Boris Kiselev
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Boris Kiselev Email & Phone Number

Senior UI/UX designer, games at Hypemasters
Location: Serbia 10 work roles 2 schools
1 work email found @hypemasters.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

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Work email b****@hypemasters.com
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Current company
Role
Senior UI/UX designer, games
Location
Serbia
Company size

Who is Boris Kiselev? Overview

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Quick answer

Boris Kiselev is listed as Senior UI/UX designer, games at Hypemasters, a with 23 employees, based in Serbia. AeroLeads shows a work email signal at hypemasters.com and a matched LinkedIn profile for Boris Kiselev.

Boris Kiselev previously worked as Director Of UX at Hypemasters and UI Designer at Warducks. Boris Kiselev holds Специалист, Художник-График from Мгхпу Им. Строганова.

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Email format at Hypemasters

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{first}@hypemasters.com
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Profile bio

About Boris Kiselev

Experienced UI/UX designer, specialized in mobile games.Игровой художник, специализируюсь на дизайне интерфейсов для мобильных и десктопных игр, занимаюсь полным циклом разработки интерфейсов - составить ТЗ, запрототипировать, нарисовать, согласовать, нарезать, проконтролировать сборку, проанализировать результат, повторить. Также решаю сопутствующие художественные задачи - рисую иконки, фоны, различные элементы. Хорошо владею анимацией, создаю анимированные прототипы.Выпустил несколько личных игровых проектов.Владение программами- основные инструменты: Adobe Illustrator, Adobe Photoshop- для прототипирования: Adobe XD- для работы с 3D: Blender, Zbrush.- для анимации: Adobe Flash.Я - исполнительный, внимательный и аккуратный в работе специалист. Готов как предлагать свои варианты и решения, так и ориентироваться на требования и пожелания заказчика. Умею работать с брендбуками и гайдлайнами. Знаком с требованиями и особенностями разных мобильных платформ, знаю, что и как сделать, чтобы финальный дизайн хорошо смотрелся на разных устройствах. Люблю и уважаю мобильную отрасль и геймдев, сам являюсь давнишним заядлым игроком и пользователем. Слежу за последними тенденциями и новинками в этой сфере.Всегда готов взяться за интересный проект и рассматриваю новые предложения. Работаю как на постоянной основе в офисе, так и удаленно.Статьи и публикации:https://app2top.ru/interfaces/interfejs-dlya-mobil-noj-rts-istoriya-o-tom-kak-hypemasters-zanovo-otkry-vala-zhanr-200335.htmlhttps://habr.com/ru/post/418055/https://dtf.ru/gamedev/18185-karta-ekranov-v-razrabotke-igrovogo-interfeysahttps://habr.com/ru/post/481166/

Current workplace

Boris Kiselev's current company

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Hypemasters
Hypemasters
Senior UI/UX designer, games
Serbia
Website
Employees
23
AeroLeads page
10 roles

Boris Kiselev work experience

A career timeline built from the work history available for this profile.

Director Of Ux

Current

Abu Dhabi, Ae

Aug 2021 - Present

Ui Designer

Warducks

Under a supervision of lead UI/UX designer I converted existed raw proto-interface into polyshed UI system with certain style and rules.

Nov 2020 - Aug 2021

Senior Ui/Ux Designer

Limassol, Limassol, Cy

Responsibilities:- Lead role in GUI production circle.- Converting project manager’s directions into clear and measurable tasks with solid deadlines and predictable results. - Prototyping, designing and drawing screens and UI assets for mobile games.- Slicing assets, optimizing resources for Unity.- Assembling assets in Unity.- Animating UI

Dec 2018 - Jul 2020

Senior Ui Designer

Limassol, Cy

Responsibilities as lead UI/UX designer:- Prototyping, designing and drawing screens and UI assets for a variety of social and mobile projects- Slicing assets, optimizing resources for in-game engines (Flash and Unity).- Supervising assembling process- Creating previews of interface's animations and FXes- Optimization of ready-made screens- Management of UI/UX design department. Links:- https://rj-games.com/ - one of the major game studios in Moscow. - https://www.facebook.com/games/under_control (worked as UI/UX designer)- https://www.facebook.com/dungeonbrawlersgame/ (worked as lead UI/UX designer)

Mar 2016 - Nov 2018

Lead Ui/Ux Designer

Papa-Games

Our team was developing a massive MMORTS game, an experimental PC-project, a mix of russian popular WWII game «Blitzkrieg» and MOBA-genre. Unfortunately, soon enough investors got short on money and our department was closed. The game prototype and all the materials were abandoned.Responsibilities as lead UI/UX designer:- Creating main screenflow- Prototyping, designing and drawing screens and UI assets.- Slicing assets, optimizing resources for Unity- Supervising assembling process- Creating previews of interface's animations and FXes

