Founder
CurrentCurrently developing Badventure: https://youtu.be/6SIzntqfXe0Previously I led the team developing the Gladiator demo, a game that makes souls-like boss fighting a competitive multiplayer objective. Demo includes multiplayer w/ dedicated servers, a souls-like combat system, and a compelling boss fight. 12 random players in a focus group gave it a 4.7/5 on the fun scale. • Hired and led the creative team of 5 – 9 engineers, animators, and artists in developing the prototype, directing and giving feedback.• Developed core loop, created game design document, worked with artists on character, weapon, and level designs.• Designed combat system, iterating with player feedback and reworking systems until we achieved a smooth feel. Worked with animator on specific combo animations and tweaked balance based on playtests.• Designed and implemented boss fight including boss AI, worked with animator on animations, and tied the combat to the arena theme.• Hands-on engineered a fair amount of the product including the whole boss fight, environment design, and the player character.• Created the game design document, pitch materials, roadmaps, budgets, and set priorities within the scope.• Set up development processes including bi-weekly sprints, TDD, iteration on player feedback, and ad-hoc meetings for solving problems.• Decided when to prioritize dev support activities such as automated building/deployment to AWS and Steam and test-driven-development infrastructure vs. developing gameplay and core features.• Organized and facilitated regular playtests.