Boris Kiselev work email
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Boris Kiselev personal email
Experienced UI/UX designer, specialized in mobile games.Игровой художник, специализируюсь на дизайне интерфейсов для мобильных и десктопных игр, занимаюсь полным циклом разработки интерфейсов - составить ТЗ, запрототипировать, нарисовать, согласовать, нарезать, проконтролировать сборку, проанализировать результат, повторить. Также решаю сопутствующие художественные задачи - рисую иконки, фоны, различные элементы. Хорошо владею анимацией, создаю анимированные прототипы.Выпустил несколько личных игровых проектов.Владение программами- основные инструменты: Adobe Illustrator, Adobe Photoshop- для прототипирования: Adobe XD- для работы с 3D: Blender, Zbrush.- для анимации: Adobe Flash.Я - исполнительный, внимательный и аккуратный в работе специалист. Готов как предлагать свои варианты и решения, так и ориентироваться на требования и пожелания заказчика. Умею работать с брендбуками и гайдлайнами. Знаком с требованиями и особенностями разных мобильных платформ, знаю, что и как сделать, чтобы финальный дизайн хорошо смотрелся на разных устройствах. Люблю и уважаю мобильную отрасль и геймдев, сам являюсь давнишним заядлым игроком и пользователем. Слежу за последними тенденциями и новинками в этой сфере.Всегда готов взяться за интересный проект и рассматриваю новые предложения. Работаю как на постоянной основе в офисе, так и удаленно.Статьи и публикации:https://app2top.ru/interfaces/interfejs-dlya-mobil-noj-rts-istoriya-o-tom-kak-hypemasters-zanovo-otkry-vala-zhanr-200335.htmlhttps://habr.com/ru/post/418055/https://dtf.ru/gamedev/18185-karta-ekranov-v-razrabotke-igrovogo-interfeysahttps://habr.com/ru/post/481166/
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HypemastersSerbia -
Director Of UxHypemasters Aug 2021 - PresentAbu Dhabi, Ae -
Ui DesignerWarducks Nov 2020 - Aug 2021Under a supervision of lead UI/UX designer I converted existed raw proto-interface into polyshed UI system with certain style and rules.
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Senior Ui/Ux DesignerFuncorp Dec 2018 - Jul 2020Limassol, Limassol, CyResponsibilities:- Lead role in GUI production circle.- Converting project manager’s directions into clear and measurable tasks with solid deadlines and predictable results. - Prototyping, designing and drawing screens and UI assets for mobile games.- Slicing assets, optimizing resources for Unity.- Assembling assets in Unity.- Animating UI -
Senior Ui DesignerRj Games Mar 2016 - Nov 2018Limassol, CyResponsibilities as lead UI/UX designer:- Prototyping, designing and drawing screens and UI assets for a variety of social and mobile projects- Slicing assets, optimizing resources for in-game engines (Flash and Unity).- Supervising assembling process- Creating previews of interface's animations and FXes- Optimization of ready-made screens- Management of UI/UX design department. Links:- https://rj-games.com/ - one of the major game studios in Moscow. - https://www.facebook.com/games/under_control (worked as UI/UX designer)- https://www.facebook.com/dungeonbrawlersgame/ (worked as lead UI/UX designer) -
Lead Ui/Ux DesignerPapa-Games Jul 2016 - Dec 2016Our team was developing a massive MMORTS game, an experimental PC-project, a mix of russian popular WWII game «Blitzkrieg» and MOBA-genre. Unfortunately, soon enough investors got short on money and our department was closed. The game prototype and all the materials were abandoned.Responsibilities as lead UI/UX designer:- Creating main screenflow- Prototyping, designing and drawing screens and UI assets.- Slicing assets, optimizing resources for Unity- Supervising assembling process- Creating previews of interface's animations and FXes
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Ui DesignerKamagames Studio Dec 2015 - Mar 2016At this company i work with the main studio project - Pokerist. I was redesigning it's outdated GUI (the game was launched a few years ago) and creating a new system of interrelation design, uniting different studio's projects. Responsibilities:- Designing screens and assests for mobile version of Pokerist- Slicing assets and optimization for in-game engine- Creating previews for interface' FXes and animations- Supervising assembling processLinks:- http://kamagames.com/- https://www.kamagames.com/pokerist/ (worked as UI designer)
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Ui Designer, Cg ArtistIronuts Feb 2013 - Jul 2015Ironuts has hired me hired as a GUI designer and CG artist. During this period of work i was participating in a number of game projects, including:Fanuts: fantazy football (iOs, android) - first studio project. A game, combining soccer and fantasy (with magic, mysterious creatures and piqturesque stadiums). My part of work: GUI (planning, designing and drawing), icons, additional art.Goal Heroes (iOs, android) - second studio project. Fanuts' ideological successor with same idea: fantasy and soccer. My part: GUI, icons, additional art, characters concepts.Top of War (iOs, android, social networks) - personal project, i was working on with friends. As long as there were only three of us, i was leading the visual part of the project, including drawing and animating units, making backgrounds, designing and drawing interface, promo-materials and so on. That was very interesting experience for me, despite absence of any financial profit.Zombie Stick Hero (iOs, android) - a small and "instant-made" copy of popular mobile time-killer. I was the only designer and artist on the project. All visuals were made by me (including GUI, FXes, char, animation, backrounds and so on).Glidefire Endless Run (iOs, android) - futuristic endless run game by wonderwoodgames. I was working with them as an outsourcing UI/UX designer. Links:- http://ironuts.com/ studio's webpage- http://ironuts.com/games/fanuts.php (worked as lead UI/UX designer)- http://ironuts.com/games/goal-heroes.php (worked as lead UI/UX designer)- https://play.google.com/store/apps/details?id=com.sgs.ZombieStickHero (personal project)- https://play.google.com/store/apps/details?id=com.gameshock.tow (personal project)- http://appliftonews.ru/app/glidefire (worked as UI/UX designer, outsource)
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Flash-Designer / Promo-DesignerBelver (Russobit-M/Gfi) Jun 2011 - Jul 2012http://belver.ru/Visual support of a number of different projects (such as: Rift, Audition 2, operation 7 and Mythos). My part: making of promo-materials, like flash-banners, branded web-pages, advertisements and so on.While working at Belver i have learned a lot about switching instansly between different styles (because of dramaticly different projects), also i became much more flexible at work. And that was my first work at game industry, a point of no return for me )
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Flash-DesignerAgava Sep 2011 - Feb 2012I was making different web-banners (mainly animated GIF or flash) and branding web-pages.There was a lot of various work and i had a great opportunity to study flash animation and action script much deeper than before.At this company i also was able to take part at flash-designer in some fantastic game projects, like Urban Rivals, Gnevbogov, Dragons and others.
Boris Kiselev Education Details
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Мгхпу Им. СтрогановаХудожник-График -
МпгуПсихология
Frequently Asked Questions about Boris Kiselev
What company does Boris Kiselev work for?
Boris Kiselev works for Hypemasters
What is Boris Kiselev's role at the current company?
Boris Kiselev's current role is Senior UI/UX designer, games.
What is Boris Kiselev's email address?
Boris Kiselev's email address is bo****@****ers.com
What schools did Boris Kiselev attend?
Boris Kiselev attended Мгхпу Им. Строганова, Мпгу.
Who are Boris Kiselev's colleagues?
Boris Kiselev's colleagues are Harriet Hobson, Sergei Kolos, Anton Shilin, Ekaterina Karysheva, Konstantin S., Alexey Litvinenko, Andrey Zherdev.
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