Senior Game Designer Ii
CurrentI am currently working on Dungeons and Dragons Online as a content developer.
Please complete the CAPTCHA to continue
@turbine.com
✓
LinkedIn matched
A concise factual answer block for searchers comparing this professional profile.
Bob Hess is listed as Senior Game Designer II at Standing Stone Games at Standing Stone Games, based in Greater Boston, United States. AeroLeads shows a work email signal at turbine.com and a matched LinkedIn profile for Bob Hess.
Bob Hess previously worked as Senior Game Designer II at Standing Stone Games and Senior Game Designer at Standing Stone Games.
This section adds company-level context without repeating Bob Hess's masked contact details.
AeroLeads found 1 current-domain work email signal for Bob Hess. Compare company email patterns before reaching out.
Bob Hess is a Senior Game Designer II at Standing Stone Games at Standing Stone Games. He possess expertise in game design, mmorpg, mmo, game development, computer games and 9 more skills. Colleagues describe him as "While I was an intern at Turbine, Bob was the person assigned to teach me how things at the company worked. He gave me many of my tasks, introduced me to many of the people he was working with, and showed me the specifics of the software used by the systems design department. It was obvious to me from the beginning that Bob was not only a hard worker, but a knowledgeable and dedicated designer, genuinely concerned with the quality of his work- and also with making sure that I knew what I was doing. I commend him for continuing to work hard at his job while simultaneously teaching me how to understand the very work he was doing."
Listed skills include Game Design, Mmorpg, Mmo, Game Development, and 10 others.
Company context helps verify the profile and gives searchers a useful next step.
A career timeline built from the work history available for this profile.
I am currently working on Dungeons and Dragons Online as a content developer.
I am currently working on Lord of the Rings Online, creating multiplayer dungeon content.Responsibilities include: Creation of instance encounters, region content, updating and modernizing existing content, and encounter design.• Creating a series of instances for several content updates including a 3-man dungeons, and a Raid encounter.• Creating new quest-arcs in new regions for periodic updates and the Minas Morgul expansion pack.• Creating small instance encounters as part of region design for more tailored story driven encounters.
Needham, Massachusetts, Us
Responsibilities include: Creation of a several dungeons for releases, overhauling several existing dungeon spaces for use in an updated festival, provided itemization support for several releases.• Creating a series of dungeons for several content updates. This included everything from initial dungeon layout and shell construction, dungeon decoration and lighting, encounter design, encounter scripting, and creature creation. • Creating a new festival using existing dungeon spaces, retrofitting several dungeon spaces using scaling technology and altering them to fit within the new festival theme and format.• Responsible for coordinating with several developers as part of on-going itemization work as part of the scheduled releases.
Aliso Viejo, Us
Responsibilities include: Design and implementation of raid and dungeon encounters, Design and implementation of creature skills and abilities.• Creating several types of content including dungeon encounters, raid encounters, and an introductory dungeon for new players.• Coordinating a small group of developers in creating a new low level, introductory dungeon experience, highlighting skills that players need to utilize to succeed in end game content. • Creating combat packages for monsters in Wildstar including several world bosses and many of the commonly found landscape creatures. • Assisted in creating the pipeline in which the creature combat team rebuilt the skills of all the landscape monsters for launch in an abbreviated timeframe.
Irvine, Ca, Us
Responsibilities include: Creation of dynamic encounters, building a new player tutorial initiative, updating and establish a content pipeline, and encounter design.• Creating several types of content including world encounters, regional encounters, and the new player tutorial. • Evaluating and providing feedback on the on-going effort to introduce new content and systems to a rapidly evolving project.• Coordinating content creation with several designers, as a point person for external departments to determine scheduling for milestones.• Responsible for learning and implementing dynamic encounters using a new LUA encounter creation API.
Needham, Massachusetts, Us
Responsibilities include: Creation of instance encounters, region content, updating and modernizing existing content, and encounter design.• Creating a series of instances for several content updates including a 3-man dungeon, a 6-man dungeon, and a skirmish encounter.• Creating new quest-arcs in new regions for periodic updates and the Siege of Mirkwood and Rise of Isengard expansion pack.• Creating small instance encounters as part of region design for more tailored story driven encounters.• Responsible for redesigning quests as part of an on-going initiative to improve the user experience during content that was implemented early in the lifetime of the product.
Needham, Massachusetts, Us
Associate Systems Designer - Dungeons and Dragons Online December 2007 to March 2009Responsibilities included: Creating reward systems for content updates, spell creation, item effect creation, and several new system implementations.• Created magic items and item effects as quest and raid rewards for live updates and the free to play launch.• Created reward systems to be used as part of a random treasure system that encouraged player replay through several pieces of content.• Created Design specifications for future item expansion for epic level rewards.• Participated and contributed in a series of system design discussions that shaped the free to play initiative.
Quick answers generated from the profile data available on this page.
Bob Hess works for Standing Stone Games.
Bob Hess is listed as Senior Game Designer II at Standing Stone Games at Standing Stone Games.
AeroLeads has found 1 work email signal at @turbine.com for Bob Hess at Standing Stone Games.
Bob Hess is based in Greater Boston, United States while working with Standing Stone Games.
Bob Hess has worked for Standing Stone Games, Turbine, Carbine Studios, Red 5 Studios, and Cyber Warrior.
You can use AeroLeads to view verified contact signals for Bob Hess at Standing Stone Games, including work email, phone, and LinkedIn data when available.
Bob Hess is listed with skills including Game Design, Mmorpg, Mmo, Game Development, Computer Games, Video Games, Gameplay, and Multiplayer.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial Search contacts