porting and Application of Recast Detour C++ Library Project(Recast Ref: https://github.com/recastnavigation/recastnavigation) -C++ <-> C# Interlanguage Serialization Buffer Communication -Navigation-based Movement Processing for.

Sep 2022 - May 2023

Game Programmer

Seongnam, Gyeonggi, South Korea

Unreal Engine 4, Unreal Engine 3, C++, FPS, Engine Client ResponsibilityCrossfire UE3 Project -Various attempts to stabilize due to device loss issues in UE3 based on DirectX9CrossfireX UE4 Project -Identification and improvement of performance degradation causes under high instantaneous load -Online Store on Game Lobby

Aug 2021 - Apr 2022

Game Programmer

Seongnam, Gyeonggi, South Korea

Unity, C#, Map Tool Creation, AR Mode Development, 3 Matching Puzzle GameMap Tool Creation -Stage Creation Tool -Automation and Mapping of Batch Unit Texture BuildsAR Mode DevelopmentOutline Shader Improvement -Replacement with Smooth Normal Outline Shader due to Existing Outline Breakage Issues

Mar 2021 - Jul 2021

Game Software Programmer

Seongnam, Gyeonggi-do, Korea

Round8 Team Bless Unleashed Project Engine Team, Unreal Engine 4, C++, C#, Console, MMORPG, North American ReleaseNPC Character Creation and Editing Tool Development-Character Customization (Deformation, Material, Parts) Property Editing Tool-Mesh Merge Asset Saving Function for Individual Character Parts-Commandlet Iteration for Mesh Merge Tool Function.

Aug 2017 - Jul 2020

Baseball Sports Game Programmer

Seoul, South Korea

Baseball Game, Baseball Pitching Game Development, Unity, C#, Mecanim, PCDevelopment of Strike Zone Pitching Mode -Calculation of ball direction and speed values from object movement sensors for in-game judgment metrics -Creation of Pitching Mode Defensive (Catcher, Pitcher, Left/Right Fielder) Action Events and Judgments -Development of Pitching Mode.

Dec 2015 - Jul 2017

Game Programmer

Guro-gu, Seoul, Korea

MORPG Puzzle, Dynamic Loading, Patch System, Optimization, Unity 4, C#, MobileImplementation of Dynamic Resource Loading and Dynamic Placement -Separation of Execution and Resources, Dynamic Placement During Scene LoadingDevelopment of Patch and Patch Automation EditorClient Network Stabilization and Improvement -Post-Connection Loss Handling and.

Oct 2013 - Mar 2015

Game Programmer

Gangnam-gu, Seoul, Korea

AOS Genre, Skill Development, Shader, Tool Creation, Unity 4, C#, PCFSM Character Skill Action Controller Development -Character Skill CreationCharacter Animation Tool Development -Editing Character Animation Flow: Metrics, Speed, Skill Flow, and Blending Parameters -Mounting Specific Parts and EffectsCustomization of Collision Detection -Custom Action.

Nov 2011 - Apr 2013

Game Programmer

Seongnam, Gyeonggi, South Korea

Defense Game, Pathfinder, Level Tool, PS3, C++, Mobile, Unity, C#PS3 Research and Prototype Development -Developed PS3 Prototype Using PS3’s Own Engine for Unit Movement and Collision DetectionPathfinder Creation and Ground Unit Movement -Manual Implementation of A* Pathfinding Due to Lack of Unity Pathfinding Features at the Time -Development of Ground.

Nov 2010 - Oct 2011

Game Programmer

Seocho-gu, Seoul, Korea

Webzen Engine R&D Team, Proprietary EngineMMORPG, Engine Team, Proprietary Engine, Used in 3 In-House Projects, DirectX9, C++, MFCEngine Optimization -Optimized bottleneck functions by prioritizing deferred functions -Reduced bottleneck of searching by unit type per Octree node each frame by using array index access -Optimized calculations and frequency of.

Oct 2006 - Oct 2010
Team & coworkers

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2 education records

Don Lee education

FAQ

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What company does Don Lee work for?

Don Lee works for MORAI Inc..

What is Don Lee's role at MORAI Inc.?

Don Lee is listed as Experience in developing and optimizing large-scale game world systems and simulations, Unreal Engine. Expertise in MMORPG, simulation, flight, driving, navigation systems, multithread, rendering, Linux, XboxOne, DirectX at MORAI Inc..

Where is Don Lee based?

Don Lee is based in Seongnam, Gyeonggi, Korea, Republic Of while working with MORAI Inc..

What companies has Don Lee worked for?

Don Lee has worked for Morai Inc., Keti(Korea Electronics Technology Institute), Supercat Inc., Smilegate, and Ncsoft.

Who are Don Lee's colleagues at MORAI Inc.?

Don Lee's colleagues at MORAI Inc. include Heewon Jung, Minhyuk Son, Laeheon Kang, 이진호Jin Ho Lee, and Gyeongik Shin.

How can I contact Don Lee?

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What schools did Don Lee attend?

Don Lee holds Bachelor'S Degree, Computer Science, 4 from Hanyang Cyber University.

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