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At IKIN, our team is pioneering the integration of Generative AI with cutting-edge augmented reality experiences. Harnessing expertise in software development and hardware engineering, we've created a holographic display that merges the digital and physical worlds.Leveraging an Angular driven Web-Tech and Unity's C# / .Net driven 3D Game Engine, we've developed SDKs that empower immersive gaming and applications. This innovation is the result of collaborative efforts, where I lead a talented team of 16 specialists and manage five external contract teams, all dedicated to pushing the boundaries of technology and user engagement.
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Vp Of EngineeringIkinAustin, Tx, Us -
Vp Of EngineeringIkin Jun 2022 - PresentSan Diego, California, UsLeading all of IKIN’s Hardware, Software, and Generarive AI Engineering efforts. Internally managing a team of 16 hardware and software specialists while also managing 5 external contract teams in building a variety of games, immersive experiences, physical hardware, and the corresponding firmware and SDKs that brings everything together into a single amazing experience!The physical product is a display that pairs with smartphones and computers to generate and display holographic images that interact with the surrounding environment. Paired with computer vision, artificial intelligence, and other advanced software technologies, the end result is a fully immersive turnkey augmented reality experience.Lastly, led a covert R&D initiative to build out a SAAS pipeline utilizing real-time image capture, and generative art to build an amazing artistic experience within our holographic environments. -
Technical Director / CtoLivestalk Jul 2018 - Jan 2023Georgetown, Texas, UsLeader of Technology Adoption and Application Development for the Livestalk “Livestock Management” AgTech Tool-set ( www.livestalk.org ). Worked directly with Farmers and Ranchers throughout the Midwest to design tools and find ways to encourage technology adoption within rural America. Successfully raised Seed Funding for application development and technology evangelism. Built product and technology road-maps paired with financial budget plans for the company shareholder’s review. Constantly analyzing cutting edge technologies and ways to incorporate them into our tool-set and our ever growing user base. Successfully projects the ultimate vision to clients and shareholders. -
Vp Of Engineering And ProductHia Technologies, Inc. Sep 2021 - Jun 2022Pasadena, California, UsAutomated and Embodied Artificial Intelligence for Healthcare Education! Leading an Engineering team of 12 alongside 2 remote contract teams in building a SASS platform to generate immersive content for Artificial Intelligent Healthcare embodiment within 3D, VR, and AR environments. In parallel, built product roadmaps and ensured Engineering efforts were in line with Product’s vision and release schedules. Added QA and automated release pipelines to ensure build quality and to enable fast iterative deployment. Lead a tooling initiative to speed up and simplify both Intelligent Content Creation for the Artificial Intelligence and Digital Content for 3D Avatars. Generated roadmaps for internal / external use to drive product vision, future investment, and excitement around our offerings. -
Director Of EngineeringHia Technologies, Inc. Sep 2020 - Sep 2021Pasadena, California, UsDirecting Engineering Staff as well as Managing Product Development for Hia’s Core SASS Healthcare Education Platform. Team Management consists of 1 internal team and two contract teams while also Directing Quality Assurance and Content Creation efforts to ensure a top-notch experience for all users. The Core Product is a SASS platform to present interactive media to educate people on any Topic via an embodied Artificial Intelligence within a 3D experience. I directly managed the teams in charge of Software Engineering, Product Design, Quality Control, 3D Asset Creation, and AI Creation / Training efforts. -
Lead Of Engineering / Engineering ManagerFaceware May 2019 - Sep 2020Los Angeles, Ca, UsI Manage, Architect, and Direct everything Engineering related at Faceware Technologies! Leading a world-class team in building the most amazing facial animation Motion Capture Software, Hardware, SDKs, and Tools for Indie Developers, Triple-A Gaming Studios, and Animation Studios. Hired a world-class set of Software and Hardware Engineers, Quality Assurance Professionals, and Product Visionaries. Products actively in DevelopmentFaceware LiveFaceware Live SDKFaceware Realtime for iCloneFaceware Retargeter - Retargets Facial Animation Motion Capture to 3D Game Faceware Analyzer - Analyzes Motion Capture Video for Facial Animations Faceware Shepherd - Tool for multi-Video capture and Frame Sync For More Information : http://www.facewaretech.comAcquired by Facebank, Inc - https://www.facebank.com/ -
