Bjørn Jacobsen personal email
Bjørn Jacobsen phone numbers
I do and did things that went "beep" in: Cyberpunk 2077, HITMAN, DARQ, Gwent, EVE Online, EVE Valkyrie, Ostranauts, Divinity: Fallen Heroes, Dust 514, World of Darkness, A Mothers Inferno and more. I love all things sounds and interaction and I work out of my Copenhagen based studio from where I provide services ranging from sound design, to full scale productions with audio direction, casting, recording, mixing, mastering and of course game audio implementation into middleware or native audio systems in practically any engine.My company Cujo Sound has access to a number of freelancers and interns all the time which can help me staff up if needed, so your project will never be too big for me and the rest of the team to handle.Get in touch if you would like to know more: opps@cujo.dk
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Sound SupervisorCujo Sound -
Audio LeadMainframe Industries Feb 2021 - PresentHelsinki Metropolitan AreaPax:Dei.Unreal 5, Wwise and more. -
Sound SupervisorCujo Sound Jan 1998 - PresentCopenhagen Area, DenmarkMy audio content provider company for all types of media, be it video games, motion pictures, commercials, trailers, radio, stock libraries, etc. I also run a patreon and YouTube channel about game audio: http://patreon.com/cujosound -
Audio Director / Co-OwnerPanik Studio Nov 2023 - PresentCopenhagen, Capital Region, DenmarkWith some old student friends - We are trying to make a prototype of something.
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Sound DesignerBig Rook Games Aug 2021 - PresentAtlanta, Georgia, United StatesHostile Mars. Unity3D Native Audio.
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Sound DesignerGlowlight Games Nov 2022 - Oct 2024Copenhagen, Capital Region, DenmarkCredits: The Magical Mixture Mill
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Senior Sound DesignerRev Rooms Mar 2023 - Dec 2023Brighton, England, United KingdomShrapnel: Unreal 5, Wwise. -
Sound DesignerUbisoft Blue Byte Gmbh Mar 2020 - Jun 2023Greater Dusseldorf AreaSettlers : New AlliesAssassins Creed - Nexus -
Sound DesignerYager Sep 2021 - Jun 2022Berlin, GermanyThe Cycle: Frontier -
Sound DesignerControlzee Jan 2020 - Jun 2022Mountain View, California, United StatesSound design for the ControlZee website: DotBigBang.comWorking on the game Straits of Danger and a few more.Requiring specific low memory and disk space content.Managing music outsourcing and collecting material. -
Sound DesignerWargaming Oct 2020 - Mar 2021Berlin, GermanySound designing something. -
Sound DesignerSweet Justice Sound Jan 2020 - Mar 2021United KingdomThe Ascent. (UE4, Wwise) -
Sound DesignerBlue Bottle Games Jun 2019 - Mar 2021Greater Seattle AreaOstranauts. (Unity 5, Native audio) -
Sound DesignerObsidian Entertainment May 2020 - Nov 2020Irvine, California, United StatesPentiment -
Sound DesignerUnfold Games Jan 2018 - Oct 2020Greater Los Angeles AreaCredits: DARQAward winning game for best audio at Game Audio Awards 2020Nominated for best sound design at Music+Sound Awards 2020www.darqgame.comUnity 3D and fmod -
Senior Sound DesignerSharkmob Mar 2019 - Jan 2020Malmo, SwedenSound designer on Vampire: The Masquerade - BLOOD HUNTUnreal 4 and Wwise. -
Senior Sound DesignerWargaming Copenhagen Feb 2019 - Jan 2020Copenhagen Area, DenmarkWorking on an unannounced IP.
