Fmr Director Of Video Design
CurrentSupporting Certain Affinity with filming, editing, motion graphics, virtual production, and sound design. Specializing in stuff and things.
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@nexon.com
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Brad Bussell is listed as Director of Video Design at Certain Affinity, a with 229 employees, based in United States. AeroLeads shows a work email signal at nexon.com and a matched LinkedIn profile for Brad Bussell.
Brad Bussell previously worked as fmr Director of Video Design at Certain Affinity and Senior Video Producer at Nexon America. Brad Bussell studied at Softimage 3D-401.
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Brad Bussell is a Director of Video Design at Certain Affinity. He possess expertise in after effects, video games, animation, maya, game development and 34 more skills. Colleagues describe him as "I worked with Brad on a variety of video projects related to building promotional assets for our game. Throughout the entire production process Brad was a reliable consult in terms of where we might see opportunities or potential problems, assisting with everything from setting scenes to framing shots and drawing in special effects, even helping to utilize game developer tools to script in camera and character movement. He has a keen eye for detail and a remarkable comfort level with… Show more" and "Brad did great work on the EoN project, crafting dozens of gameplay videos and promotional pieces. He was tireless in his work, never missed a deadline and became a true expert in the game as well. He has a great eye for capturing and highlight those "key" moments and really showcasing a product in a way that really makes products stand out from the crowd. I would feel lucky to be able to work with him again. Dave Luehmann V.P. 3rd Party Development Trion"
Listed skills include After Effects, Video Games, Animation, Maya, and 35 others.
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A career timeline built from the work history available for this profile.
Austin, Texas Area
Supporting Certain Affinity with filming, editing, motion graphics, virtual production, and sound design. Specializing in stuff and things.
Focused on supporting Boss Key's LawBreakers with Unreal Engine 4 Cinematics, live action filming, post-production. Also supporting the upcoming MOBA Hyper Universe as well as current Nexon titles: Ghost in the Shell - First Assault, and others.
• Support of titles including Dirty Bomb, Ghost in the Shell: First Assault, LawBreakers, Riders of Icarus, Vindictus, MapleStory, Mabinogi, Dragon Nest, Atlantica Online, and Combat Arms • Built-out edit bays and green screen studio, supported Community streaming upgrades• Production, Editing, Studio and Event Filming, Motion Graphics, VFX & Compositing, Sound Design and Mixing, Broadcast Finishing, Training and Coaching, Tactical Support of Cinematic Tools for Game Engines
Msida, Malta
• Video and motion graphics production for new IPs• Filmed interviews with Chris Deering, former CEO of SCEE, known to some as "Father of the Playstation"
Greater San Diego Area
Creating promotional and tutorial content for the groundbreaking transmedia MMOTPS game being developed in tandem with the new SyFy series, Defiance.
Greater San Diego Area
• Produced dozens of “Minute” tutorial videos for YouTube, all in-game tutorials, marketing support and promotional trailer content for MMORTS End of Nations • Editing, motion graphics, camera animation and custom environments for capture using proprietary terrain editor tools, direction of capture artists, build-out of recording studio for VO recording, VO recording, audio cleanup and sweetening
Phoenix, Arizona Area
Editing of promo videos for the sci-fi MMORPG Dominus including capture art camera animation and creation of custom gameplay camera.
Scottsdale, Az
Production, direction, filming and post-production of video content for several content verticals. Built recording studio from the ground up. Motion graphics and sound design for multiple Facebook applications by Digital Madhouse studio.
Illustration, motion graphics, and editing for PC port of racing video game.
