Björn Persson

Björn Persson Email and Phone Number

Senior Gameplay Developer @ Pugstorm
Kävlinge, SE
Björn Persson's Location
Kävlinge kommun, Skåne County, Sweden, Sweden
About Björn Persson

I just really enjoy the magic of making video games. Preferably in smaller teams where I can contribute in a wide variety of areas. Gameplay programming in close collaboration with game design is where I feel most at home. Working on feature implementation and making the game feel good to play.

Björn Persson's Current Company Details
Pugstorm

Pugstorm

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Senior Gameplay Developer
Kävlinge, SE
Employees:
24
Björn Persson Work Experience Details
  • Pugstorm
    Senior Gameplay Developer
    Pugstorm
    Kävlinge, Se
  • Thunderful Malmö
    Senior Programmer
    Thunderful Malmö Nov 2021 - Present
    Malmo, Skåne County, Sweden
    Working on unannounced game titles for mobile and PC/Console. Mostly gameplay programming and network programming using both regular Unity and Unity DOTS/ECS.Part of this time I have also been responsible for leading the programming team.
  • Ustwo
    Unity Developer
    Ustwo Oct 2016 - Oct 2021
    Malmö, Sverige
    Developing games and playful experiences for mobile devices, often with a physical component in the mix.
  • Simogo
    Freelance Unity Developer
    Simogo Aug 2018 - Apr 2019
    Malmö, Sweden
    Gameplay & Tools programming in the Sayonara Wild Hearts project
  • Massive Entertainment - A Ubisoft Studio
    Senior Gameplay Programmer
    Massive Entertainment - A Ubisoft Studio Jun 2013 - Sep 2016
    Malmö, Sweden
    Working on Tom Clancy's The Division, as part of the gameplay systems team.
  • Southend Interactive
    Gameplay Programmer
    Southend Interactive Sep 2006 - Jun 2013
    Malmö, Sweden
    Coding games for Xbox Live Arcade, Playstation Network and high end mobile devices.Released titles:----------------------* ilomilo plus (Windows 8, 2012) - Lead programmer* Experiment 13 (Android, 2011) - Gameplay programmer* ilomilo (Xbox Live Arcade, 2011) - Lead programmer* Desert Winds (Android, 2011) - Gameplay programmer* ilomilo mobile (Windows phone, 2010) - Gameplay programmer* R-Type Dimensions (Xbox Live Arcade, 2009) - Visual effects programmer* Lode Runner (Xbox Live Arcade, 2009) - Visual effects programmer* Commanders - Attack of the Genos (Xbox Live Arcade / PC, 2008) - Additional programmer* Virtua Fighter Mobile (mobile, 2008) - Gameplay programmer* Aqua Driller (mobile, 2007) - Gameplay programmer
  • Sony Ericsson
    Master'S Thesis
    Sony Ericsson Jan 2006 - May 2006
    Lund, Sweden
    Developed a 3D graphics benchmark application for J2ME.

Björn Persson Education Details

Frequently Asked Questions about Björn Persson

What company does Björn Persson work for?

Björn Persson works for Pugstorm

What is Björn Persson's role at the current company?

Björn Persson's current role is Senior Gameplay Developer.

What schools did Björn Persson attend?

Björn Persson attended The Faculty Of Engineering At Lund University.

Who are Björn Persson's colleagues?

Björn Persson's colleagues are Dag Harju, Tim Schipper, Julian Seifert-Olszewski, Johannes Ahlström, David Lindqvist, Anders Gullmarsvik, Max Benecke.

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