Bryan O'Malley Email & Phone Number
@riotgames.com
7 phones found area 504, 407, and 985
LinkedIn matched
Who is Bryan O'Malley? Overview
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Bryan O'Malley is listed as Software Engineer at Riot Games, a with 7498 employees, based in Cupertino, California, United States. AeroLeads shows a work email signal at riotgames.com, phone signal with area code 504, 407, 985, and a matched LinkedIn profile for Bryan O'Malley.
Bryan O'Malley previously worked as Senior Software Engineer at Riot Games and Software Engineer at Zoox. Bryan O'Malley holds Master’S Degree, Mobile Gaming Master Of Science from Full Sail University.
Email format at Riot Games
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AeroLeads found 1 current-domain work email signal for Bryan O'Malley. Compare company email patterns before reaching out.
About Bryan O'Malley
Experienced generalist full-stack developer with a demonstrated history of working with exceptional teams. Skilled in C++, Golang, ActionScript, Software Engineering. Strong innovative engineering professional with a Master’s Degree focused in Gaming from Full Sail University.
Listed skills include Software Development, Programming, E Commerce, Web Development, and 68 others.
Bryan O'Malley's current company
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Bryan O'Malley work experience
A career timeline built from the work history available for this profile.
Senior Software Engineer
Worked on Player Experience & Metasystems (PXM) team for Project-L.• Worked with international teams (Dublin, Shanghai, etc) on design, implementation, and QA of new Riot core technologies• Utilized emerging Riot core tech features to design and implement 3+ game-specific features• Owned the design and implementation of 3+ player retention, progression, and monetization-related features• Drove efforts to refactor prototype features into production-ready systems• Championed code maintainability standards and best practices• Worked with gameplay and art teams to improve accessibility features• Worked with incoming contractors, interns, and junior engineers to ensure quality and speed of onboarding• Provided unique insights to design team for making our product work with player groups with unique needs, such as tournament runners and content creators• Working with Riot legal on multiple patents pending for novel player onboarding and retention tools• Participated in promotion of the product via recorded interviews and staffing of product demo booths• Ran interviews for incoming engineers and provided feedback for improving screening process
Software Engineer
Worked with simulations team on synthetic simulation tools and engine. Worked closely with QA and other simulation consumers within company. Worked on build and release processes with other senior engineers.• Filed 3+ patents related to converting logged data into simulated scenarios• Planned and implemented release process update for team consisting of 30 developers which decreaseddeveloper release involvement from avg 40 hours to avg 10 hours and improved release cycle from 10 days avg to4.5 days avg turnaround• Developed features for scenario editor, including fully simulated, logged, or log/sim hybrid tools• Handled daily branch integration; decreased avg out-of-sync between develop & master from 3 days to 1 day• Ran interviews for incoming engineers
Software Engineer
Worked on Madden Systems and PC Standup teams. Helped update PC build tools, worked on controller pairing and various engine systems bugs.Worked on NBA Live 20 build systems and platform integration.Credited on Madden NFL 19. NBA Live 20 was canceled.
Software Engineer
Contract-to-Hire through Skybridge for EA Tiburon on NBA 18 Front-End team. Worked with Online & UI utilizing C++, ActionScript, and SQL. Credited on NBA Live 18.
Jr. Software Engineer 2
Worked on various projects for U.S and allied militaries to develop plugins and functionalities for the VBS engine, supporting various training goals.• Integrated and updated legacy code from both BISim internal code-base and licensed military code-bases• Worked with military SMEs to create modules immediately applicable to their training situations• Conducted end user testing on site for clients
Federal Work-Study
Did web development work, assisted in casting call setup/teardown & consulted in web dev course creation.
Middle Eastern Cryptologic Linguist - Corporal [E4]
2671 - Middle Eastern Cryptologic LinguistCorporal at 1st Radio Battalion, Camp Pendleton.Particpated in the standup of 1st MEB Support Company. Assisted in running linguist maintenance training.Medically discharged.• Planned and implemented training roster standardization, Access Database implementation, contact listsintegrated with Outlook for scheduling and coordination of 700+ marines• Implemented and oversaw language mentoring, training, and sustainment program as a squad leader for 10Marines• Evolved linguist testing and training reporting to command and cleared long-standing informational logjam• General Clerical Duties for 70-100 Marines
Web Developer
Answered inbound calls and emails for support, provided technical support. Helped develop advertising and marketing strategies for in-house projects as well as local and international clients. Worked with high-profile clients to develop and maintain websites. Scripted in Actionscript and ColdFusion.
Ms Office Expert
Contracted through Adecco Technical to provide support and training for MS Office upgrades, as well as additional IT & helpdesk support.
