Bobby Duncanson

Bobby Duncanson Email and Phone Number

Bobby Duncanson's Location
Mount Horeb, Wisconsin, United States, United States
Bobby Duncanson's Contact Details
About Bobby Duncanson

Area 505 Performance Capture and Animation is located in Kenosha, WI. and Alburquerque, NM. The Kenosha studio is partnered with Backyard Dream Productions.Kenosha location:1) 30' x 30' motion capture stage2) 10' x 30' Absen PL 2.5mm Volume (virtual production) & Brompton Processor3) Full body, facial and finger capture4) OptiTrack motion capture cameras (14)5) Dynamixyz HMCs6) Stretchsense & Rokoku gloves7) Time code & Reference video tracking8) Full video productionAlburquerque location:1) 30' x 30' motion capture stage2) Full body, facial and finger capture3) OptiTrack motion capture cameras (45)4) Dynamixyz HMCs5) Stretchsense & Rokoku gloves6) Time code & Reference video tracking

Bobby Duncanson's Current Company Details
Area 505 Performance Capture & Animation

Area 505 Performance Capture & Animation

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Co-Studio Head
Bobby Duncanson Work Experience Details
  • Area 505 Performance Capture & Animation
    Co-Studio Head
    Area 505 Performance Capture & Animation Mar 2022 - Present
    New Mexico, United States
    Kenosha, WI. Is set up and located at Backyard Dreams Studios. Virtual Production is also available with a 10’ x 30’ LED screen.Motion capture space is 30 x 30.
  • Mad Marker Studios
    President/Studio Head
    Mad Marker Studios Feb 2017 - Nov 2022
    Mount Horeb, Wi.
    Full scale motion capture, art services, VFX, game studio.
  • Arcane Disciplines
    President/Owner
    Arcane Disciplines Feb 2011 - Dec 2017
    Madison, Wisconsin Area
    Owner - Animator - Social Gaming
  • Madison Media Institute
    Program Chair
    Madison Media Institute Oct 2013 - May 2017
    Madison, Wisconsin Area
    Program Chair of the GAM program at MMI.
  • Madison Media Institute
    Lead Gaming Instructor & Motion Capture
    Madison Media Institute Feb 2010 - Oct 2013
    Madison, Wi.
    MMI has on campus an 18 Eagle camera Motion Analysis Capture SystemSome classes that I have taught:3D Animation (beginning Maya)Animation 1Character Animation 1Scripting & RiggingMotion CaptureAnimation ProductionTeam ProductionPortfolio Master Class
  • Milwaukee Institute Of Art & Design
    Instructor
    Milwaukee Institute Of Art & Design Feb 2010 - May 2010
    An "adjunct" instructor for a new game course "Video Game Design Fundamentals" co-taught with Frank Anderson.
  • Raven Software
    Technical Motion Capture Manager
    Raven Software Apr 2004 - Aug 2009
    Madison, Wisconsin Area
    Started Raven's motion capture system from scratch and ran all the technical aspects of the motion capture studio.-Motion Analysis's system with 32 Eagle cameras.-Motion editing: Evart, Cortext, and Sky Scripting.-Solved Motions: Solver 2.2 and Calcium. Autodesk Software Packages: 3D Max, Maya, & Motion Builder for in-game and cinematic movements.Have done motion capture for:X-Men - (in-game cinematic with additional finger animation)X-Men 2 - (in-game cinematic with additional finger animation)Marvel Ultimate Alliance - (rendered in-game cinematic from start to finish including all additional finger, facial animation, and rendered effects)Quake IV - (in-game cinematic and in-game movements)X-Men Origins: Wolverine - (in-game cinematic and in-game movements)Wolfenstein - (in-game cinematic and in-game movements)Singularity - (in-game cinematic and in-game movements)
  • Raven Software
    Animator
    Raven Software 2001 - 2004
    Animated on Soldier of Fortune II, X-Men Legends II: Rise of Apocalypse and Marvel: Ultimate Alliance (MUA).Software used was XSI and 3D Max.
  • Raven Software
    Modeler
    Raven Software 1998 - 2001
    Modeler for Soldier of Fortune, Star Trek: Voyager Elite Force, Star Wars - Jedi Knight II: Jedi Outcast, Jedi Knight: Jedi Academy & X-Men Legends.Software used was 3D Max.
  • Raven Software
    Level Designer
    Raven Software Mar 1997 - Aug 1998
    Designed Levels for "Take No Prisoners"; Hexen II: Portal of Praevus; Heretic II.

Bobby Duncanson Skills

Maya Character Animation Video Games Computer Animation Game Design Animation Motion Capture Autodesk Motionbuilder 3d Studio Max Rigging Cinematics Scripting Game Development Texturing Character Rigging Xsi Max Film Storyboarding Flash Uv Mapping Facial Animation Lighting Perforce Premiere

Bobby Duncanson Education Details

Frequently Asked Questions about Bobby Duncanson

What company does Bobby Duncanson work for?

Bobby Duncanson works for Area 505 Performance Capture & Animation

What is Bobby Duncanson's role at the current company?

Bobby Duncanson's current role is Co-Studio Head.

What is Bobby Duncanson's email address?

Bobby Duncanson's email address is bo****@****aol.com

What is Bobby Duncanson's direct phone number?

Bobby Duncanson's direct phone number is +160821*****

What schools did Bobby Duncanson attend?

Bobby Duncanson attended Marycrest University, Broward College.

What are some of Bobby Duncanson's interests?

Bobby Duncanson has interest in Motion Capture, 3d Animation, Games, Music, Sports, My Xm Radio.

What skills is Bobby Duncanson known for?

Bobby Duncanson has skills like Maya, Character Animation, Video Games, Computer Animation, Game Design, Animation, Motion Capture, Autodesk Motionbuilder, 3d Studio Max, Rigging, Cinematics, Scripting.

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