Bo Bell

Bo Bell Email and Phone Number

Principal Combat Designer @ Fortis Games
Bo Bell's Location
Austin, Texas Metropolitan Area, United States, United States
Bo Bell's Contact Details

Bo Bell work email

Bo Bell personal email

About Bo Bell

VISIT MY WEBSITE FOR MORE INFO: www.bobellportfolio.wordpress.com

Bo Bell's Current Company Details
Fortis Games

Fortis Games

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Principal Combat Designer
Bo Bell Work Experience Details
  • Fortis Games
    Principal Designer, Combat
    Fortis Games Oct 2023 - Present
    San Francisco, Us
    Currently working on an unannounced project.
  • Amazon Games
    New World
    Amazon Games Mar 2023 - Oct 2023
    Seattle, Washington, Us
    - Worked remotely on the MMO-ARPG New World
  • Amazon Games
    Game System Designer
    Amazon Games Oct 2022 - Mar 2023
    Seattle, Washington, Us
    - Worked remotely on an unannounced title
  • Amazon Games
    Game System Designer
    Amazon Games May 2021 - Oct 2022
    Seattle, Washington, Us
    - Worked remotely on an unannounced mobile title
  • Phaser Lock Interactive
    Lead Designer
    Phaser Lock Interactive Apr 2020 - Apr 2021
    Austin, Texas, Us
    - Oversee the design and direction of our upcoming title with a team of 3 designers.- Write and maintain design documents (combat, player and enemy progression, various other systems).- Design and maintain data tables for various systems.- Implement systems, drive iterations and balance changes.- Provide feedback and direction to design team.- Work closely with our engineering and art teams on gameplay iterations and scheduling.
  • Phaser Lock Interactive
    Senior Game Designer
    Phaser Lock Interactive Apr 2017 - Mar 2020
    Austin, Texas, Us
    -Level Design - created 80% of the shipped levels.-Campaign Design - scripted campaign encounters for the majority of the campaign missions and the tutorial.-Game Balance - balanced the various Divisions and units in the game, and continue to do so post launch.-System Design - designed many back-end systems for several game mechanics.
  • Kingdom Games
    Lead Content Designer
    Kingdom Games Apr 2014 - Dec 2016
    Houston, Tx, Us
    StoryContent CreationLevel DesignWorld BuildingDocumentation
  • Sum Interactive
    Designer Guy
    Sum Interactive Apr 2012 - May 2014
    Memory Core: System Override (mobile platforms; free on iOS)•All design and systems development •All scripting and logic implementation including gameplay, menus, sound implementation and art implementation•“Freemium” system/economic model and implementation•Task tracking and bug tracking•Write and maintain GDDThe game had no programmer as we used Gamesalad Creators scripting engine.
  • Vigil Games
    Senior Level Designer Ii
    Vigil Games Sep 2008 - Apr 2012
    Austin, Tx, Us
    Warhammer 40,000: Dark Millennium Online• Created visually appealing and functional game play spaces using modular assets for our action MMO • Assisted the junior World Builders with their work and assisted the Lead World Builder with miscellaneous tasks• Instrumental in an overhaul of our design spaces to shift from a traditional free roaming MMO style game to an action oriented, cover-combat style game.Darksiders• Created scripted combat encounters and in game cinematics for the level “The Ashlands”
  • Shattered Reality Interactive
    Design Contractor
    Shattered Reality Interactive May 2008 - Jul 2008
    I worked for Shattered Reality Interactive on the title Kaos War as an independent contractor. I had been working in the capacity of Lead Game Designer for the game and wrote several Game Design Documents for this upcoming MMO.
  • Cheyenne Mountain Entertainment
    Senior/Lead World Builder
    Cheyenne Mountain Entertainment May 2006 - Jun 2008
    Stargate Worlds• Created 2-D overhead maps for zones• Took the zone to completion by creating appealing and functional geometry in Unreal. • Assisted the other World Builders with the creation of their zones, giving tutorials on texture and geometry techniques, feedback on overhead maps and assisted the Lead World Builder with miscellaneous tasks• Art Liaison for the Design Department
  • Blizzard Entertainment
    Exterior Level Designer
    Blizzard Entertainment 2000 - 2004
    Irvine, Ca, Us
    World of Warcraft• Sculpted world terrain for numerous zones within the game• Painted ground textures • Populated the zones with static mesh objects.
  • Blizzard Entertainment
    Quality Assurance Analyst
    Blizzard Entertainment 1998 - 2000
    Irvine, Ca, Us
    Dungeons and Wilderness Co-Lead for Diablo II - Tested the outdoor and dungeon areas of Diablo II, focusing on graphical glitches, performance hits, and exploitable world design features.Tested general gameplay for Diablo (Macintosh), Starcraft and Warcraft II: Battle.net Edition.

Bo Bell Skills

Game Design Level Design World Building Video Games Gameplay Mmo Game Development Mmorpg Unreal Editor Computer Games Online Gaming Texturing Multiplayer Mobile Games Multiplayer Design Perforce Mobile Game Development Unreal 3 Xbox 360 Visio Scripting Lighting Unreal Engine 3 Casual Games Game Mechanics Gamesalad Creator Unreal Engine Game Balance Video Game Production Gameplay Systems Content Design Console

Bo Bell Education Details

  • Citrus College
    Citrus College

Frequently Asked Questions about Bo Bell

What company does Bo Bell work for?

Bo Bell works for Fortis Games

What is Bo Bell's role at the current company?

Bo Bell's current role is Principal Combat Designer.

What is Bo Bell's email address?

Bo Bell's email address is ha****@****ail.com

What schools did Bo Bell attend?

Bo Bell attended Citrus College.

What skills is Bo Bell known for?

Bo Bell has skills like Game Design, Level Design, World Building, Video Games, Gameplay, Mmo, Game Development, Mmorpg, Unreal Editor, Computer Games, Online Gaming, Texturing.

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