Founder
Current- Currently developing Badventure: https://youtu.be/6SIzntqfXe0Previously I led the team developing the Gladiator demo, a game that makes souls-like boss fighting a competitive multiplayer objective. Demo includes.
- Hired and led the creative team of 5 – 9 engineers, animators, and artists in developing the prototype, directing and giving feedback.
- Developed core loop, created game design document, worked with artists on character, weapon, and level designs.
- Designed combat system, iterating with player feedback and reworking systems until we achieved a smooth feel. Worked with animator on specific combo animations and tweaked balance based on playtests.
- Designed and implemented boss fight including boss AI, worked with animator on animations, and tied the combat to the arena theme.
- Hands-on engineered a fair amount of the product including the whole boss fight, environment design, and the player character.