Phoenix, Arizona Area
• Disney/Pixar’s Cars (PS2, NGC, XBOX 360): Localized cut scene videos (PS2, NGC), edited attract video (XBOX 360)• Disney/Pixar’s Cars Mater-National (PS3, XBOX 360, PS2): Edited attract/intro video; edited localized vocal tracks• MX vs. ATV Reflex: (PS3, XBOX 360, PSP): Animated After Effects motion graphics attract/intro and Jumbotron videos; edited and animated GUI for training videos; edited end of game win, pro SX rider, and DLC packs 1 & 2 trailers; trailers sound design• MX vs. ATV Untamed (PS3, XBOX 360, PS2): Filmed and edited live action credits and developer diary videos• Deadly Creatures (Wii): Edited announcement trailer and intro videos narrated by Billy Bob Thornton; captured in-game assets in passes and composited in Shake with live action footage to create end of game win video; edited Billy Bob Thornton and Dennis Hopper interview videos; filmed and composited in Shake live action/pre-rendered cg “scorpion mocap” viral video• UDraw: Dood’s Big Adventure (Wii): Produced product design and identity videos and animated storyboard cinematics• Other: Filmed, edited, animated plus sound design for alignment/identity, gate/milestone, previz, storyboard cinematics, and marketing/PR videos for above listed published games plus several other unpublished titles; filmed and edited studio promos; compressed, exported, and authored all assets from 3DSMax & FCP, scripted in proprietary level editors out to game engines
Phoenix, Arizona Area
• Deadly Creatures: Camera animator for in-game environment flythrough cinematics and adversary intro sequences using custom dolly/jib rig• Unreleased Major Fighting Franchise Title (XBOX 360): DP/camera animator, authored in-game multicam cinematics for fighters’ entrance cut scenes using custom dolly/jib rig, edited Jumbotron videos, modeled/textured/animated illuminated environmental objects such as light rigs, spotlights, animated backlit stadium ads and ticker videos
Hollywood
• Avid offline editor and on-set video playback tech for multi-platinum, Grammy Award winning Toby Mac’s #1 hit CHR single, “Gone” music video; featured on Apple’s Quicktime HD launch site and held #1 on MTV’s mtvU for 10 weeks; onlined SD cut• Avid offline editor and After Effects compositor for multi-gold, Grammy Award nominated Jeremy Camp’s 2006 ASCAP Song of the Year Music Award winning single “Take you Back” music video which reached #1 position on MTV’s mtvU chart; onlined• Avid online editor, dolly camera operator, making-of videographer for Sabrina Bryan’s “Byou” music video and Byou DVD• Additional Avid editor for Elissa’s “Return to Love” music video
Venice, Santa Barbara, Palestine, Israel, Hollywood
• Character modeling and rigging for unpublished 3D game with Explorati, Inc., founded by ex-Sierra Online employees• Flash site and Illustrator logo design for GGP’s theatrical film Los Duros, documenting Dominican culture within Major League Baseball • Network administration for Neunuebel|Minor Wachovia Securities wealth management firm (Santa Barbara office)• MEM (parent company of Big Idea): volunteered time bridging gap between Softimage XSI and Maya for animation dept.; shot making-of for “Leih” music video; assisted tech dept. with streaming video compression and network-wide AES encryption implementation • Media Director for AJP, 501( c )(3): director/videographer of Refugee documentary, Final Cut Pro editor, web site administration• Operations Supervisor for Donor Services, management of fundraising campaigns for dozens of the largest national non-profit organizations--responsible for juggling stats between dozens of simultaneous campaigns
Venice
• 3D character modeling, rigging, and keyframed facial animation in Maya; Vicon mocap data imported via House of Moves' Dominatrix• Guided feature design for proprietary real time 3D engine based on Qube’s Q technology• Flash set and character design and animation for natural language driven artificial intelligence representatives; e.g.-Sprint PCS’s Claire
Santa Barbara, California Area
• Animated “firefly girl” character animation demo for unveiling of Maya Real Time “Art to Engine” at AWGUA/SIGGRAPH 2000• Stress testing and bug logging for Maya 2.5 and 3.0 Maya Games poly modeling and character rigging tools such as the Two Bone IK solver • Stress testing features of Maya RT Viewer and PS2 exporter, part of the Maya Real Time SDK for games development
Other employees you can reach at certainaffinity.com. View company contacts for 229 employees →
Wilson Truong
Colleague at Certain AffinityToronto, Ontario, Canada
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Corey Cudney
Colleague at Certain AffinityAustin, Texas Metropolitan Area, United States
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Dean Mccall
Colleague at Certain AffinityAustin, Texas, United States
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Camden Bayer
Colleague at Certain AffinityAustin, Texas, United States
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JL
Justin Little
Colleague at Certain AffinityAustin, Texas Metropolitan Area, United States
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Garima Verma
Colleague at Certain AffinityMississauga, Ontario, Canada
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Derek Edwards
Colleague at Certain AffinityPeoria, Arizona, United States
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Chris Schweitzer
Colleague at Certain AffinityMaitland, Florida, United States
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JP
Jonathan Phillips
Colleague at Certain AffinityGermantown, Tennessee, United States
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MS
Michael Smith
Colleague at Certain AffinityAustin, Texas, United States
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Ranked 3rd place in global “Softimage 3D Production Proven” contest held by Softimage (now part of Autodesk). Won training.
1996 - 1 full-time semester, liberal arts 1992-1994, Symphony Orchestra (2nd violinist);
Quick answers generated from the profile data available on this page.
Brad Bussell works for Certain Affinity.
Brad Bussell is listed as Director of Video Design at Certain Affinity.
AeroLeads has found 1 work email signal at @nexon.com for Brad Bussell at Certain Affinity.
Brad Bussell is based in United States while working with Certain Affinity.
Brad Bussell has worked for Certain Affinity, Nexon America, Trc Family Entertainment Limited, Trion Worlds, Inc., and Pitchblack Games.
Brad Bussell's colleagues at Certain Affinity include Wilson Truong, Corey Cudney, Dean Mccall, Camden Bayer, and Justin Little.
You can use AeroLeads to view verified contact signals for Brad Bussell at Certain Affinity, including work email, phone, and LinkedIn data when available.
Brad Bussell studied at Softimage 3D-401.
Brad Bussell is listed with skills including After Effects, Video Games, Animation, Maya, Game Development, Character Animation, Computer Animation, and 3D Studio Max.
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