Lead Of Software EngineeringFaceware Jul 2016 - Apr 2019Los Angeles, Ca, UsThe lead of all Software Engineering efforts reporting directly to the VP of Product. Designed the software architecture and was a key developer of two new products ( LiveSDK and Real-time for iClone) for the market while additionally assisting and managing the implementation of over 20 updates to existing products. Both of these products were developed in C++ utilizing QT for the front end interface. Designed and Built many internal systems powered by web technologies ( Node JS backends with various front end frameworks depending on the use case). Furthermore, always exploring and prototyping ways of using frameworks such as ionic and electron that utilize web modules to power / overtake some of the current standalone applications.IT / Quality Assurance :Built internal automated systems to build and test revisions ensuring build quality for QA and production releases. Aided in upgrading all 3rd party software and technologies to the latest versions. Updated project setup to utilize CMake to streamline setting up development environments. Aided in the creation and deployment of a new ESXi virtualization server to be used for the development and QA of the products in an isolated environment. -
Watson Health - Software Engineer / Immersion Room ExperiencesIbm Jan 2016 - Jul 2016Armonk, New York, Ny, UsWorked with a elite team of individuals from IBM and Oblong to create immersive experiences that showcase the power of Watson and how it can be utilized within a Healthcare setting. Technology used for the visualization is Oblong http://www.oblong.com/ which empowered us to build a full 3D experience in a 320 degree video room powered by five servers in sync which drove 45 1080p displays. Additionally, we did work on video walls also powered by Oblong, driven by three servers outputting to 27 1080p displays. -
Watson Research - Software Engineer / Technology EvangelistIbm Aug 2014 - Dec 2015Armonk, New York, Ny, UsFull-Stack Software Engineer leader leading agile teams in building innovative and interactive visualizations of the Watson Artificial Intelligence Technology. Utilized emerging hardware technologies such as multi-touch displays, voice-driven interfaces, computer vision, and 3D Gaming engines ( Unreal and Unity 3D ) to improve client experiences when interacting with an application. Engineered backend and middleware components within NodeJS that exposed REST and TCP communications with the application. Developed two prototypes and two production applications in which I was the UI Lead and Project Lead respectively. Built automated systems to ensure the smooth deployment of the technologies off-site. Worked directly with high profile clients brainstorming and in integrating our products into their solutions.Alongside building software solutions, Blake also worked as a technology evangelist which entitled hosting multiple client visits where we worked together to solve problems they were experiencing. Blake also hosted lab tours demonstrating how Watson technologies work via showcasing live hardware and software demonstrations created by teams throughout the whole IBM Watson group. Lastly, worked directly with high profile clients to brainstorm and integrate our products into their solutions.Worked directly with the Tooling department to build Web tools (Powered by Angular JS and D3) to assist clients in training, debugging, and deploying Watson instances for their use case. -
Software EngineerGamecloud Studios Nov 2013 - Aug 2014UsSoftware Engineer creating applications for Android, IOS, and Facebook applications using Unity and Corona game engines. Worked on the IOS/Android title "Pocket Gridiron" along with numerous undisclosed titles. Duties ranged from ensuring game flow remained intact, extending the core 2D GUI interface system, object physics, analytic tracking, and ensuring critical game issues were resolved prior and post launch. Worked directly with Production to ensure milestones were met and directly with the Art Team to ensure all art assets were updated in the build SVN. -
