Boby Ilea

Boby Ilea Email and Phone Number

Creative and Technical Director @ Staxx
Cluj-Napoca, CJ, RO
Boby Ilea's Location
Cluj-Napoca, Cluj, Romania, Romania
About Boby Ilea

Contemplating about creating “Should it be good or should it be bad?” polls on LinkedIn to boost my profile.Like literally everyone else here, I also build solutions that empower people, save the planet and push humanity to the next level. All using cutting edge technologies like VR metaverses, Blockchain, AI and all the other cool ones that emerged since I wrote this, but are not mentioned here because I’m too lazy to update my About section every couple of years.PS: My previous bio was better because it was written with AI, but I don’t have Premium anymore, so I’m hoping this will do.PPS: I actually miss seeing who saw my profile, so if you do see it don’t forget to also poke me(or was that feature on another social network???).

Boby Ilea's Current Company Details
Staxx

Staxx

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Creative and Technical Director
Cluj-Napoca, CJ, RO
Boby Ilea Work Experience Details
  • Staxx
    Creative And Technical Director
    Staxx
    Cluj-Napoca, Cj, Ro
  • Staxx
    Creative & Technical Producer
    Staxx Dec 2023 - Present
  • Alien Fish
    Founder And Game Production Consultant
    Alien Fish Feb 2015 - Dec 2023
    Cluj-Napoca, Cluj, Romania
    2015 marked my first steps towards a production career. I have founded a small studio based in Cluj-Napoca, the heart of Transylvania, that offers complete solutions for the gaming industry. Creating and managing remote teams, I took the role of external Game Producer while still offering consultancy in software architecture for various clients around the world.As part of the contracted work that the studio outsourced along the years, I have been involved in different roles in clients' teams. A few that can be mentioned, but not limited to(because of personal or the studio's NDAs):- Gathr.io: Software Architecture and Gamification Consultant-- Limited time consultancy role.-- “Let’s Gathr” is a “Zoom meets the metaverse” product where people can create avatars in a 3rd person world and meet in public spaces or rent private rooms that they can use for conferences with the ability to live stream their screens, cameras etc. - During the pre-production and demo development phases, the entire team was working and being managed remotely. The team was spread across a vast number of different time zones, from Pakistan all the way to the US and Brazil- Warchain: Software Architect and Head of Technology- Naki Sagas: Game Producer-- Naki Sagas is supposed to be a blockchain-based game under development that incorporates small metaverse features(besides the actual game-related mechanics, the players can also use the open world to simply interact with each others)-- I dived into this project to explore my curiosity when it comes to any new technology, expand my understanding of blockchain technologies and figure any potential uses in gaming projects. Results remain to be seen...
  • Megarama Games
    Head Of Features Development
    Megarama Games May 2017 - Nov 2023
  • Film Engineers
    Project Manager & Software Architect
    Film Engineers Sep 2019 - Dec 2021
    Cluj-Napoca, Cluj, Romania
    - Filmengineers’ product is a virtual production suite(both software and hardware) which is aimed at empowering creativity and streamlining the virtual production process. It can be used by big movie studios, independent filmmakers as well as in any gaming project.- For this project I handled both the overall product’s architecture and the product and project management of the Portal Studio solution, having a lot of fun adapting state of the art gaming technologies for the film industry.- The solution's development is currently on hold, but a working release can be found here: https://filmengineers.com
  • Tap Hero
    Game Producer And C++ Developer
    Tap Hero Sep 2016 - Apr 2017
    Tap Hero is one of my dearest projects I had the chance to work on. The game hasn’t been maintained in a while, but at the time of launch it was featured both by Apple(as their ‘App of the Week’ program at that time) and Google(in the ‘Best New Games’ section of the Play Store). A very rewarding achievement for me and the team as I believe we captured a perfect balance between simplicity, fun and eye-catching visuals considering the limited budget and the state of the mobile gaming industry at that timeWe also released a web version of this game which can be found here: https://poki.com/en/g/tap-heroFor the web version we designed and implemented our own in-house C++ 2D iOS mobile and web engine and a compiler which translates OpenGL C++ libraries to web assembly - a complicated, but very rewarding technical achievement. The web version actually uses the same code base as the iOS build and the Android version was later re-built in Unity.https://play.google.com/store/apps/details?id=com.afg.tap.hero
  • S.C. Idea Studios S.R.L.
    Cto
    S.C. Idea Studios S.R.L. Jan 2014 - Apr 2014
    Cluj-Napoca, Cluj, Romania
  • S.C. Idea Studios S.R.L.
    Team Lead
    S.C. Idea Studios S.R.L. Sep 2012 - Dec 2013
    Cluj-Napoca, Cluj, Romania
    Leading IDEA Studios' Development Team.
  • S.C. Idea Studios S.R.L.
    Game Developer
    S.C. Idea Studios S.R.L. Aug 2011 - Sep 2012
    Cluj-Napoca, Cluj, Romania

Boby Ilea Skills

Game Development Game Design Mobile Games Software Engineering Software Design Patterns Game Programming Casual Games Gameplay Oop Javascript Scrum Software Development C++ Software Architecture

Boby Ilea Education Details

Frequently Asked Questions about Boby Ilea

What company does Boby Ilea work for?

Boby Ilea works for Staxx

What is Boby Ilea's role at the current company?

Boby Ilea's current role is Creative and Technical Director.

What schools did Boby Ilea attend?

Boby Ilea attended Universitatea „babeș-Bolyai” Din Cluj-Napoca, Colegiul National Emil Racovita Cluj.

What skills is Boby Ilea known for?

Boby Ilea has skills like Game Development, Game Design, Mobile Games, Software Engineering, Software Design Patterns, Game Programming, Casual Games, Gameplay, Oop, Javascript, Scrum, Software Development.

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