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Bryan O'Malley Email & Phone Number

Software Engineer at Riot Games
Location: Cupertino, California, United States 19 work roles 4 schools
1 work email found @riotgames.com 7 phones found area 504, 407, and 985 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 7 phones

Work email b****@riotgames.com
Direct phone (504) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Software Engineer
Location
Cupertino, California, United States
Company size

Who is Bryan O'Malley? Overview

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Quick answer

Bryan O'Malley is listed as Software Engineer at Riot Games, a with 7498 employees, based in Cupertino, California, United States. AeroLeads shows a work email signal at riotgames.com, phone signal with area code 504, 407, 985, and a matched LinkedIn profile for Bryan O'Malley.

Bryan O'Malley previously worked as Senior Software Engineer at Riot Games and Software Engineer at Zoox. Bryan O'Malley holds Master’S Degree, Mobile Gaming Master Of Science from Full Sail University.

Company email context

Email format at Riot Games

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*@riotgames.com
71% confidence

AeroLeads found 1 current-domain work email signal for Bryan O'Malley. Compare company email patterns before reaching out.

Profile bio

About Bryan O'Malley

Experienced generalist full-stack developer with a demonstrated history of working with exceptional teams. Skilled in C++, Golang, ActionScript, Software Engineering. Strong innovative engineering professional with a Master’s Degree focused in Gaming from Full Sail University.

Listed skills include Software Development, Programming, E Commerce, Web Development, and 68 others.

Current workplace

Bryan O'Malley's current company

Company context helps verify the profile and gives searchers a useful next step.

Riot Games
Riot Games
Software Engineer
Cupertino, CA, US
Website
Employees
7498
AeroLeads page
19 roles

Bryan O'Malley work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Los Angeles, Ca, Us

Worked on Player Experience & Metasystems (PXM) team for Project-L.• Worked with international teams (Dublin, Shanghai, etc) on design, implementation, and QA of new Riot core technologies• Utilized emerging Riot core tech features to design and implement 3+ game-specific features• Owned the design and implementation of 3+ player retention, progression, and monetization-related features• Drove efforts to refactor prototype features into production-ready systems• Championed code maintainability standards and best practices• Worked with gameplay and art teams to improve accessibility features• Worked with incoming contractors, interns, and junior engineers to ensure quality and speed of onboarding• Provided unique insights to design team for making our product work with player groups with unique needs, such as tournament runners and content creators• Working with Riot legal on multiple patents pending for novel player onboarding and retention tools• Participated in promotion of the product via recorded interviews and staffing of product demo booths• Ran interviews for incoming engineers and provided feedback for improving screening process

Aug 2021 - Jan 2024

Software Engineer

Foster City, California, Us

Worked with simulations team on synthetic simulation tools and engine. Worked closely with QA and other simulation consumers within company. Worked on build and release processes with other senior engineers.• Filed 3+ patents related to converting logged data into simulated scenarios• Planned and implemented release process update for team consisting of 30 developers which decreaseddeveloper release involvement from avg 40 hours to avg 10 hours and improved release cycle from 10 days avg to4.5 days avg turnaround• Developed features for scenario editor, including fully simulated, logged, or log/sim hybrid tools• Handled daily branch integration; decreased avg out-of-sync between develop & master from 3 days to 1 day• Ran interviews for incoming engineers

Feb 2019 - Aug 2021

Software Engineer

Redwood City, Ca, Us

Worked on Madden Systems and PC Standup teams. Helped update PC build tools, worked on controller pairing and various engine systems bugs.Worked on NBA Live 20 build systems and platform integration.Credited on Madden NFL 19. NBA Live 20 was canceled.

Oct 2017 - Feb 2019

Software Engineer

Redwood City, Ca, Us

Contract-to-Hire through Skybridge for EA Tiburon on NBA 18 Front-End team. Worked with Online & UI utilizing C++, ActionScript, and SQL. Credited on NBA Live 18.

Nov 2016 - Oct 2017

Jr. Software Engineer 2

Prague, Prague 8, Cz

Worked on various projects for U.S and allied militaries to develop plugins and functionalities for the VBS engine, supporting various training goals.• Integrated and updated legacy code from both BISim internal code-base and licensed military code-bases• Worked with military SMEs to create modules immediately applicable to their training situations• Conducted end user testing on site for clients

Feb 2015 - Nov 2016

Federal Work-Study

Winter Park, Fl, Us

Did web development work, assisted in casting call setup/teardown & consulted in web dev course creation.

Sep 2013 - Oct 2014

Middle Eastern Cryptologic Linguist - Corporal [E4]

Washington, Dc, Us

2671 - Middle Eastern Cryptologic LinguistCorporal at 1st Radio Battalion, Camp Pendleton.Particpated in the standup of 1st MEB Support Company. Assisted in running linguist maintenance training.Medically discharged.• Planned and implemented training roster standardization, Access Database implementation, contact listsintegrated with Outlook for scheduling and coordination of 700+ marines• Implemented and oversaw language mentoring, training, and sustainment program as a squad leader for 10Marines• Evolved linguist testing and training reporting to command and cleared long-standing informational logjam• General Clerical Duties for 70-100 Marines

Oct 2008 - Jan 2013

Web Developer

New Orleans, La, Us

Answered inbound calls and emails for support, provided technical support. Helped develop advertising and marketing strategies for in-house projects as well as local and international clients. Worked with high-profile clients to develop and maintain websites. Scripted in Actionscript and ColdFusion.

