Blake Senftner

Blake Senftner Email and Phone Number

Chief Executive Officer @ Method Intelligence, Inc.
Littleton, CO, US
Blake Senftner's Location
Littleton, Colorado, United States, United States
Blake Senftner's Contact Details
About Blake Senftner

As Founder and CEO of Method Intelligence, I lead a prompt engineering platform with an office productivity suite, and developed the Midom Project AI, the foundation of Method Intelligence. With a background as a Senior Software Scientist, I bring decades of experience in technology development, rich media production, and an International Finance MBA to deliver top-tier leadership and high-revenue projects.As Lead Developer for Aureus3DAI, I created an enterprise-class facial recognition application and server. I have spent decades developing 3D graphics, video, server technology, websites, rich media web apps, and APIs. I founded an early 3D Avatar startup, blending 3D effects, eCommerce, advertising, and mobile media. As a patent holder of "Automated Actor Replacement in Filmed Media," I graduated from Chapman University with an MBA in 2005, ranking second in my class with Beta Gamma Sigma Honors. My last film staff position was at Rhythm & Hues Studios, contributing to visual effects for the feature film division and spending over a year in Finance forecasting operational requirements.I authored Behavior Animation A.I. for a PlayStation 2 sports game at Pandemic Studios. As Director of Research at Rotor Communications, I implemented RealNetworks broadcasting support and managed projects for the NHL, digital cable, and university clients. I also produced a 45-minute talk show featuring the Supreme Beings of Leisure pop band.As Managing Engineer for Adrenalin Interactive, I managed over 20 staff and developed five video games for the PlayStation. I also developed a 3DStudioMax Exporter and character animation engine. My earlier roles include establishing the interactive division at Rhythm & Hues Studios, working on the PlayStation at Sony Computer Entertainment, developing 3DO games and libraries at Electronic Arts, creating 13 interactive art history documentaries at Philips Interactive Media, and conducting scientific visualization and AI research at Boston University.My specialties include software engineering in rich media web apps, 3D animation, interactive visual effects, and AI. I excel in project management, mentoring, team building, and communication, maintaining calm in high-pressure environments. I have experience in startups and new divisions, including business plans, financial and market modeling, team building, and operations design. In finance and operations, I am skilled in analysis and forecasting of resources and capacity for productions, and I am an Excel guru with strategic analysis expertise.

Blake Senftner's Current Company Details
Method Intelligence, Inc.

Method Intelligence, Inc.

