Christian Águila Email & Phone Number
@superstudio.tv
LinkedIn matched
Who is Christian Águila? Overview
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Christian Águila is listed as Game Director at NULLFRAME, a company with 3 employees, based in Tampa, Florida, United States. AeroLeads shows a work email signal at superstudio.tv and a matched LinkedIn profile for Christian Águila.
Christian Águila previously worked as Senior Software Engineer at Wave and Founder | Director | Developer at Nullframe. Christian Águila holds Bachelor’S Degree, Video Game Programming from Atlantic University College.
Email format at NULLFRAME
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AeroLeads found 1 current-domain work email signal for Christian Águila. Compare company email patterns before reaching out.
About Christian Águila
i create cool shit and make stuff workLinks: https://linktr.ee/bioxideRelevant Technical Skills:- Unreal Engine 4/5 (Experienced with most UE4/5 features)- UEFN & Verse- C++, C#, Javascript, Java, PHP, MySQL, Python, HTML, CSS, Qwik, Typescript- 3ds Max (Modeling, Texturing, Rigging, Skinning, Animating)- Adobe Photoshop, Figma- Character Creator 3/4, Metahumans- Facial/Body Mocap using Rokoko- Perforce, Plastic SCM, Git- Jenkins & DevOps- EOS, Steamworks- BaaS experience (GameSparks, PlayFab)- AWS (Gamelift, EC2, Cloudwatch, Lambda)- Azure (Functions, SignalR)- Socket.io, Node.js- AI Prompting- Ubuntu
Listed skills include Htc Vive, Oculus Rift, Photoshop, Quixel, and 28 others.
Christian Águila's current company
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Christian Águila work experience
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Senior Software Engineer
Founder | Director | Developer
CurrentBuilding a hybrid UE5/UEFN studio, currently focused on a UE5 co-op cyberpunk survival horror and UEFN experiences.
Founder | Developer
- Owner and Lead Developer of the project- Cyberpunk MMO Sandbox Shooter, inspired by Face of Mankind and EVE Online- In charge of the entire development pipeline, using Unreal Engine 4 and C++- Leading and managing a team of volunteers- Created a custom backend service that allows persistent player data between multiple UE4 servers, using MySQL and PHP.
Senior Unreal Engine Developer
- Established the base framework and infrastructure in Unreal Engine 4/5- Integrated proper source control using perforce and Unreal Game Sync- Integrated an automated build and deployment pipeline with Jenkins- Mentored junior developers on Unreal Engine’s best practices and methodologies- Converted the project to Unreal Engine 5 and integrated/merged.
Senior Unreal Engine Developer & Unreal Engine Consultant
- Designed and integrated the main backend infrastructure used in all events that leverage UE4- Orchestrated the code architecture for the main UE4 company projects- Built an MMO infrastructure for an event that shipped to over 1000 CCU on multiple regions- Provided mentorship to junior UE4 developers- Created a build/deployment automation pipeline in.
Lead Game Developer & Gameplay Programmer
- Designed and implemented/coded the new iteration/framework of Project Genesis, a spaceship shooter & FPS hybrid- Implemented the build automation pipeline in Jenkins- Worked on both frontend/backend portions with the BaaS
Gameplay Programmer
- Working with a remote team from all over the world on the upcoming sequel of No More Room in Hell 2.- Wrote an procedural objective/mission system that's highly customizable in the Unreal Engine 4 editor, it gives all the power to the designers to create different sets of objectives, which then get randomly picked during every new game session- All new.
Gameplay Programmer
- Worked closely with the audio engineer to implement Wwise events into the game, footsteps, ADS, other sounds, etc- In charge of optimizing the networking aspects of the game in order to reduce the bandwidth and make the gameplay more smoother- QA testing- Implemented the beam drop system (supply drop), where a portal appears on the sky and a beam strikes.
Lead Developer
- In charge of re-factoring and debugging the old source code- Creating new systems for the game to support it's vision- Designing slow-mo team-based shooter mechanics and balancing it out on test sessions
Ai Programmer
- Worked on the unreleased UE4 game called "Our Ghosts of War"- Developed an animal AI which was capable of doing survival behavior, it got hungry/thirsty/tired and it randomly picked a task to do related to it's needs, the lower the value the higher the urgency to do the associated task- Wrote all the survival/urgency code in C++ and managed the animal's.
Vr Arch Viz Developer
- Created a VR interface to use for architectural visualizations- Used the HTC Vive with Unreal Engine 4- Adjusted the Lightmass settings to give off photorealistic results- Worked with my client back to back to ensure the quality was perfect before sending it to his clients
Chief Technology Officer
- Handled the company's video game development branch- In charge of writing and maintaining the code of "Bunny Madness", while developing the other aspects of the game in Unreal Engine 4- Ensured the Sunday meetings were productive and the team had a clear view of the goals ahead and the tasks set for the week- Prepared a multiplayer shooter (4vs4).
Lead Programmer/Team Lead/Producer
- Set the foundation for one of the first game development companies in Puerto Rico- Handled the company's video game development branch- Managed a team of 10 developers- Wrote the frontend code of an MMO game, while also working on connecting the backend portion to Unreal Engine 4- Scouted for local talent and recruited them to the team- Worked with a.
Unreal Engine 4 Virtual Reality Developer
- Used Unreal Engine 4 and Oculus Rift DK2 to develop VR applications which were used for university studies- Learned and applied VR good quality practices to prevent motion sickness- Ran testing sessions with different people to see how they would perceive the VR world
Summer Camp Instructor
- Had a group of 30 kids from 10 to 18 years old- Everyday we would teach kids how to create video games, from 2d to 3d and programming in Unreal Engine 4- Made a video game with the kids, while they learned how to create and import 3d meshes on to the class project- I created the video games in Unreal Engine 4 while using C++/Blueprints to program the.
Line Cook
- Did the prep work for the restaurant dining- Ensured good quality practices throughout my day- Ran the pantry station during dining hours, making appetizers and salads- Cleaned the kitchen after dining service- Did trips to the hotel to stock up on desserts
Christian Águila education
Bachelor’S Degree, Video Game Programming
Associate’S Degree, Culinary Arts/Chef Training
Frequently asked questions about Christian Águila
Quick answers generated from the profile data available on this page.
What company does Christian Águila work for?
Christian Águila works for NULLFRAME.
What is Christian Águila's role at NULLFRAME?
Christian Águila is listed as Game Director at NULLFRAME.
What is Christian Águila's email address?
AeroLeads has found 1 work email signal at @superstudio.tv for Christian Águila at NULLFRAME.
Where is Christian Águila based?
Christian Águila is based in Tampa, Florida, United States while working with NULLFRAME.
What companies has Christian Águila worked for?
Christian Águila has worked for Nullframe, Wave, Super Studios Inc. — We’Re Hiring!, Far Frontier Studios, and Wildseed Games.
How can I contact Christian Águila?
You can use AeroLeads to view verified contact signals for Christian Águila at NULLFRAME, including work email, phone, and LinkedIn data when available.
What schools did Christian Águila attend?
Christian Águila holds Bachelor’S Degree, Video Game Programming from Atlantic University College.
What skills is Christian Águila known for?
Christian Águila is listed with skills including Htc Vive, Oculus Rift, Photoshop, Quixel, Unreal Engine 4, Unreal Engine 3, C++, and C#.
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