Bonnie Chen

Bonnie Chen Email and Phone Number

Senior Character Artist at Snapchat @ Snap Inc.
santa monica, california, united states
Bonnie Chen's Location
Greater Toronto Area, Canada, Canada
Bonnie Chen's Contact Details

Bonnie Chen work email

Bonnie Chen personal email

n/a
About Bonnie Chen

Concept Artist in video game industry for more than 7 years.Concept designer of game projects from Disney, Mattel, Zynga, and the Smurfs series.

Bonnie Chen's Current Company Details
Snap Inc.

Snap Inc.

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Senior Character Artist at Snapchat
santa monica, california, united states
Website:
snap.com
Employees:
4700
Bonnie Chen Work Experience Details
  • Snap Inc.
    Senior Character Artist
    Snap Inc. Feb 2019 - Present
    Toronto, Canada Area
  • Snap Inc.
    Illustrator
    Snap Inc. Jan 2017 - Present
    Toronto, Canada Area
    Create highly polished artwork and typography being used by million of usersPush content in innovative, creative, and fun new directionsPrepared art files for mobile deliveryCollaborate with Content Manager and other team members to deliver the final Bitmoji productProjectsBitmoji Deluxe - Snapchat proprietary emoji project that enables users to create their own personal avatar by providing a large variety of new physical attributes, including hairstyles, skin tones and… Show more Create highly polished artwork and typography being used by million of usersPush content in innovative, creative, and fun new directionsPrepared art files for mobile deliveryCollaborate with Content Manager and other team members to deliver the final Bitmoji productProjectsBitmoji Deluxe - Snapchat proprietary emoji project that enables users to create their own personal avatar by providing a large variety of new physical attributes, including hairstyles, skin tones and facial features. It’s an enhancement to Bitmoji and it helps users to build more inclusive and accurate Bitmoji. Show less
  • Vnovus Ltd.
    Art Director
    Vnovus Ltd. Jan 2017 - Present
    Toronto, Canada Area
  • Gameloft
    2D Artist
    Gameloft Mar 2015 - Jan 2017
    Toronto, Canada Area
    Create character concepts (both organic and vehicular), environments and backgrounds in collaboration with the Game Designer and Art Director.Make sure that all the graphic assets have an unitary graphics aspects in accordance with the game's determined style.Produce assets on schedule, meeting or exceeding team quality standards.ProjectsDisney Magic Kingdom - Disney Magic Kingdoms is a mobile game in which you can build your own virtual Disney Parks with attractions around… Show more Create character concepts (both organic and vehicular), environments and backgrounds in collaboration with the Game Designer and Art Director.Make sure that all the graphic assets have an unitary graphics aspects in accordance with the game's determined style.Produce assets on schedule, meeting or exceeding team quality standards.ProjectsDisney Magic Kingdom - Disney Magic Kingdoms is a mobile game in which you can build your own virtual Disney Parks with attractions around the world. It was announced at D23 Expo 2015, released in 2016, and produced by Gameloft.UNO and friends - A mobile game derived from famous UNO card game that introduces a social experience and connects all UNO fans worldwide. Show less
  • Beeline Interactive (Capcom Canada)
    2D Artist
    Beeline Interactive (Capcom Canada) Sep 2014 - Feb 2015
    Toronto
    Created art in a wide range of styles from realistic to cartoon, from start concept to in-game.Conceptualized, designed, and created stunning (2D) in-game visual effects (modeling, texturing, animation, lighting, shaders, etc) by using available tools in a real-time engine.Create high quality texture content for the game world (textures and other related maps or images for mapping on 3D objects).Created character concepts, environments and backgrounds, game interface and… Show more Created art in a wide range of styles from realistic to cartoon, from start concept to in-game.Conceptualized, designed, and created stunning (2D) in-game visual effects (modeling, texturing, animation, lighting, shaders, etc) by using available tools in a real-time engine.Create high quality texture content for the game world (textures and other related maps or images for mapping on 3D objects).Created character concepts, environments and backgrounds, game interface and menusEffectively contributed to the art pipeline while understanding target platform constraints.ProjectsSmurfs' Village and The Magical Meadow - The is a sequel to the first Smurf mobile app leveraging the Smurfs IP and series. The goal of the game is like simulator that players to build a new Smurf village. Players can grow crops, building houses and other structures and finishing quests. This is the first Beeline Smurf game which the Smurfs are in 3D figures. Show less
  • 4 Inch Technology
    2D Artist
    4 Inch Technology Jun 2012 - Jul 2013
    Shanghai City, China
    Created compelling 2D concepts of whimsical environments, props, and charactersCollaborated with 3D artists to direct final modeling and render of conceptsAdd final paint over polish to 3D renders to enhance color, lighting, and details.Create moodboards, color comps, and storyboards
  • Concept Art House
    2D Artist
    Concept Art House Jan 2011 - Feb 2012
    Shanghai City, China
    Worked closely with Art Lead to create visually compelling illustrations to be used in-game anCreated multiple sketches based on a single concept or brief Created dynamic illustrations featuring characters, objects, and environments Created icons, UI elements and other 2d art needs Closely followed style guideProjectsZynga FarmVille - FarmVille is a farming simulation social network game and its gameplay involves various aspects of farm management such as plowing… Show more Worked closely with Art Lead to create visually compelling illustrations to be used in-game anCreated multiple sketches based on a single concept or brief Created dynamic illustrations featuring characters, objects, and environments Created icons, UI elements and other 2d art needs Closely followed style guideProjectsZynga FarmVille - FarmVille is a farming simulation social network game and its gameplay involves various aspects of farm management such as plowing land, planting, growing, and harvesting crops, harvesting trees and raising livestock. Show less
  • Freelance 2D Artist / Illustrator
    Freelance 2D Artist / Illustrator
    Freelance 2D Artist / Illustrator Jan 2008 - Aug 2010
    Shanghai City, China
    Did some mascot design for several companies, took part in drawing some comics (5 months). The mascot works were widely used as store advertisements, banners, and websites.

Bonnie Chen Skills

Concept Design Maya Game Design Photoshop Game Art Illustration Traditional Animation Video Games Unity Mobile Games Graphic Design Computer Animation Level Design 3d Animation After Effects Sketching Unity3d Adobe Photoshop Concept Art

Bonnie Chen Education Details

Frequently Asked Questions about Bonnie Chen

What company does Bonnie Chen work for?

Bonnie Chen works for Snap Inc.

What is Bonnie Chen's role at the current company?

Bonnie Chen's current role is Senior Character Artist at Snapchat.

What is Bonnie Chen's email address?

Bonnie Chen's email address is bo****@****nap.com

What schools did Bonnie Chen attend?

Bonnie Chen attended Sheridan College, Concept Art House, Donghua University.

What are some of Bonnie Chen's interests?

Bonnie Chen has interest in Comic, Movie, Science, Game, Anime, History.

What skills is Bonnie Chen known for?

Bonnie Chen has skills like Concept Design, Maya, Game Design, Photoshop, Game Art, Illustration, Traditional Animation, Video Games, Unity, Mobile Games, Graphic Design, Computer Animation.

Who are Bonnie Chen's colleagues?

Bonnie Chen's colleagues are Zachary Klosterman, Fiona Salmon-Brown, Ctp, Esmey Leon, Soheil Ehsani, Naye Aguilar, Anna Shuster, Krish Patil.

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