Simulation Software Programmer
CurrentFlight Simulation Software, Unreal Engine 5, C++MapTool -Converted mesh vertex coordinates based on the Earth coordinate system -Resolved floating-point precision gap issues related to coordinate transformationJoystick Aircraft Control -Controlled aircraft movement and attitude based on a joystick controller -Managed quaternion-based rotation controls and resolve gimbal lock issuesOptimization and Multithreading Stabilization -Optimized multithreaded performance for camera sensor render targets -Resolved multithreading inter-corruption issues within the projectGame Operation on Linux Platform -Resolved various third-party library Linux build issues