Partner And Software Engineer
Engaged in a range of mobile and VR projects. - Extended HLS and DASH protocols to enable streaming of custom live motion capture data alongside live audio and video streams.- Implemented a server to support the custom stream and developed client applications for Android, iOS, web, and Oculus Quest, ensuring seamless RTMP recording and live playback of the custom stream in a multi-user environment.- Deployed infrastructure using Kubernetes on AWS, utilizing AWS GameLift to host multi-user sessions.- Utilized React Native's native bridge to seamlessly integrate a customized video player capable of playing back motion capture data for both Android and iOS.- Integrated the Bevy 3D engine into React Native, enabling live motion capture playback on mobile devices.- Developed Unreal Engine plugins enabling live motion stream playback.