Boris Kiselev Email & Phone Number
@hypemasters.com
LinkedIn matched
Who is Boris Kiselev? Overview
A concise factual answer block for searchers comparing this professional profile.
Boris Kiselev is listed as Senior UI/UX designer, games at Hypemasters, a with 23 employees, based in Serbia. AeroLeads shows a work email signal at hypemasters.com and a matched LinkedIn profile for Boris Kiselev.
Boris Kiselev previously worked as Director Of UX at Hypemasters and UI Designer at Warducks. Boris Kiselev holds Специалист, Художник-График from Мгхпу Им. Строганова.
Email format at Hypemasters
This section adds company-level context without repeating Boris Kiselev's masked contact details.
AeroLeads found 1 current-domain work email signal for Boris Kiselev. Compare company email patterns before reaching out.
About Boris Kiselev
Experienced UI/UX designer, specialized in mobile games.Игровой художник, специализируюсь на дизайне интерфейсов для мобильных и десктопных игр, занимаюсь полным циклом разработки интерфейсов - составить ТЗ, запрототипировать, нарисовать, согласовать, нарезать, проконтролировать сборку, проанализировать результат, повторить. Также решаю сопутствующие художественные задачи - рисую иконки, фоны, различные элементы. Хорошо владею анимацией, создаю анимированные прототипы.Выпустил несколько личных игровых проектов.Владение программами- основные инструменты: Adobe Illustrator, Adobe Photoshop- для прототипирования: Adobe XD- для работы с 3D: Blender, Zbrush.- для анимации: Adobe Flash.Я - исполнительный, внимательный и аккуратный в работе специалист. Готов как предлагать свои варианты и решения, так и ориентироваться на требования и пожелания заказчика. Умею работать с брендбуками и гайдлайнами. Знаком с требованиями и особенностями разных мобильных платформ, знаю, что и как сделать, чтобы финальный дизайн хорошо смотрелся на разных устройствах. Люблю и уважаю мобильную отрасль и геймдев, сам являюсь давнишним заядлым игроком и пользователем. Слежу за последними тенденциями и новинками в этой сфере.Всегда готов взяться за интересный проект и рассматриваю новые предложения. Работаю как на постоянной основе в офисе, так и удаленно.Статьи и публикации:https://app2top.ru/interfaces/interfejs-dlya-mobil-noj-rts-istoriya-o-tom-kak-hypemasters-zanovo-otkry-vala-zhanr-200335.htmlhttps://habr.com/ru/post/418055/https://dtf.ru/gamedev/18185-karta-ekranov-v-razrabotke-igrovogo-interfeysahttps://habr.com/ru/post/481166/
Boris Kiselev's current company
Company context helps verify the profile and gives searchers a useful next step.
Boris Kiselev work experience
A career timeline built from the work history available for this profile.
Director Of Ux
CurrentUi Designer
Under a supervision of lead UI/UX designer I converted existed raw proto-interface into polyshed UI system with certain style and rules.
Senior Ui/Ux Designer
Responsibilities:- Lead role in GUI production circle.- Converting project manager’s directions into clear and measurable tasks with solid deadlines and predictable results. - Prototyping, designing and drawing screens and UI assets for mobile games.- Slicing assets, optimizing resources for Unity.- Assembling assets in Unity.- Animating UI
Senior Ui Designer
Responsibilities as lead UI/UX designer:- Prototyping, designing and drawing screens and UI assets for a variety of social and mobile projects- Slicing assets, optimizing resources for in-game engines (Flash and Unity).- Supervising assembling process- Creating previews of interface's animations and FXes- Optimization of ready-made screens- Management of UI/UX design department. Links:- https://rj-games.com/ - one of the major game studios in Moscow. - https://www.facebook.com/games/under_control (worked as UI/UX designer)- https://www.facebook.com/dungeonbrawlersgame/ (worked as lead UI/UX designer)
Lead Ui/Ux Designer
Our team was developing a massive MMORTS game, an experimental PC-project, a mix of russian popular WWII game «Blitzkrieg» and MOBA-genre. Unfortunately, soon enough investors got short on money and our department was closed. The game prototype and all the materials were abandoned.Responsibilities as lead UI/UX designer:- Creating main screenflow- Prototyping, designing and drawing screens and UI assets.- Slicing assets, optimizing resources for Unity- Supervising assembling process- Creating previews of interface's animations and FXes
Ui Designer
At this company i work with the main studio project - Pokerist. I was redesigning it's outdated GUI (the game was launched a few years ago) and creating a new system of interrelation design, uniting different studio's projects. Responsibilities:- Designing screens and assests for mobile version of Pokerist- Slicing assets and optimization for in-game engine- Creating previews for interface' FXes and animations- Supervising assembling processLinks:- http://kamagames.com/- https://www.kamagames.com/pokerist/ (worked as UI designer)
