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Benjamin Skaggs Email & Phone Number

Product Manager - Warner Bros Games at Warner Bros. Games
Location: Allen, Texas, United States 7 work roles 2 schools
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Current company
Role
Product Manager - Warner Bros Games
Location
Allen, Texas, United States

Who is Benjamin Skaggs? Overview

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Benjamin Skaggs is listed as Product Manager - Warner Bros Games at Warner Bros. Games, based in Allen, Texas, United States. AeroLeads shows a matched LinkedIn profile for Benjamin Skaggs.

Benjamin Skaggs previously worked as Product Manager at Warner Bros. Games and Senior Product Manager at Gala. Benjamin Skaggs holds Ba In Interactive Media (Indefinitely On Hold), Game And Interactive Media Design from University Of Southern California.

Company email context

Email format at Warner Bros. Games

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Warner Bros. Games

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Profile bio

About Benjamin Skaggs

A role in the Games industry where I can apply my Product mindset and Production skillset to help bring world class entertainment successfully to market.Six games shipped in six years in the Games Industry. Prior to that, ran a start-up for two years around creating a collective gaming experience inside large sports arenas.

Listed skills include Game Design, Video Games, Game Development, Unity3D, and 15 others.

Current workplace

Benjamin Skaggs's current company

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Warner Bros. Games
Warner Bros. Games
Product Manager - Warner Bros Games
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7 roles

Benjamin Skaggs work experience

A career timeline built from the work history available for this profile.

Senior Product Manager

The Interwebs, US

  • Product Lead for Platform/Chain/Nodes, responsible for team of 30+
  • Created mobile strategy and built feature roadmap as Product Lead for Gala's first Casual Mobile game
Dec 2022 - Mar 2024

Product Manager

The Interwebs, US

  • Launched Spider Tanks (PC, Oct. 2022) as Product Lead, managing a team of 15+. Designed LiveOps features and built the post-launch roadmap.
  • Designed the Spider Tanks Node product, the third best selling product for Gala in 2022.
  • Managed key relationships with several of our external developer partners, creating bespoke strategies to merge traditional game economies with Gala’s Web3 approach.
  • Compiled multiple data sources to generate custom reports for the CEO and executive team, providing key insights to drive company-wide strategic decision-making.
Feb 2022 - Dec 2022

Producer

Richardson, Texas, US

  • Led production on Worldscapes (Android/iOS) from prototype to beta.
  • Crafted and pitched production plan, receiving the first new product greenlight in 2 years.
Mar 2021 - Feb 2022

Producer

Allen, Texas, US

  • Joined Kingdom Boss (Android/iOS) mid-project and took the game into Soft Launch as Lead Producer. Managed producers to track and guide activities of over 40 team members, contract, and external resources
  • Led multiple pods on an unannounced mobile product. Managed LiveOps team in Soft Launch on an accelerated weekly build cadence to achieve KPI improvement goals. Worked directly with Senior Producer to map out the.
Sep 2019 - Mar 2021

Producer

  • Producer, Mortal Kombat 11 (PC) - Launched Apr. 2019
  • Directed and managed external development studio of 20, allocating resources and managing stakeholders to deliver on time and on budget.
  • Designed and drove execution of 7 custom PC features based on our research and outreach to the MK PC Community.
  • Designed and directed development of the official Mortal Kombat 11 Twitch Extension for MK Day (1/17/2019), installed across 70 channels with 100,000+ unique viewers.Producer, Scribblenauts MegaPack (PS4, Xbox, Switch).
  • Led internal team on a 5 month development plan across all three platforms, including driving the certification process and managing publisher relationships. Managed the approvals process with 3rd party license holder.
  • Drove external team of 5 across all aspects of game production, successfully executing on game content goals and achieving production milestones.
Aug 2017 - Aug 2019

Co-Founder

St Louis, Missouri, US

  • Formerly Colossi LLC
  • Start-up focusing on a massively multiplayer game experience played on big screens at large sports arenas such as Staples Center and Angel Stadium.
  • Utilized the power of gaming to drive brand engagement, working with clients such as LA Clippers, LA Sparks, SXSW, Aston Villa FC, and DreamHack to develop custom content.
  • Supported over 1100 simultaneous mobile logins at the premier 2017 Monster Energy Supercross event at Angel Stadium.
  • Consistently achieved >50% social media login rate with mobile web app experience and yielded 7 valuable points of data used by customers to quantify brand engagement at these venues for the first time.
May 2015 - Jun 2017
2 education records

Benjamin Skaggs education

Ba In Interactive Media (Indefinitely On Hold), Game And Interactive Media Design

University Of Southern California

Education record

Couple Other Places
FAQ

Frequently asked questions about Benjamin Skaggs

Quick answers generated from the profile data available on this page.

What company does Benjamin Skaggs work for?

Benjamin Skaggs works for Warner Bros. Games.

What is Benjamin Skaggs's role at Warner Bros. Games?

Benjamin Skaggs is listed as Product Manager - Warner Bros Games at Warner Bros. Games.

Where is Benjamin Skaggs based?

Benjamin Skaggs is based in Allen, Texas, United States while working with Warner Bros. Games.

What companies has Benjamin Skaggs worked for?

Benjamin Skaggs has worked for Warner Bros. Games, Gala, Peoplefun, Boss Fight Entertainment, and Shiver Entertainment.

How can I contact Benjamin Skaggs?

You can use AeroLeads to view verified contact signals for Benjamin Skaggs at Warner Bros. Games, including work email, phone, and LinkedIn data when available.

What schools did Benjamin Skaggs attend?

Benjamin Skaggs holds Ba In Interactive Media (Indefinitely On Hold), Game And Interactive Media Design from University Of Southern California.

What skills is Benjamin Skaggs known for?

Benjamin Skaggs is listed with skills including Game Design, Video Games, Game Development, Unity3D, C#, Game Mechanics, Javascript, and User Interface Design.

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