Jul 2016 - Dec 2016

Ui Designer

Kamagames Studio

At this company i work with the main studio project - Pokerist. I was redesigning it's outdated GUI (the game was launched a few years ago) and creating a new system of interrelation design, uniting different studio's projects. Responsibilities:- Designing screens and assests for mobile version of Pokerist- Slicing assets and optimization for in-game engine- Creating previews for interface' FXes and animations- Supervising assembling processLinks:- http://kamagames.com/- https://www.kamagames.com/pokerist/ (worked as UI designer)

Dec 2015 - Mar 2016

Ui Designer, Cg Artist

Ironuts

Ironuts has hired me hired as a GUI designer and CG artist. During this period of work i was participating in a number of game projects, including:Fanuts: fantazy football (iOs, android) - first studio project. A game, combining soccer and fantasy (with magic, mysterious creatures and piqturesque stadiums). My part of work: GUI (planning, designing and drawing), icons, additional art.Goal Heroes (iOs, android) - second studio project. Fanuts' ideological successor with same idea: fantasy and soccer. My part: GUI, icons, additional art, characters concepts.Top of War (iOs, android, social networks) - personal project, i was working on with friends. As long as there were only three of us, i was leading the visual part of the project, including drawing and animating units, making backgrounds, designing and drawing interface, promo-materials and so on. That was very interesting experience for me, despite absence of any financial profit.Zombie Stick Hero (iOs, android) - a small and "instant-made" copy of popular mobile time-killer. I was the only designer and artist on the project. All visuals were made by me (including GUI, FXes, char, animation, backrounds and so on).Glidefire Endless Run (iOs, android) - futuristic endless run game by wonderwoodgames. I was working with them as an outsourcing UI/UX designer. Links:- http://ironuts.com/ studio's webpage- http://ironuts.com/games/fanuts.php (worked as lead UI/UX designer)- http://ironuts.com/games/goal-heroes.php (worked as lead UI/UX designer)- https://play.google.com/store/apps/details?id=com.sgs.ZombieStickHero (personal project)- https://play.google.com/store/apps/details?id=com.gameshock.tow (personal project)- http://appliftonews.ru/app/glidefire (worked as UI/UX designer, outsource)

Feb 2013 - Jul 2015

Flash-Designer / Promo-Designer

Belver (Russobit-M/Gfi)

http://belver.ru/Visual support of a number of different projects (such as: Rift, Audition 2, operation 7 and Mythos). My part: making of promo-materials, like flash-banners, branded web-pages, advertisements and so on.While working at Belver i have learned a lot about switching instansly between different styles (because of dramaticly different projects), also i became much more flexible at work. And that was my first work at game industry, a point of no return for me )

Jun 2011 - Jul 2012

Flash-Designer

I was making different web-banners (mainly animated GIF or flash) and branding web-pages.There was a lot of various work and i had a great opportunity to study flash animation and action script much deeper than before.At this company i also was able to take part at flash-designer in some fantastic game projects, like Urban Rivals, Gnevbogov, Dragons and others.

Sep 2011 - Feb 2012
Team & coworkers

Colleagues at Hypemasters

Other employees you can reach at hypemasters.com. View company contacts for 23 employees →

2 education records

Boris Kiselev education

Специалист, Художник-График

Мгхпу Им. Строганова

Специалист, Психология

Мпгу
FAQ

Frequently asked questions about Boris Kiselev

Quick answers generated from the profile data available on this page.

What company does Boris Kiselev work for?

Boris Kiselev works for Hypemasters.

What is Boris Kiselev's role at Hypemasters?

Boris Kiselev is listed as Senior UI/UX designer, games at Hypemasters.

What is Boris Kiselev's email address?

AeroLeads has found 1 work email signal at @hypemasters.com for Boris Kiselev at Hypemasters.

Where is Boris Kiselev based?

Boris Kiselev is based in Serbia while working with Hypemasters.

What companies has Boris Kiselev worked for?

Boris Kiselev has worked for Hypemasters, Warducks, Funcorp, Rj Games, and Papa-Games.

Who are Boris Kiselev's colleagues at Hypemasters?

Boris Kiselev's colleagues at Hypemasters include Konstantin S., Sergei Kolos, Anton Shilin, Mikhail Grachev, and Veronika Gubchik.

How can I contact Boris Kiselev?

You can use AeroLeads to view verified contact signals for Boris Kiselev at Hypemasters, including work email, phone, and LinkedIn data when available.

What schools did Boris Kiselev attend?

Boris Kiselev holds Специалист, Художник-График from Мгхпу Им. Строганова.

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