Lead Environment & Prop Artist At Imageen
CurrentAs a Lead Environment my responsibilities are:• Small Team managment (3-5).• Coordinate deadlines and managment of team task. Hack and plan, excel, trello.• Work closely with writters deparment to identify scenarios and props. • Blocking construction and level design. • Manage implementation of VFX effects from Houdini to Unreal 5.• Extract info from Google Maps to Unreal 5, to recreate real life environments. Render Doc. • Modeling and texturing. 3DsMax, Blender, Zbrush, Marmoset, Substance Painter. • Implementation of assets and level construction with Megascan in Unreal Engine 5. • Using World machine to Unreal 5.• Unreal Engine 5 material and master material creation, VFX effects, lighting and use of Lumen, and Nanite. • Creation of Sequencers and movie tool, render with Panoramic Capture Tool, in Unreal Engine 5.