Apr 2008 - Sep 2008

Ms Office Expert

Contracted through Adecco Technical to provide support and training for MS Office upgrades, as well as additional IT & helpdesk support.

Jun 2008 - Jul 2008

Customer Support On-Demand Developer

Houston, Texas, Us

Answered inbound phone calls and emails. Provided technical support for web-based CRM suite. Programmed on-demand VB scripting for CRM suite customers.

Dec 2007 - Apr 2008

Web Developer

Express Computer Center

Utilized Flash, CSS, MySQL, PHP and Dreamweaver to develop secure websites. Used Photoshop to enhance and create graphics for web use.

Jul 2007 - Dec 2007

Web Developer

Metairie, La, Us

Created and developed secure Flash, PHP, and MySQL based websites. Provided basic customer support to clients and attended client meetings.

Nov 2006 - Jun 2007

Director Of Marketing And Advertising

Harahan, Louisiana, Us

Managed various advertising and marketing accounts. Updated and designed printed advertising media. Updated and maintained company website. Created and maintained interactive product results web page. Managed contractors. Placed orders for print materials with print shops. Explored new advertising and marketing venues.

Jun 2006 - Nov 2006

Developer / It Support

Greater New Orleans Industrial Education Council (Gnoiec)

Created and maintained Authorware CBT programs for industrial safety standards education. Recorded voice-overs for educational software. Provided IT help desk support for work and testing facilities.

Dec 2005 - Mar 2006

Application Trainer

New Horizons Computer Learning Centers Of New Orleans & Biloxi

Taught A+ certification, Microsoft Office Suite and Photoshop. Taught Flash both in-house and on contract to Momentum. Exceeded teacher performance and review requirements consistently.

Jul 2005 - Dec 2005

Web Designer, Developer, Graphic Artist And Technical Assistant

Promethean Design

Created and developed secure Flash, PHP and MySQL based websites. Developed and maintained wired and wireless networks. Provided basic customer support to clients and attended client meetings. Applied vinyl labeling to piping and helipads on-site for the oil industry. Designed and programmed a secure medical record keeping system for cruise lines out of The Port of New Orleans.

Feb 2003 - Jan 2005

Webmaster

Rick Tew'S Martial Science

Created and maintained company websites and secure online stores. Created and maintained Flash video presentations. Utilized Net Objects Fusion and Corel 8 to aid in website creation. Designed and placed all company advertising. Worked directly with company owner to develop website and company store. Assisted in hiring personnel.

Oct 2001 - Aug 2002

97E / Human Intelligence Collector

Arlington, Virginia, Us

97E, human intelligence. Honorably Discharged.

May 2000 - Oct 2001
Team & coworkers

Colleagues at Riot Games

Other employees you can reach at riotgames.com. View company contacts for 7498 employees →

4 education records

Bryan O'Malley education

Master’S Degree, Mobile Gaming Master Of Science

Full Sail University

Bachelor'S Degree, Video Game Development (Programming)

Full Sail University

High School Diploma, High School/Secondary Diplomas And Certificates

Hahnville High School

Education record

Mckinley Senior High
FAQ

Frequently asked questions about Bryan O'Malley

Quick answers generated from the profile data available on this page.

What company does Bryan O'Malley work for?

Bryan O'Malley works for Riot Games.

What is Bryan O'Malley's role at Riot Games?

Bryan O'Malley is listed as Software Engineer at Riot Games.

What is Bryan O'Malley's email address?

AeroLeads has found 1 work email signal at @riotgames.com for Bryan O'Malley at Riot Games.

What is Bryan O'Malley's phone number?

AeroLeads has found 7 phone signal(s) with area code 504, 407, 985 for Bryan O'Malley at Riot Games.

Where is Bryan O'Malley based?

Bryan O'Malley is based in Cupertino, California, United States while working with Riot Games.

What companies has Bryan O'Malley worked for?

Bryan O'Malley has worked for Riot Games, Zoox, Electronic Arts (Ea), Bohemia Interactive Simulations, and Full Sail University.

Who are Bryan O'Malley's colleagues at Riot Games?

Bryan O'Malley's colleagues at Riot Games include Filipe Rodrigues, Yikai Wang, Vicky Karistinou, Kevin Guadamuz, and Irina Moye.

How can I contact Bryan O'Malley?

You can use AeroLeads to view verified contact signals for Bryan O'Malley at Riot Games, including work email, phone, and LinkedIn data when available.

What schools did Bryan O'Malley attend?

Bryan O'Malley holds Master’S Degree, Mobile Gaming Master Of Science from Full Sail University.

What skills is Bryan O'Malley known for?

Bryan O'Malley is listed with skills including Software Development, Programming, E Commerce, Web Development, Website Development, Html 5, Wordpress, and Ios.

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