Ui Designer, Cg Artist
Ironuts has hired me hired as a GUI designer and CG artist. During this period of work i was participating in a number of game projects, including:Fanuts: fantazy football (iOs, android) - first studio project. A game, combining soccer and fantasy (with magic, mysterious creatures and piqturesque stadiums). My part of work: GUI (planning, designing and drawing), icons, additional art.Goal Heroes (iOs, android) - second studio project. Fanuts' ideological successor with same idea: fantasy and soccer. My part: GUI, icons, additional art, characters concepts.Top of War (iOs, android, social networks) - personal project, i was working on with friends. As long as there were only three of us, i was leading the visual part of the project, including drawing and animating units, making backgrounds, designing and drawing interface, promo-materials and so on. That was very interesting experience for me, despite absence of any financial profit.Zombie Stick Hero (iOs, android) - a small and "instant-made" copy of popular mobile time-killer. I was the only designer and artist on the project. All visuals were made by me (including GUI, FXes, char, animation, backrounds and so on).Glidefire Endless Run (iOs, android) - futuristic endless run game by wonderwoodgames. I was working with them as an outsourcing UI/UX designer. Links:- http://ironuts.com/ studio's webpage- http://ironuts.com/games/fanuts.php (worked as lead UI/UX designer)- http://ironuts.com/games/goal-heroes.php (worked as lead UI/UX designer)- https://play.google.com/store/apps/details?id=com.sgs.ZombieStickHero (personal project)- https://play.google.com/store/apps/details?id=com.gameshock.tow (personal project)- http://appliftonews.ru/app/glidefire (worked as UI/UX designer, outsource)
Flash-Designer / Promo-Designer
http://belver.ru/Visual support of a number of different projects (such as: Rift, Audition 2, operation 7 and Mythos). My part: making of promo-materials, like flash-banners, branded web-pages, advertisements and so on.While working at Belver i have learned a lot about switching instansly between different styles (because of dramaticly different projects), also i became much more flexible at work. And that was my first work at game industry, a point of no return for me )
Flash-Designer
I was making different web-banners (mainly animated GIF or flash) and branding web-pages.There was a lot of various work and i had a great opportunity to study flash animation and action script much deeper than before.At this company i also was able to take part at flash-designer in some fantastic game projects, like Urban Rivals, Gnevbogov, Dragons and others.
Colleagues at Hypemasters
Other employees you can reach at hypemasters.com. View company contacts for 23 employees →
Konstantin S.
Colleague at HypemastersUnited Arab Emirates
View →
SK
Sergei Kolos
Colleague at HypemastersAbu Dhabi, Abu Dhabi Emirate, United Arab Emirates
View →
AS
Anton Shilin
Colleague at HypemastersAbu Dhabi, Abu Dhabi Emirate, United Arab Emirates
View →
MG
Mikhail Grachev
Colleague at HypemastersAbu Dhabi, Abu Dhabi Emirate, United Arab Emirates
View →
VG
Veronika Gubchik
Colleague at HypemastersMinsk, Belarus
View →
EK
Ekaterina Karysheva
Colleague at HypemastersTbilisi, Georgia
View →
AL
Alexey Litvinenko
Colleague at HypemastersRussia, Russian Federation
View →
AZ
Andrey Zherdev
Colleague at HypemastersBangkok City, Thailand
View →
AK
Alex Koptiaev
Colleague at HypemastersBelgrade, Serbia
View →
HH
Harriet Hobson
Colleague at HypemastersAbu Dhabi Emirate, United Arab Emirates
View →
Boris Kiselev education
Специалист, Художник-График
Специалист, Психология
Frequently asked questions about Boris Kiselev
Quick answers generated from the profile data available on this page.
What company does Boris Kiselev work for?
Boris Kiselev works for Hypemasters.
What is Boris Kiselev's role at Hypemasters?
Boris Kiselev is listed as Senior UI/UX designer, games at Hypemasters.
What is Boris Kiselev's email address?
AeroLeads has found 1 work email signal at @hypemasters.com for Boris Kiselev at Hypemasters.
Where is Boris Kiselev based?
Boris Kiselev is based in Serbia while working with Hypemasters.
What companies has Boris Kiselev worked for?
Boris Kiselev has worked for Hypemasters, Warducks, Funcorp, Rj Games, and Papa-Games.
Who are Boris Kiselev's colleagues at Hypemasters?
Boris Kiselev's colleagues at Hypemasters include Konstantin S., Sergei Kolos, Anton Shilin, Mikhail Grachev, and Veronika Gubchik.
How can I contact Boris Kiselev?
You can use AeroLeads to view verified contact signals for Boris Kiselev at Hypemasters, including work email, phone, and LinkedIn data when available.
What schools did Boris Kiselev attend?
Boris Kiselev holds Специалист, Художник-График from Мгхпу Им. Строганова.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial