Julien Bouvrais Email and Phone Number
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With over 25 years of experience in the video game industry, I have had the privilege of contributing to the development of iconic franchises such as Deus Ex and Tomb Raider during my tenure as CTO at Eidos-Montréal. As the current VP of R&D Tech at The Believer Company, I lead pioneering efforts in AI and Machine Learning to shape the future of gaming.Recently, I have been honored to take on the role of Chair of the Board of Directors at CDRIN (Centre de développement et de recherche en intelligence numérique), where I am committed to advancing our strategic goals and fostering innovation in AI and digital intelligence.My career is driven by a passion for merging cutting-edge technology with creative vision, fostering collaborations between academia and industry, and mentoring the next generation of tech leaders.Let’s connect if you’re interested in discussing AI, R&D in gaming, or strategic innovation partnerships.
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Vp R&D TechThe Believer Company Jan 2023 - PresentLos Angeles, Ca, Us -
Head Of StudioEidos-Sherbrooke Jun 2020 - Jan 2023Creating the technology that will power the games of tomorrow with a strong emphasis on assisted content creation and automated testing through machine learning, ground breaking rendering and physics simulation as well as next generation online experiences.I have had the opportunity to assemble a team of top experts in their fields and create an environment where they can thrive and be the best of themselves. I am also keen on creating strong partnerships both within the industry and academic institutions. -
Chief Technology OfficerEidos-Montréal Oct 2015 - May 2021Montreal, Quebec, CaDevelop the vision for technology development in the studio, promote technology sharing, best practices and make strategic technical decisions for the organisation. Advise the head of studio and the strategic committee on studio strategy from a technical standpoint.Manage our central technology group and oversee the technical decisions related to the game engine(s) used in our agme productions (Deus Ex: Mankind Divided, Tomb Raider Trilogy, Guardians of the Galaxy, etc.) -
Director Of TechnologyEidos-Montréal Jun 2008 - Oct 2015Montreal, Quebec, CaDevelop the vision for technology development in the studio, promote technology sharing, best practices and make strategic technical decisions for the organisation.Manage our central technology group and oversee the technical decisions related to the game engine(s) used in our agme productions (Deus Ex: Human Revolution, Thief) -
Lead ProgrammerEidos-Montréal Jun 2007 - Aug 2010Montreal, Quebec, CaLead programmer on Deus Ex: Human Revolution -
Lead ProgrammerUbisoft Jan 2001 - Jun 2007Saint-Mandé, Île-De-France, FrLead programmer on 4 projects between 2001 and 2007 including Splinter Cell Double Agent on Xbox, PS2, Wii, Gamecube and TMNT on 360 and 2 unannounced projects on Xbox, PS2, 360, PS3 and PC.During these years, I also gave a hand to the Rainbow Six Raven Shield team (for their linux dedicated server) and Splinter Cell Chaos Theory on PS2. -
ProgrammerUbisoft Nov 1998 - Dec 2000Saint-Mandé, Île-De-France, FrWorked on Rally Championship 2000 as physics programmer.Worked on Speed Devils Online Racing on Dreamcast as physics programmer.
Julien Bouvrais Skills
Julien Bouvrais Education Details
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Télécom SudparisImage Processing -
Université Paris CitéPhysics -
Université Paris CitéPhysics
Frequently Asked Questions about Julien Bouvrais
What company does Julien Bouvrais work for?
Julien Bouvrais works for The Believer Company
What is Julien Bouvrais's role at the current company?
Julien Bouvrais's current role is VP R&D Tech at The Believer Company.
What is Julien Bouvrais's email address?
Julien Bouvrais's email address is bo****@****ail.com
What schools did Julien Bouvrais attend?
Julien Bouvrais attended Télécom Sudparis, Université Paris Cité, Université Paris Cité.
What skills is Julien Bouvrais known for?
Julien Bouvrais has skills like Ps3, Game Development, Xbox 360, Xbox, Wii, Console, Game Programming, Video Games, Perforce, Directx, Multiplayer, Gameplay Programming.
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