Boby Ilea Email & Phone Number
Who is Boby Ilea? Overview
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Boby Ilea is listed as Creative and Technical Director at Jumbl Staxx, a with 4 employees, based in Cluj-Napoca, Cluj, Romania. AeroLeads shows a matched LinkedIn profile for Boby Ilea.
Boby Ilea previously worked as Creative and Technical Director at Staxx and Creative & Technical Producer at Staxx. Boby Ilea holds Bachelor'S Degree, Informatics from Universitatea „Babeș-Bolyai” Din Cluj-Napoca.
Email format at Jumbl Staxx
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About Boby Ilea
Contemplating about creating “Should it be good or should it be bad?” polls on LinkedIn to boost my profile.Like literally everyone else here, I also build solutions that empower people, save the planet and push humanity to the next level. All using cutting edge technologies like VR metaverses, Blockchain, AI and all the other cool ones that emerged since I wrote this, but are not mentioned here because I’m too lazy to update my About section every couple of years.PS: My previous bio was better because it was written with AI, but I don’t have Premium anymore, so I’m hoping this will do.PPS: I actually miss seeing who saw my profile, so if you do see it don’t forget to also poke me(or was that feature on another social network???).
Listed skills include Game Development, Game Design, Mobile Games, Software Engineering, and 10 others.
Boby Ilea's current company
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Boby Ilea work experience
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Creative And Technical Director
Creative & Technical Producer
Founder And Game Production Consultant
2015 marked my first steps towards a production career. I have founded a small studio based in Cluj-Napoca, the heart of Transylvania, that offers complete solutions for the gaming industry. Creating and managing remote teams, I took the role of external Game Producer while still offering consultancy in software architecture for various clients around the world.As part of the contracted work that the studio outsourced along the years, I have been involved in different roles in clients' teams. A few that can be mentioned, but not limited to(because of personal or the studio's NDAs):- Gathr.io: Software Architecture and Gamification Consultant-- Limited time consultancy role.-- “Let’s Gathr” is a “Zoom meets the metaverse” product where people can create avatars in a 3rd person world and meet in public spaces or rent private rooms that they can use for conferences with the ability to live stream their screens, cameras etc. - During the pre-production and demo development phases, the entire team was working and being managed remotely. The team was spread across a vast number of different time zones, from Pakistan all the way to the US and Brazil- Warchain: Software Architect and Head of Technology- Naki Sagas: Game Producer-- Naki Sagas is supposed to be a blockchain-based game under development that incorporates small metaverse features(besides the actual game-related mechanics, the players can also use the open world to simply interact with each others)-- I dived into this project to explore my curiosity when it comes to any new technology, expand my understanding of blockchain technologies and figure any potential uses in gaming projects. Results remain to be seen...
Head Of Features Development
Project Manager & Software Architect
- Filmengineers’ product is a virtual production suite(both software and hardware) which is aimed at empowering creativity and streamlining the virtual production process. It can be used by big movie studios, independent filmmakers as well as in any gaming project.- For this project I handled both the overall product’s architecture and the product and project management of the Portal Studio solution, having a lot of fun adapting state of the art gaming technologies for the film industry.- The solution's development is currently on hold, but a working release can be found here: https://filmengineers.com
Game Producer And C++ Developer
Tap Hero is one of my dearest projects I had the chance to work on. The game hasn’t been maintained in a while, but at the time of launch it was featured both by Apple(as their ‘App of the Week’ program at that time) and Google(in the ‘Best New Games’ section of the Play Store). A very rewarding achievement for me and the team as I believe we captured a perfect balance between simplicity, fun and eye-catching visuals considering the limited budget and the state of the mobile gaming industry at that timeWe also released a web version of this game which can be found here: https://poki.com/en/g/tap-heroFor the web version we designed and implemented our own in-house C++ 2D iOS mobile and web engine and a compiler which translates OpenGL C++ libraries to web assembly - a complicated, but very rewarding technical achievement. The web version actually uses the same code base as the iOS build and the Android version was later re-built in Unity.https://play.google.com/store/apps/details?id=com.afg.tap.hero
Game Developer
Boby Ilea education
Bachelor'S Degree, Informatics
Mathematics And Computer Science
Frequently asked questions about Boby Ilea
Quick answers generated from the profile data available on this page.
What company does Boby Ilea work for?
Boby Ilea works for Jumbl Staxx.
What is Boby Ilea's role at Jumbl Staxx?
Boby Ilea is listed as Creative and Technical Director at Jumbl Staxx.
Where is Boby Ilea based?
Boby Ilea is based in Cluj-Napoca, Cluj, Romania while working with Jumbl Staxx.
What companies has Boby Ilea worked for?
Boby Ilea has worked for Jumbl Staxx, Staxx, Alien Fish, Megarama Games, and Film Engineers.
How can I contact Boby Ilea?
You can use AeroLeads to view verified contact signals for Boby Ilea at Jumbl Staxx, including work email, phone, and LinkedIn data when available.
What schools did Boby Ilea attend?
Boby Ilea holds Bachelor'S Degree, Informatics from Universitatea „Babeș-Bolyai” Din Cluj-Napoca.
What skills is Boby Ilea known for?
Boby Ilea is listed with skills including Game Development, Game Design, Mobile Games, Software Engineering, Software Design Patterns, Game Programming, Casual Games, and Gameplay.
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