Lead EngineerMad Catz Jan 2012 - Nov 2013Shenzhen, CnManaging a team of programmers in designing and implementing game play elements for a multiplayer online combat sim called "Combat Pilot". Optimized multiplayer client/server applications for multiplayer game-play while creating/maintaining server machines containing the gamer servers and databases of client data. -
Gameplay ProgrammerMad Catz Nov 2011 - Jan 2012Shenzhen, CnProgramming Specialist for a next generation multi-player combat flight simulator entitled “Combat Pilot”. Created C++ and XML UI interfaces within the FSX game engine. Monitored, modified, and maintained an Oracle SQL database containing client data and records. Maintained the client and server code-base along with the complete game build to ensure stability upon each expansion release and game update. In addition to Software Development, assisted in offering hardware solutions to clients in need of packaging hardware with their software applications. -
Gameplay Programmer Intern (Everquest Ii)Sony Online Entertainment Oct 2012 - Mar 2013San Diego, Ca, UsImplemented new systems that dumped all game assets and requested client data available in-game into a series of XML documents which was uploaded to a remote database for websites to reference for displaying player data and game assets in a web environment. Assisted in multiple bug fixes and the release of Everquest II’s 9th expansion. -
Information Technology Specialist / ConsultantGeek Squad Jun 2009 - Oct 2010UsWorked directly with clients in diagnosing and finding solutions to their hardware/software issues and/or limitations. Once problems were identified, provided an action plan that best fit their situation. Services provided included, but were not limited to networking support and setup, new computer setup, operating system tune-up's and upgrades, virus removals, and system re-imaging. Also provided other electronic troubleshooting and repair such as cellphones, car and home entertainment systems, and gaming systems. -
Security Manager / Security OfficerSaint Agnes Medical Center Apr 2006 - Nov 2009Fresno, Ca, UsShift Manager for an in house Hospital Security Department. Relayed calls for facility access and employee assistance to all units and assisted with office duties. Duties included but were not limited to Monitoring and Supervising 35+ employees, Updating Security logs and DMV records, Managing and providing basic IT maintenance to security camera network and granted / restricted employee access to the facilities as needed. As a Security Officer, I ensured patient, visitor safety, patrols were performed, equipment was accounted for and patient confidentiality was maintained. -
Avionics Technician 3Rd ClassUs Navy Feb 2001 - Mar 2006Washington, Dc, UsMaintained and repaired all navigational and communication electronics for the F-18 fighter jets. Effectively organized training sessions and shop meetings to develop shop readiness and team development. Detailed oriented and certified 2M technician miniature repair solder technician which lead to removing and replacing components on all types of circuit cards and electrical equipment. Additionally constructed and repaired all wiring harnesses and cables for the F-18 fighter jet and supporting electrical equipment.As a Third Class Petty Officer, I was in charge of ensuring training documents and repair manuals were always up to date with the latest amendments. Furthermore, I managed 1st Lieutenant, a support shop that ensured all surroundings were always in an ready to be inspected state.
Blake Fox Skills
Blake Fox Education Details
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Pilots Choice AviationAircraft Pilot (Private) -
The Art InstitutesVisual And Video Game Programming -
California State University, FresnoComputer Science -
Clovis Community CollegeComputer Science -
Naval Air Station PensacolaAvionics Maintenance Technology/Technician
Frequently Asked Questions about Blake Fox
What company does Blake Fox work for?
Blake Fox works for Ikin
What is Blake Fox's role at the current company?
Blake Fox's current role is VP of Engineering.
What is Blake Fox's email address?
Blake Fox's email address is bf****@****ibm.com
What is Blake Fox's direct phone number?
Blake Fox's direct phone number is +130582*****
What schools did Blake Fox attend?
Blake Fox attended Pilots Choice Aviation, The Art Institutes, California State University, Fresno, Clovis Community College, Naval Air Station Pensacola.
What skills is Blake Fox known for?
Blake Fox has skills like Game Development, C#, Video Games, Game Design, Programming, Unity3d, Maya, Gameplay, 3d Modeling, Opengl, Online Gaming, Javascript.
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