Christian Águila

Christian Águila Email and Phone Number

Game Director @ NULLFRAME
Florida, United States
Christian Águila's Location
Tampa, Florida, United States, United States
Christian Águila's Contact Details

Christian Águila work email

Christian Águila personal email

n/a
About Christian Águila

i create cool shit and make stuff workLinks: https://linktr.ee/bioxideRelevant Technical Skills:- Unreal Engine 4/5 (Experienced with most UE4/5 features)- UEFN & Verse- C++, C#, Javascript, Java, PHP, MySQL, Python, HTML, CSS, Qwik, Typescript- 3ds Max (Modeling, Texturing, Rigging, Skinning, Animating)- Adobe Photoshop, Figma- Character Creator 3/4, Metahumans- Facial/Body Mocap using Rokoko- Perforce, Plastic SCM, Git- Jenkins & DevOps- EOS, Steamworks- BaaS experience (GameSparks, PlayFab)- AWS (Gamelift, EC2, Cloudwatch, Lambda)- Azure (Functions, SignalR)- Socket.io, Node.js- AI Prompting- Ubuntu

Christian Águila's Current Company Details
NULLFRAME

Nullframe

View
Game Director
Florida, United States
Website:
nullframe.io
Employees:
3
Christian Águila Work Experience Details
  • Nullframe
    Game Director
    Nullframe
    Florida, United States
  • Wave
    Senior Software Engineer
    Wave
    Tampa, Fl, Us
  • Nullframe
    Founder | Director | Developer
    Nullframe Apr 2024 - Present
    Building a hybrid UE5/UEFN studio, currently focused on a UE5 co-op cyberpunk survival horror and UEFN experiences.
  • Super Studios Inc. — We’Re Hiring!
    Lead Game Developer
    Super Studios Inc. — We’Re Hiring! Jul 2022 - Oct 2024
    Los Angeles, California, Us
    Working on https://impostors.gg/
  • Far Frontier Studios
    Founder | Developer
    Far Frontier Studios Mar 2017 - Apr 2024
    - Owner and Lead Developer of the project- Cyberpunk MMO Sandbox Shooter, inspired by Face of Mankind and EVE Online- In charge of the entire development pipeline, using Unreal Engine 4 and C++- Leading and managing a team of volunteers- Created a custom backend service that allows persistent player data between multiple UE4 servers, using MySQL and PHP, also integrated other BaaS such as GameSparks
  • Wildseed Games
    Senior Unreal Engine Developer
    Wildseed Games Jan 2022 - Jun 2022
    - Established the base framework and infrastructure in Unreal Engine 4/5- Integrated proper source control using perforce and Unreal Game Sync- Integrated an automated build and deployment pipeline with Jenkins- Mentored junior developers on Unreal Engine’s best practices and methodologies- Converted the project to Unreal Engine 5 and integrated/merged Lyra as an additional game module
  • Pixel Canvas
    Senior Unreal Engine Developer & Unreal Engine Consultant
    Pixel Canvas Jun 2020 - Jan 2022
    Los Angeles, California, Us
    - Designed and integrated the main backend infrastructure used in all events that leverage UE4- Orchestrated the code architecture for the main UE4 company projects- Built an MMO infrastructure for an event that shipped to over 1000 CCU on multiple regions- Provided mentorship to junior UE4 developers- Created a build/deployment automation pipeline in Jenkins
  • 8 Circuit Studios
    Lead Game Developer & Gameplay Programmer
    8 Circuit Studios Nov 2017 - Jun 2020
    Seattle, Washington, Us
    - Designed and implemented/coded the new iteration/framework of Project Genesis, a spaceship shooter & FPS hybrid- Implemented the build automation pipeline in Jenkins- Worked on both frontend/backend portions with the BaaS
  • Lever Games (No More Room In Hell 2)
    Gameplay Programmer
    Lever Games (No More Room In Hell 2) Sep 2016 - Jan 2018
    - Working with a remote team from all over the world on the upcoming sequel of No More Room in Hell 2.- Wrote an procedural objective/mission system that's highly customizable in the Unreal Engine 4 editor, it gives all the power to the designers to create different sets of objectives, which then get randomly picked during every new game session- All new code gets pushed through Review Board before accepting the commit, in this phase the programmers review the code of each other, to ensure quality & performance is met before it's added into the main branch- Working alongside the designers to see the viability of the ideas from the GDD being implemented in the gamehttp://store.steampowered.com/app/224260/
  • Define Human Studios
    Gameplay Programmer
    Define Human Studios Apr 2017 - Jul 2017
    - Worked closely with the audio engineer to implement Wwise events into the game, footsteps, ADS, other sounds, etc- In charge of optimizing the networking aspects of the game in order to reduce the bandwidth and make the gameplay more smoother- QA testing- Implemented the beam drop system (supply drop), where a portal appears on the sky and a beam strikes the ground, then a ball containing loot slowly descends until it reaches the floor and becomes activated- Created new gameplay systems
  • Trigger Hurt
    Lead Developer
    Trigger Hurt Mar 2017 - Jun 2017
    - In charge of re-factoring and debugging the old source code- Creating new systems for the game to support it's vision- Designing slow-mo team-based shooter mechanics and balancing it out on test sessions
  • Pixel Perfect Polygons
    Ai Programmer
    Pixel Perfect Polygons Dec 2016 - Mar 2017
    - Worked on the unreleased UE4 game called "Our Ghosts of War"- Developed an animal AI which was capable of doing survival behavior, it got hungry/thirsty/tired and it randomly picked a task to do related to it's needs, the lower the value the higher the urgency to do the associated task- Wrote all the survival/urgency code in C++ and managed the animal's logic using UE4's Behavior Tree system- Ensured the animals had their Animation Blueprints configured correctly, did their Locomotion States/Blendspaces/Aim Offsets while making sure the values received from the base class were correct and replicated- Tested the animals under different conditions to ensure consistency- Created a predator/prey system, which animals would behave differently, depending on what category they're in
  • Real Estate In Vr
    Vr Arch Viz Developer
    Real Estate In Vr Feb 2017 - Feb 2017
    - Created a VR interface to use for architectural visualizations- Used the HTC Vive with Unreal Engine 4- Adjusted the Lightmass settings to give off photorealistic results- Worked with my client back to back to ensure the quality was perfect before sending it to his clients
  • Teux Arts Inc
    Chief Technology Officer
    Teux Arts Inc Apr 2016 - Sep 2016
    - Handled the company's video game development branch- In charge of writing and maintaining the code of "Bunny Madness", while developing the other aspects of the game in Unreal Engine 4- Ensured the Sunday meetings were productive and the team had a clear view of the goals ahead and the tasks set for the week- Prepared a multiplayer shooter (4vs4) prototype to present during the PR's 2016 Comic Con- Collected feedback from people that played the game and fixed bugs that were present during the Comic Con
  • Meephead Llc
    Lead Programmer/Team Lead/Producer
    Meephead Llc Dec 2015 - Mar 2016
    - Set the foundation for one of the first game development companies in Puerto Rico- Handled the company's video game development branch- Managed a team of 10 developers- Wrote the frontend code of an MMO game, while also working on connecting the backend portion to Unreal Engine 4- Scouted for local talent and recruited them to the team- Worked with a remote team through Skype to ensure the backend was working as intended- Made heavy use of Perforce to ensure we wouldn't have any setbacks caused by bad project management on source control
  • Atlantic University College
    Unreal Engine 4 Virtual Reality Developer
    Atlantic University College Sep 2015 - Feb 2016
    Guaynabo, Pr
    - Used Unreal Engine 4 and Oculus Rift DK2 to develop VR applications which were used for university studies- Learned and applied VR good quality practices to prevent motion sickness- Ran testing sessions with different people to see how they would perceive the VR world
  • Atlantic University College
    Summer Camp Instructor
    Atlantic University College Jun 2015 - Aug 2015
    Guaynabo, Pr
    - Had a group of 30 kids from 10 to 18 years old- Everyday we would teach kids how to create video games, from 2d to 3d and programming in Unreal Engine 4- Made a video game with the kids, while they learned how to create and import 3d meshes on to the class project- I created the video games in Unreal Engine 4 while using C++/Blueprints to program the gameplay logic
  • Wyndham Rio Mar Beach Resort And Spa
    Line Cook
    Wyndham Rio Mar Beach Resort And Spa Nov 2011 - Jun 2012
    - Did the prep work for the restaurant dining- Ensured good quality practices throughout my day- Ran the pantry station during dining hours, making appetizers and salads- Cleaned the kitchen after dining service- Did trips to the hotel to stock up on desserts