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Sound DesignerLogic Artists Mar 2019 - Oct 2019Copenhagen Area, DenmarkDivinity: Fallen Heroes. with Larian Studios. Divinity Engine +Wwise. -
Sound Designer3D Realms Feb 2019 - Oct 2019Ålborg Area, DenmarkTitles: Wrath : Aeon of Ruin.Quake Engine. -
Senior Sound DesignerCd Projekt Red Nov 2018 - Mar 2019Warsaw Metropolitan AreaCyberpunk 2077 (Red Engine 4, Wwise)Thronebreaker. (Unity, Wwise)Gwent - Homecoming. (Unity, Wwise) -
Senior Sound DesignerCd Projekt Red Oct 2017 - Nov 2018Krakow Metropolitan AreaCyberpunk 2077 (Red Engine 4, Wwise)Thronebreaker. (Unity, Wwise)Gwent - Homecoming. (Unity, Wwise) -
Sound DesignerIo-Interactive Apr 2015 - Sep 2017Copenhagen Area, DenmarkHITMAN 2. (Glacier 2 engine, Wwise)HITMAN. Season One. (Glacier 2 engine, Wwise) -
Sound Design ContractIo-Interactive Nov 2014 - Apr 2015Copenhagen Area, DenmarkHITMAN - Season One (Glacier 2 engine, Wwise) -
Audio Designer ContractUnity Technologies May 2014 - Feb 2015Copenhagen Area, DenmarkUnity 5: Unity Labs demo level. -
Sound DesignerCcp Feb 2013 - Aug 2014Reykjavik, IcelandEVE Online. (Trinity Engine, Wwise)EVE : Valkyrie. (Unreal 4, Wwise)EVE-VR. (Unity, Native audio)Dust 514. (Unreal 3, Wwise)World of Darkness. (Trinity engine, Wwise) -
Sound Design InternCcp Aug 2012 - Feb 2013Reykjavik, IcelandEVE Online (Trinity engine, Wwise) -
Sound Designer / Audio ImplementorApex Virtual Entertainment Aug 2011 - Oct 2012Copenhagen Area, DenmarkPenny Girl. (Unity 4, Native Audio) -
"Musician"Cujorius One, Tenka, Handbuch, Coldcat, And Some More. Jun 1997 - Aug 2012GloballyTouring the planet - one trance/techno party or festival at a time.
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Composer And ProducerCujorius One Jun 1995 - Jun 2012Copenhagen Area, DenmarkSix albums as Cujorius One.Approx 25 Single tracks and EP Releases as Cujorius One.10+ Single tracks and EP Releases with other projects.
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Audio Designer And ComposerApollo Music Jan 2006 - Feb 2012Copenhagen Area, Denmark -
Audio DesignerSerious Games Interactive Aug 2010 - Jan 2012Copenhagen Area, DenmarkGlobal Conflict - Afghanistan.Danida- Wavis Verden.Playmancer.Christmas Tower Defense. -
Audio DesignerDadiu Jan 2010 - Jan 2012Copenhagen Area, DenmarkGames:A Mothers Inferno. http://amothersinferno.dadiugames.dkRaasool. http://raasool.dadiugames.dkSubway Samurai.
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Q & A - Sound DesignAudioflow / Dynascore Sep 2010 - Mar 2011Copenhagen Area, Denmark
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Sales SpecialistMci Videotronic Jan 2006 - Jun 2007Copenhagen Area, DenmarkSelling hi-end gear to the media industries.Solid State Logic was my primary area of expertise.
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A&RLeviathan Recordings Jan 2001 - Jun 2003GermanyAlongside my music production as Cujorius One signed on the same label.
Bjørn Jacobsen Skills
Bjørn Jacobsen Education Details
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Msc.Post Graduate -
Ba. Musicae -
Phd Course -
Dadiu: Danish Academy Of Digital And Interactive EntertainmentDiploma -
Rytmisk Center / Copenhagen Music SchoolDiploma -
Amu Certified CoursesSales -
K.U.B.A. School Of ArtsMusical Theory And Spectral Listening -
Science -
SkovgårdsskolenPublic School -
Steiner School- VidarskolenCreative Private School
Frequently Asked Questions about Bjørn Jacobsen
What company does Bjørn Jacobsen work for?
Bjørn Jacobsen works for Cujo Sound
What is Bjørn Jacobsen's role at the current company?
Bjørn Jacobsen's current role is Sound Supervisor.
What is Bjørn Jacobsen's email address?
Bjørn Jacobsen's email address is b@cujo.dk
What is Bjørn Jacobsen's direct phone number?
Bjørn Jacobsen's direct phone number is +45301*****
What schools did Bjørn Jacobsen attend?
Bjørn Jacobsen attended Det Jyske Musikkonservatorium, Aarhus University, The Royal Academy Of Music, Aarhus/aalborg, Aalborg University, It-Universitetet I København / It University Of Copenhagen, Dadiu: Danish Academy Of Digital And Interactive Entertainment, Rytmisk Center / Copenhagen Music School, Amu Certified Courses, K.u.b.a. School Of Arts, Øregård Gymnasium, Skovgårdsskolen, Steiner School- Vidarskolen.
What are some of Bjørn Jacobsen's interests?
Bjørn Jacobsen has interest in Animation, Programming, Mastering, Sound Design, Gamedesign, Audio Engineering, Film Production, Music Production, Media.
What skills is Bjørn Jacobsen known for?
Bjørn Jacobsen has skills like Sound Design, Video Games, Audio Post Production, Pro Tools, Sound, Music Production, Sound Editing, Game Design, Audio Engineering, Recording, Game Development, Audio Editing.
Who are Bjørn Jacobsen's colleagues?
Bjørn Jacobsen's colleagues are Jonathan Kjærulff Skovlund, Jonathan De Los Santos.
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