Customer Support On-Demand Developer
Answered inbound phone calls and emails. Provided technical support for web-based CRM suite. Programmed on-demand VB scripting for CRM suite customers.
Web Developer
Utilized Flash, CSS, MySQL, PHP and Dreamweaver to develop secure websites. Used Photoshop to enhance and create graphics for web use.
Web Developer
Created and developed secure Flash, PHP, and MySQL based websites. Provided basic customer support to clients and attended client meetings.
Director Of Marketing And Advertising
Managed various advertising and marketing accounts. Updated and designed printed advertising media. Updated and maintained company website. Created and maintained interactive product results web page. Managed contractors. Placed orders for print materials with print shops. Explored new advertising and marketing venues.
Developer / It Support
Created and maintained Authorware CBT programs for industrial safety standards education. Recorded voice-overs for educational software. Provided IT help desk support for work and testing facilities.
Application Trainer
Taught A+ certification, Microsoft Office Suite and Photoshop. Taught Flash both in-house and on contract to Momentum. Exceeded teacher performance and review requirements consistently.
Web Designer, Developer, Graphic Artist And Technical Assistant
Created and developed secure Flash, PHP and MySQL based websites. Developed and maintained wired and wireless networks. Provided basic customer support to clients and attended client meetings. Applied vinyl labeling to piping and helipads on-site for the oil industry. Designed and programmed a secure medical record keeping system for cruise lines out of The Port of New Orleans.
Webmaster
Created and maintained company websites and secure online stores. Created and maintained Flash video presentations. Utilized Net Objects Fusion and Corel 8 to aid in website creation. Designed and placed all company advertising. Worked directly with company owner to develop website and company store. Assisted in hiring personnel.
97E / Human Intelligence Collector
97E, human intelligence. Honorably Discharged.
Colleagues at Riot Games
Other employees you can reach at riotgames.com. View company contacts for 7498 employees →
Filipe Rodrigues
Colleague at Riot GamesGreater Southampton Area, United Kingdom
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YW
Yikai Wang
Colleague at Riot GamesShanghai, China
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VK
Vicky Karistinou
Colleague at Riot GamesIreland
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KG
Kevin Guadamuz
Colleague at Riot GamesLong Beach, California, United States
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IM
Irina Moye
Colleague at Riot GamesLynnwood, Washington, United States
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JD
John D. Gutierrez
Colleague at Riot GamesLos Angeles, California, United States
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DF
Dave Felton
Colleague at Riot GamesLos Angeles Metropolitan Area, United States
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JC
Jessica Cannady
Colleague at Riot GamesSarasota, Florida, United States
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MF
Martie Flores
Colleague at Riot GamesLos Angeles, California, United States
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KK
Kwok K. Cheung
Colleague at Riot GamesJing'An District, Shanghai, China
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Bryan O'Malley education
Master’S Degree, Mobile Gaming Master Of Science
Bachelor'S Degree, Video Game Development (Programming)
High School Diploma, High School/Secondary Diplomas And Certificates
Education record
Frequently asked questions about Bryan O'Malley
Quick answers generated from the profile data available on this page.
What company does Bryan O'Malley work for?
Bryan O'Malley works for Riot Games.
What is Bryan O'Malley's role at Riot Games?
Bryan O'Malley is listed as Software Engineer at Riot Games.
What is Bryan O'Malley's email address?
AeroLeads has found 1 work email signal at @riotgames.com for Bryan O'Malley at Riot Games.
What is Bryan O'Malley's phone number?
AeroLeads has found 7 phone signal(s) with area code 504, 407, 985 for Bryan O'Malley at Riot Games.
Where is Bryan O'Malley based?
Bryan O'Malley is based in Cupertino, California, United States while working with Riot Games.
What companies has Bryan O'Malley worked for?
Bryan O'Malley has worked for Riot Games, Zoox, Electronic Arts (Ea), Bohemia Interactive Simulations, and Full Sail University.
Who are Bryan O'Malley's colleagues at Riot Games?
Bryan O'Malley's colleagues at Riot Games include Filipe Rodrigues, Yikai Wang, Vicky Karistinou, Kevin Guadamuz, and Irina Moye.
How can I contact Bryan O'Malley?
You can use AeroLeads to view verified contact signals for Bryan O'Malley at Riot Games, including work email, phone, and LinkedIn data when available.
What schools did Bryan O'Malley attend?
Bryan O'Malley holds Master’S Degree, Mobile Gaming Master Of Science from Full Sail University.
What skills is Bryan O'Malley known for?
Bryan O'Malley is listed with skills including Software Development, Programming, E Commerce, Web Development, Website Development, Html 5, Wordpress, and Ios.
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