Christian Águila Skills

Htc Vive Oculus Rift Photoshop Quixel Unreal Engine 4 Unreal Engine 3 C++ C# Javascript Substance Painter Microsoft Visual Studio C++ Zbrush Mysql 3d Studio Max Maya Ableton Live Sony Vegas Fruity Loops Unity3d Monodevelop Adobe Illustrator Microsoft Excel Microsoft Office Microsoft Word Traktor Virtual Dj Video Games Game Development Adobe Photoshop Virtual Reality Gameplay Game Design

Christian Águila Education Details

  • Atlantic University College
    Atlantic University College
    Video Game Programming
  • Universidad Del Este
    Universidad Del Este
    Culinary Arts/Chef Training

Frequently Asked Questions about Christian Águila

What company does Christian Águila work for?

Christian Águila works for Nullframe

What is Christian Águila's role at the current company?

Christian Águila's current role is Game Director.

What is Christian Águila's email address?

Christian Águila's email address is ch****@****udio.tv

What schools did Christian Águila attend?

Christian Águila attended Atlantic University College, Universidad Del Este.

What skills is Christian Águila known for?

Christian Águila has skills like Htc Vive, Oculus Rift, Photoshop, Quixel, Unreal Engine 4, Unreal Engine 3, C++, C#, Javascript, Substance Painter, Microsoft Visual Studio C++, Zbrush.

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