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Chief Executive Officer
Littleton, CO, US
Employees:
3
Blake Senftner Work Experience Details
  • Method Intelligence, Inc.
    Chief Executive Officer
    Method Intelligence, Inc.
    Littleton, Co, Us
  • Method Intelligence, Inc.
    Chief Executive Officer
    Method Intelligence, Inc. Sep 2024 - Present
    Method Intelligence is a SaaS software and the publisher of the Midom Project AI system.
  • Martinez Law Group, P.C.
    Chief Technology Officer
    Martinez Law Group, P.C. Mar 2022 - Oct 2024
    Denver, Colorado, Us
  • Intract Inc.
    Chief Technology Officer
    Intract Inc. Jan 2022 - Aug 2022
    Cleveland, Oh, Us
    Creating automated 3D Likenesses of real people for use across all forms of media via modern artificial intelligence, modern 3D Computer Animation technologies, and mad computer science.
  • Cyberextruder
    Sr. Software Scientist
    Cyberextruder Sep 2015 - Jan 2022
    Wayne, New Jersey, Us
    R&D Software development, client support, and end-user documentation of a leading edge facial recognition technology platform, incorporating the latest machine learning, computer vision, OS and language agnostic technologies to provide a best in class, global leader solution for identification and tracking of persons of interest.
  • Cyberextruder
    Aureus Platform Architect
    Cyberextruder Nov 2010 - Jan 2022
    Wayne, New Jersey, Us
    My long term business partners, CyberExtruder, needed either a medium sized team of engineers, or just me to architect and implement their new platform. They choose me. Their R&D team in the UK completed their latest generation of neural net 3D reconstruction software (digital forensics), and I've created the application, WebApp and WepAPI that is the client facing interfaces, and all the business logic that makes it work - everything except the neural nets themselves. A C/C++ neural net server I wrote is at the foundation, then a Drupal install sits above that, with significant custom modules, custom theming, JQuery/Raphael dynamic UI, an integrated & secure Java 3D Renderer and more to create a slick, consumer ready interface for the Security, Government and other industries of CyberExtruder's customers.
  • 3D Avatar Store
    Founder & Mad Computer Scientist
    3D Avatar Store Jul 2012 - Jan 2022
    We offer an automatic photo-realistic 3D Avatar creation platform. Offering WebApp and WebAPI access, individuals can create photo-real avatars with a profresional performance animation rig, as well as software developers can license and embed our functionality into their software and media products, enabling personalization of content in a manner never before possible.
  • Freelance
    Business & Technology Consultant
    Freelance Nov 2005 - Jan 2022
    MBA and experienced technology developer for hire. Check out my consulting web site at www.BlakeSenftner.com. No matter what you do, I can make it more efficient, more organized, strategically focused and happier.
  • Flixor
    Ceo
    Flixor 2005 - Jan 2022
    Recruited a founding team with Academy Award winning visual effects backgrounds, the #1 patent litigation firm in the world, and a diverse set of highly skilled business partners.Designed and implemented completely automated visual effects pipeline capable of taking a single photo of a person and realistically replacing an actor in filmed media with the photo’s likeness; system spanned multiple operating systems, technologies, and disciplines including artificial intelligence, realistic 3D animation, and large scale web applications.Designed and implemented a scaling Web Services infrastructure that drives the above automated visual effects pipeline, with a device and operating system independant reach, capable of delivering on-demand Personalized Media to a global consumer audience.In addition to personally developing a significant portion of the software, also wrote the business plan, the financial projections, and economic forecasting models the business models are based. Also wrote the patent, as well as many initial drafts of our contracts and legal documents.Awarded US Patent 7460731 “Personalizing A Video": processes and apparatus for creating libraries of digital actors, libraries of personalization-ready media, and the automated creation of advertising and popular media with consumers and product placements realistically inserted.
  • Droplabs
    Co-Founder
    Droplabs Mar 2011 - Jan 2016
    Droplabs is a co-working space for creative, freelance individuals in downtown Los Angeles. We cater to the Drupal web development community, but are open to anyone needing a space to work with quality Internet and fellow technology geeks over your shoulder.
  • Flixor, Inc.
    Founder
    Flixor, Inc. Nov 2005 - May 2009
    London, Gb
    My own start up... dormant at the moment. Visual effects, cutting edge software, viral advertising, eCommerce & mobile phones, popular media... all in the soup for something great.
  • Rhythm & Hues Studios
    Finance & Operations Analyst
    Rhythm & Hues Studios Jun 2003 - Nov 2005
    Los Angeles, Ca, Us
    Analysis and forecasting of resources and capacity for ongoing film productions. In addition to general production management, projects include a semi-automated staffing tool, creation of software tools and processes for bids vs. actuals reporting, shot delivery and render farm load forecasting.
  • Pandemic Studios
    Behavior Animation A.I. Engineer
    Pandemic Studios 2001 - 2002
    Los Angeles, Ca, Us
    Converted strategy simulation engine to create 3D volleyball game utilizing artificial intelligence software. Designed character behavior system and animation warping technology that corrected character animation precision errors.
  • Rotor Communications
    Director Of Research
    Rotor Communications 2000 - 2001
    Supervised course of technology, competitive landscape and changes in legislation to ensure the ability to meet present and future software development needs. Managed projects for the NHL, RealNetworks, QuickTime and producer for 45-minute live variety show. Designed and implemented “watermarking” technology for live broadcast synchronization between RealNetworks video streams and Rotor Communications interactive data streams. Upon release of this technology, it contributed $25M to the valuation of Rotor Communications.
  • Adrenalin Interactive / Sennari Games
    Managing Engineer
    Adrenalin Interactive / Sennari Games 1998 - 2000
    Directed 20+ staff in completion of key software development contracts. Key member of team that created Tiger Woods PGA Golf for Sony PlayStation, Brunswick Bowling 2 and NCAA Football 2001. Authored 3D Studio MAX export plug-in. Designed competitive animation system, enhancing company position in the industry. Evaluated emerging technology platforms, created various project proposals and bid them to publishers.
  • Rhythm & Hues Studios
    Sr. Software Engineer
    Rhythm & Hues Studios 1994 - 1998
    Los Angeles, Ca, Us
    Established interactive division; led 5-member team in architecture of new production system that resulted in ability to employ high-resolution animation production environment for low-resolution Sony PlayStation products. Saved $400K by creating emulator for Sony development hardware. Created a simulation environment scripting language, digital artist training program, various character A.I.'s, rendering subsystem and more.
  • Electronic Arts Inc.
    Sr. Software Engineer
    Electronic Arts Inc. 1993 - 1994
    Redwood City, Ca, Us
    Low level development of streaming media libraries for the yet-to-be-released 3DO game console, team member on the "Road Rash 3DO" game, speaking at EA's internal World Wide Developer Conference.
  • Philips Interactive Media Of America
    Lead Engineer
    Philips Interactive Media Of America 1990 - 1993
    I created "Aslan": a media production pipeline used to create 13 interactive documentaries for the CD-I platform (sorta like Ken Burns style documentaries one can skip around).

Blake Senftner Education Details

  • Chapman University
    Chapman University
    International Business
  • Boston University
    Boston University
    Mis & 3D Computer Software
  • Harvard University
    Harvard University
    Computer Science

Frequently Asked Questions about Blake Senftner

What company does Blake Senftner work for?

Blake Senftner works for Method Intelligence, Inc.

What is Blake Senftner's role at the current company?

Blake Senftner's current role is Chief Executive Officer.

What is Blake Senftner's email address?

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What is Blake Senftner's direct phone number?

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What schools did Blake Senftner attend?

Blake Senftner attended Chapman University, Boston University, Harvard University.

Who are Blake Senftner's colleagues?

Blake Senftner's colleagues are Bradley Vazquez.

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